- May 13, 2014
- 698
- 25
- 95
Always been a thorn in my side but any chance of reviewing the ways in which KRs and caves/dungeons work?
My proposed idea would be that KRs are locked as default (including after a server reboot!)
In order to unlock the KR this would require a certain activity to take place, though could be something as simple as a kill wall. Kill 10,000 monsters in dungeon A to open dungeon A's KR. Or could require something more complex such as killing specific sub bosses, capture the flag type mechanics, king of the hill or any other potential task.
This would prevent people turning up at specific spawn times just to grab a boss without doing any of the work for it.
I'm not saying do this for every dungeon but I would like to see at least a few that are locked behind a specific task in order to unlock the KR door.
(also drop the global shouts for bosses, makes it far too easy! no standardised timers either)
My proposed idea would be that KRs are locked as default (including after a server reboot!)
In order to unlock the KR this would require a certain activity to take place, though could be something as simple as a kill wall. Kill 10,000 monsters in dungeon A to open dungeon A's KR. Or could require something more complex such as killing specific sub bosses, capture the flag type mechanics, king of the hill or any other potential task.
This would prevent people turning up at specific spawn times just to grab a boss without doing any of the work for it.
I'm not saying do this for every dungeon but I would like to see at least a few that are locked behind a specific task in order to unlock the KR door.
(also drop the global shouts for bosses, makes it far too easy! no standardised timers either)
