Patch notes 16/7/18

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Shane/Banshee

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Doom claw reworked.

Details

No 30 mil hp. re spawn changed massively
Damage reduced to make it more group friendly. no reason to stand or stack on the edges.
Drop are not changed

79 items now changed to white items. however 1st upgrade will be 1 item.

The wall
Subs reduced HP, MR, AC, DC, physical EI.

The Wall and Wall 2 are now no longer RT or recall


Superior Master refine is in game

3 tiers. 100% upgrade.

Warning when you reset your wep you will lose stats just like normal upgrading of dc mc sc.

if you make it 5% the reset will change this to 1%. we are not sure if this is going to stay like it is.

Please test the stats on the test server before commenting about the stats and rates. there are plenty of materials on there to try.


Whistles/Old Whistles/Football kits.
white whistle to stay in the drop files
Old whistles removed
Football kits will not change


Banyo Lord guzak and Tiger Warlord.

We have changed these to be spawn activated bosses. much Like JP ZT.
we will review the spawn rates after a day or 2. You will be required to hunt banyo cave or lost land Second to spawn the bosses.

Banyo capitian now walk as per korean official server.

Bosses will no longer Global shout. we will review the feed back on this.

New pet Pick up game shop buff.

Dragon Abyss

Books are more common
Sub rooms, you are now able to go back onto 4th.
4th has EXP hp drop increased. Will be reviewed again if required.
50% better chance to get gold drops in DA


 
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ventus

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Oct 17, 2013
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Great update guys. Do the desert dunes map also now drop infection,massacre, mass beacon and frostbite?
 

Vyse

Golden Oldie
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Apr 29, 2004
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Good update put a lot of people's fears to rest.

No ventus they decided to change DA to keep it an active area.

I personally agree with it fully because dunes already has a lot going for it. Great experience, steady part drops, good pill and gold drops with a small chance of a full item.
 

Shane/Banshee

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Just so people understand the pig pick up game shop item

Currently missing icon buff.
It collects all items gold before it hits the ground.
Its a perm buff.

I will demonstrate later in about 20 mins if people want to see it
 

Reverance

Final Heaven
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May 25, 2013
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Just a bit of feedback regarding the DA Changes



As a Tao

While the changes have definitely improved the area it still does not feel viable on a Tao, you are at the mercy of the teleporting RNG when you use pet explosion (Kind of forced as it dies to quick to be a tank)

At 73 It takes 2 explosions to kill the caster and 3 to kill the melee (Even 2 when using tali spells)

This is in regards to the first floor

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Not tested 4th on my Tao as the 18k hp mobs plus it taking an estimated (11,000?)mobs to get the book guaranteed (Not considering potential page count)

----

It still feels that the userbase is at the mercy of Sins(and some Wizzes) for the supply or 65 books.
 

rayray

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May 26, 2011
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Nice changes but 1 massive issue that i have with the changes is sin's being able to stealth through wall 1 and 2.

This NEEDS changed, Especially as sins can solo the hardest boss ingame...


I noticed how often doom claw is spawning, for what it drops its to often... ( it is easier to kill and now spawns more often than tigerwarlord boss, from a previous update....)

Also wizards still have to stay out of boss range.
 
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Lelouch

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Jun 20, 2018
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I think spawn rate is perfectly fine, it gives every guild a chance to kill the boss.

Hide for assassins needs to be addressed though
 

Exwizz

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personally the crazy long event has killed any motivation to level..

like a 6 week event to just be turned off, if anything the rates should stay permanently.
 

rayray

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So as suspected, Sins are an issue at the wall now. They can stealth to doom claw in 15 minutes whilst a GROUP of people killing there way takes much longer

Also Sins can be left at doom claw afk for hours in stealth until it spawns and then kill it in 5 - 10 minutes.

#gamebreaker


I understand the changes were made to help the lesser guilds get a kill or 2 at doom claw but they're way way over the top.
 
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Iglu

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Jul 4, 2017
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personally the crazy long event has killed any motivation to level..

like a 6 week event to just be turned off, if anything the rates should stay permanently.

That's the problem with doing events with +rates, I feel the exact same as you do atm. IMO the server felt better with the event rates.

Also, I haven't leveled a character from 0-75 recently but I'm sure it takes a while for new guys with no kit etc. It wouldn't hurt for a little boost again (Starter guild)
 

Vagrant

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Jul 13, 2004
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That's the problem with doing events with +rates, I feel the exact same as you do atm. IMO the server felt better with the event rates.

Also, I haven't leveled a character from 0-75 recently but I'm sure it takes a while for new guys with no kit etc. It wouldn't hurt for a little boost again (Starter guild)
its borring trust me
 
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