Guild Size Limit

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Vyse

Golden Oldie
Golden Oldie
Apr 29, 2004
902
256
250
Manchester/Stockport
Is it at all possible to look at current Guild Size limit 30 seems a little small and getting 5 additional slots for level 5 is pretty bad. At the end of the day Lom Is a group game and a Guild is meant to be for friends to gather and group up for dungeons, quests, levelling ect but by limiting the size your making it harder to establish groups and putting leaders in situations where they have to refuse to add other characters alts or even characters. AAO is a long time guild who has a lot of loyal members and by limiting the guild your putting the leaders in a situation where they can't add loyal member's from past server because you thought it would be a good idea to cap guild size.

Personally I don't understand why you would do so because regardless of size pk will happen all you have done is placed untold stress on leaders and forced people who don't want to run a guild into making one because you have made it so they might not get into a guild with there friends. I honestly think you need to rethink the size limit on this or just remove it full stop why limit people joining the guild they wish to join...

I did post this on discord but in-case it gets missed figured I would put it on forum too.
 

Keggil

Loyal Member
Loyal Member
Oct 9, 2017
42
1
19
I think the guild limit is great to be honest, its a fresh taste thats needed.

I'm one of those returning players that pops back every few years so i'm not in one of the 'guild bubbles', usually i end up getting put off with the two or three power guilds.
To join these guilds, you cannot play casually. Starting up a fresh guild, you would just get mashed by these huge established guilds.

30 should be plenty really, just keep one players chara each in guild. Anything more would have chaotic chat too. i imagine the player base would eventually be round 250- 300 so you can have up to 10 full guilds of 30 players, most likely there will be more. Seeing a variant in guilds would be real nice.
Already seeing all the Zircon/Chron guilds starting up, same names and everything.

For me, i would even suggest to dis-allow allying (i know get the petrol and matches), as that's a workaround and you can see guilds already doing this.
 

KillerMan

Dedicated Member
Dedicated Member
Oct 12, 2009
246
32
55
30 is more than enough... I don’t see the point of increasing it to 35 it’ll just damage the server in the long run.

It’s always healthy having multiple guilds running at the same time.

Losing teams will eventually team up as they always do. Alliance breaking up because of greed of SW or arguments between ally members and so on

It makes it more interesting an drama worthy. I hope it stays this way
 

Exwizz

Legend
Legendary
Feb 1, 2010
3,257
122
190
Newcastle
30 seems like enough we dont want 2-3 guilds on the server.

we need loads of guilds otherwise the game becomes dull and boring with nothing to fight for.
 

muffinpie

Golden Oldie
Golden Oldie
Jul 19, 2005
1,099
1
174
I was speaking with the gms before the server came up and the reason they put a cap on it was because they didn’t want what happened in chronicles to happen here, we all saw that chronicles would be dominated at peak times by whichever guild had the most players online, this stops that happening and means even the smalller guilds can be competitive at the bosses
 

Vyse

Golden Oldie
Golden Oldie
Apr 29, 2004
902
256
250
Manchester/Stockport
Well IMO I don't like it aao is full and more and more people keep asking to join and having to refuse to add people you have known for years is stupid and all it will do it damage the population of the server in the long run a few people have already said well if I can't play with my friends No point in playing and not logged on since.

So I don't see how limiting it is a good idea.
 

Yuzu

LOMCN Veteran
Veteran
Mar 29, 2011
281
13
45
you can always rotate players really and kick off the offline guys when theyre back in theyll just message you it isnt hard
 

Swoosh

Loyal Member
Loyal Member
Jan 24, 2017
213
26
40
London
Well IMO I don't like it aao is full and more and more people keep asking to join and having to refuse to add people you have known for years is stupid and all it will do it damage the population of the server in the long run a few people have already said well if I can't play with my friends No point in playing and not logged on since.

So I don't see how limiting it is a good idea.

So just get another leader or an alt to make a 2nd guild and create an alliance. I get your frustration but mir would be far more fun and competitive with several guilds of 30 than 2 big guilds dominating as is always the case.
 

blink

Dedicated Member
Dedicated Member
Jan 1, 2014
142
1
44
you can always rotate players really and kick off the offline guys when theyre back in theyll just message you it isnt hard
THIS is what happens. The guild with the most players online is the one that rotates players in and out of guild depending who is online. so they have 30 members active online at any given time.
The only way to prevent groups dominating by numbers is to make it so that leaving a guild that character cannot be rejoined for a minimum of a week.
This might lead to some interesting shared accounts with who ever is available playing the characters on the guild list. I will buy popcorn for that one.
OR you can have guilds register as non combatants. These guilda can have as many member as they like but may not ally submit for SW.
That leaves the 30 limit guilds as the ones rotating ppl they think are good pvpers and screw everyone else.

---------- Post Merged at 06:52 PM ---------- Previous Post was at 06:39 PM ----------

So just get another leader or an alt to make a 2nd guild and create an alliance. I get your frustration but mir would be far more fun and competitive with several guilds of 30 than 2 big guilds dominating as is always the case.

people can always use the same DIscord/teamspeak or whatever if they have to be in different guilds. Until there is away for allies to speak together in Ally Chat there is going to be this mess. Do we let the usual suspects dominate or do we try stop them.
Stopping them would require NO EXP POTS, and level caps which are only removed when a 50% of actives reach the cap.