SoulShield / Blessed Armour - Patch 1.0 changes - buff has been majorly nerfed

Nyx

LOMCN Member
Feb 11, 2018
182
6
30
Seems bugged if you ask me, it now appears to scale off SC which determines the buff length but the values never change so level 0-3 makes no difference as it still does the exact same.


I can cast AMC buff level 3 and it lasts for anywhere between 30s and 110s (6-30 SC) and gives 0-5 (nerfed originally gave both base and top) and if I cast the AC buff level 1 it lasts also between 30s and 110s (again 6-30 SC) and gives 0-4 AC (again nerfed use to give top and bottom).


I assume its a mistake rather than intentional?
 

neptuneshaun

Golden Oldie
Golden Oldie
Jun 17, 2007
550
3
105
they should never give base AC / AMC, this would be too much of a good thing.

The time scales might need looking into as on euro it was 30 seconds, then 1 min then 2 then 3 mins in length. SC never made a difference in relation to this one.
 

HyperBookIt

LOMCN Member
Aug 29, 2018
84
2
19
4 ac buff when mobs hit you for 70 damage when I have 35ac lol, giving base or not doesn’t make a blind bit of difference.

the only defensive stat worth getting on this server is agility.
 

neptuneshaun

Golden Oldie
Golden Oldie
Jun 17, 2007
550
3
105
4 ac buff when mobs hit you for 70 damage when I have 35ac lol, giving base or not doesn’t make a blind bit of difference.

the only defensive stat worth getting on this server is agility.

This I have to quote. I'd personally suggest putting in a suggestion to server team to see if they can make a higher level version of this that gives a bit more. Something to over right these skills at say 42+ bit more of a buff might be a good idea.
 

Nyx

LOMCN Member
Feb 11, 2018
182
6
30
This I have to quote. I'd personally suggest putting in a suggestion to server team to see if they can make a higher level version of this that gives a bit more. Something to over right these skills at say 42+ bit more of a buff might be a good idea.

A combined, stronger buff at a higher level would be great. Better than having multiple keys bound when in most cases you're going to cast both anyway.
 

holo

Dedicated Member
Dedicated Member
Aug 27, 2014
200
17
45
All buffs should be a % rather than static. 5% lvl0, 10%lvl1, 15%lvl2, 20%lvl3. Then make SC effect duration. Simple and effective, the more stats the target has the better the buff is relative to them, but it is always a relevant increase. Personally, I'd also add a debuff to SFB when a buff is cast. So if the tao is buffing, they are losing some of their damage capability as a tradeoff. Also, only affect group members and is removed if someone joins/leaves group to avoid it being abused. If taos are supposed to be the support class, then it should be done properly. They should be overpowered/most valuable in a group to warrant them being support. Even duoing, they should make the other person level faster instead of being a drain. By all means let us be trash at solo if we can support the **** out of our friends...