Can we have a curse system for luck for PKing like on official mir, at the moment people push for high luck which i understand but then just PK you when they want the map your on. I do get that its always been that way, someone wants the map/sub/boss your killing and they kill you but a chance to remove luck like it used to be would be fairer especially to people that dont really get involved in the PVP lark.
Even if this doesnt apply when at war with another guild, at least the PVE players can choose to give up the bonus of being in a guild if they chose to so they know if someone PK's them they may get a curse
JellyBean 72 Tao
+1 There is like no consequence for pk'ing.
I think it's more there is no penalties for someone pking for the sake.
We could add a system like gsp however you would find people griefing to curse others.
it would work completely fine if war mode would allow you to only attack people your war'd with currently you attack brown/war'd targets.
also there needs to be a cooldown between the beckon/interchange fest, if you watch pvp on this server its literally consists of beckon, hit, interchange. beckon, dead.. there needs to be some kinda joined cool down between the spells to stop this, there is no counter to this.
beckon is only 5 second cooldown, and doesn't effect interchange it makes pvp terrible, most if not everyone knows how stupidly OP it is even the guys using it admit to it.
Same goes for DoS, sins 6 levels below you being able to jump spell stun you for 5 seconds and bloom for 1.4k is retarded.
hope thats the right threat for it. Had some ideas i wanted to post:
I had an idea to implement trade runs:
guild would be able to pick up trade packs, once this picked up a server message will be send. The carrier is heavily restricted on skills, no cloak or RT / teleports can be used. Must walk from 1 map to another npc to deliver the package and receive a reward. Enemys can capture the package. (Kinda like archeage)
another idea would be a something like the endless tower? where groups can get in and fight endless waves of mobs.. the further the get.. the better rewards they get. But that should be limited to once or twice a week? or only for castle owners to make castles more valuable?
Hello everyone
Could we have the option to change the colors of the points on the minimap? or have the option to choose a minimap with high contrast points?
Reason here: dyschromatopsia
Thank you! :k
Class based pig companion stats. Spent hundreds of millions on pigpots trying to get useful stats for my class. Always end up with stats that are useless to my character. Eg. Warrior keeps rolling mc or sc. Also spent a good 100gbp on pigpots alone and no go. Rage quits all around.
Im at a point where all my game gold, hunts gold is getting spent on resetting this damn pig over and over. Im losing the will to play
Class warrior lvl 74
2 Level 10 Pigs
Multiple level 3-5 Pigs.
Could you please Futher expand on what you would like. many people have had to go through what your doing and will probably say though.
Mc and SC removing could help as nobody uses the stats on a warrior, all the other stats are required, I'm sure maybe mana mana has a use on a warrior beckon fetter builds. Everything else is viable on a warrior.
I’d roll mana with a pro ring as a wizNo warrior is really gonna go mana or hp on pig, like he said they don’t need mc/sc/agil.
Wiz/Tao aren’t ever gonna go accuracy/aspeed/mana.
Sins aren’t ever gonna roll accuracy/Sc/mc..
Just a few to think about and absolutely nobody in the right mind is gonna try and roll + inventory weight this one needs completely removing, class specific pigs would help a lot of players getting the stats they require without spending too much £££ or gold.
