Bit of a long post but bare with
Totally understand there will be teething problems and as you say there are hundreds of spells to go through with any big update like this however I don't know if all of the testing and changes that you made have gone live?
Electric Shot our AoE spell, doesn't actually AoE, there is no bounce effect at level 0 (above states 3 mobs) and the spell itself does not increase in level ie the points dont tick up.
Hunter Pet 5 (The Tank) - Does not tank at all. We had access to the pet by accident a few days ago when amulets were calling up the wrong pets and it looked really promising...before reboot last night i made a point of stating that the Tank pet's HP was not big enough for it to withstand 1 hit (2hits in very low areas). The notes above came out stating 100% hp increase and after the reboot it is no difference. Frustrating given that the main dps pet (which is high damage, low health) can take a good number of hits before it dies.
Could we also have someone spend literally 1hour or however long it would take, heck i'd happily do it on your behalf if given the adequate permissions, to update the website skills list and put them in order with the correct levels? With new spells ingame some of us have literally no idea if we are missing spells or not...for example according to the website i should have Vampire Shot (lvl 26), Binding (35) and Inner Charge (25) by now but i have not seen or heard of any of them dropping however it also says the BeastCall is level 40 when you get it at 7?
Have a few other things to bring up but they can wait. I know you guys are working extremely hard for us with updates and plenty of other things behind the scenes and it doesnt go unnoticed guys, we appreciate the hard work but given some of these things have literally only just been put into game it just feels like they have been rushed in without testing. I am always happy to help test things out re Archers or to give unbiased feedback in game if it will help you make decisions and im sure i am not the only player who would be happy to do so. As you can see i'm not making a crying post saying "omg class nerfed gief buffs" i'd just like the content available for my class to actually do what it says on the tin.
Hunter:
- ElectricShot - New skill, level 26, not rare. This is an AOE spell that will be hit onto one mob and bounce off several times onto others. The amount of mobs it hits will increase with skill level: Level0- 3mobs. Level1 - 4mobs. Level2 - 5mobs. Level3 - 6mobs. Each bounce however will reduce damage by 10%.
- Explosive trap has been significantly increased as this is hard to land every time and requires a high drop out time of damage, this is reflected in the new damage output.
- Auto attack for hunters has been buffed by 40%. This is still a working progress, however will need feedback.
- Delayed explosion has had its damage reduced by 15% due to the powerful nature of cutting through shields and almost 1 hitting other classes when 2 hunters attack together. We are going to watch this closely and may still increase the stats once again, but we need to see pvp gameplay to be confident this is not too strong.
- HunterPet5 - The hog has had its hp Pool increased by 100%.
There may be some teething problems and we have the ability to change spells ingame IF we feel they are needed. so no more reboots for spell damage.
Please make sure you test everything before letting us know how you feel, as we may have lowered one area of your class but balanced it by buffing another area.
We hope you are happy with the changes.
-Apocalypse Team
Totally understand there will be teething problems and as you say there are hundreds of spells to go through with any big update like this however I don't know if all of the testing and changes that you made have gone live?
Electric Shot our AoE spell, doesn't actually AoE, there is no bounce effect at level 0 (above states 3 mobs) and the spell itself does not increase in level ie the points dont tick up.
Hunter Pet 5 (The Tank) - Does not tank at all. We had access to the pet by accident a few days ago when amulets were calling up the wrong pets and it looked really promising...before reboot last night i made a point of stating that the Tank pet's HP was not big enough for it to withstand 1 hit (2hits in very low areas). The notes above came out stating 100% hp increase and after the reboot it is no difference. Frustrating given that the main dps pet (which is high damage, low health) can take a good number of hits before it dies.
Could we also have someone spend literally 1hour or however long it would take, heck i'd happily do it on your behalf if given the adequate permissions, to update the website skills list and put them in order with the correct levels? With new spells ingame some of us have literally no idea if we are missing spells or not...for example according to the website i should have Vampire Shot (lvl 26), Binding (35) and Inner Charge (25) by now but i have not seen or heard of any of them dropping however it also says the BeastCall is level 40 when you get it at 7?
Have a few other things to bring up but they can wait. I know you guys are working extremely hard for us with updates and plenty of other things behind the scenes and it doesnt go unnoticed guys, we appreciate the hard work but given some of these things have literally only just been put into game it just feels like they have been rushed in without testing. I am always happy to help test things out re Archers or to give unbiased feedback in game if it will help you make decisions and im sure i am not the only player who would be happy to do so. As you can see i'm not making a crying post saying "omg class nerfed gief buffs" i'd just like the content available for my class to actually do what it says on the tin.
