Hp Buffs..

Mu online season 21 - grand opening

Dorothy

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Just think wizzes hp and buff's needs an asap buff.

for the ones who will moan, just read 1st..

So lvl 46, 230 Hp.

With Hp set i get like 295 hp, magic shield doubles it, or should, wich dont works properly, i get 1 hit by YE and died instant.

Dont say warrs should be nerfed or w/e, i just think 230 hp w/o hp set is just too low comparing with srv stats atm.. I should not die in 1 tdb with shield on lol..

If i use all Hp set and hpstone will just get my mc down drastic..and we all know how wizzes are in pvp with full mc gear on..

Been waiting on ur new classes balancing for a while guys, i dont rush anything, but atm nothing changed.

U've told us wizzes will be fixed soon, warrs will be looked on and still, nothing happend..
 

good

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and sin never 1 hit any one not sure why we called sin :D
 

Aluvian

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The problems gear and damage, the gear potential is insane with 45 weps, dynamics shards etc. 45 weps have dropped too early and there is zero options for increasing defence in the game.
This issue will get worse rather than better and the game will end up as a 1shot fest as time goes on and more 45 weps and slotted gear drops. Wouldn't want to be anything other than a war in a few months time as it stands.
 

Yuzu

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Damage on here is like a high rate damage on a low rate server thats the problem it isnt hp or anything
 

Dorothy

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The problems gear and damage, the gear potential is insane with 45 weps, dynamics shards etc. 45 weps have dropped too early and there is zero options for increasing defence in the game.
This issue will get worse rather than better and the game will end up as a 1shot fest as time goes on and more 45 weps and slotted gear drops. Wouldn't want to be anything other than a war in a few months time as it stands.

agree with that.. the only problem are not the slothed items ..we all want better upgrade.

but the 1 shot i dont agree.. and wasnt just me. i mean if u see hes kit and dc its fine, should hit hard. but if hes tdb does like 4-500 dmg thats broken.

1 hit thru shield is not ment to happend -.-.

230 hp is too low comparing with pvp dmg.
 

Aries

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Mar 23, 2014
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1st shot will cut through your shield and your defence stats so thats bound to hurt + the 2nd hit. He does have stupid stats especially with dynamic shards on kit, no idea why any1 thought putting something with those stats in was a good idea, even 1 per item is far too much to try to balance.

Also all these items with multiple dynamic shards are ruining balance massively, people with them are able to kill things much easier than others who don't/cant get them constantly increasing the gap.
 

Dorothy

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1st shot will cut through your shield and your defence stats so thats bound to hurt + the 2nd hit. He does have stupid stats especially with dynamic shards on kit, no idea why any1 thought putting something with those stats in was a good idea, even 1 per item is far too much to try to balance.

Also all these items with multiple dynamic shards are ruining balance massively, people with them are able to kill things much easier than others who don't/cant get them constantly increasing the gap.

once again, i agree with high stats but if they want to keep like tht, they need to sort pvp or buffing hp coz atm is a low rate lvl with high rate pvp dmg..

feeling kinda useless now. use to be a bit over powerd but not wizzes are just put behind..
 

Yuzu

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once again, i agree with high stats but if they want to keep like tht, they need to sort pvp or buffing hp coz atm is a low rate lvl with high rate pvp dmg..

feeling kinda useless now. use to be a bit over powerd but not wizzes are just put behind..

I think before buffing the health pools they need to nerf all the damage rates in this server as most classes can hit for 300's and this is just early game with not even the real deal kit if u get what i mean the damage in this server is not low rate at all its more of a high rate damage rate's.
 

Dorothy

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I think before buffing the health pools they need to nerf all the damage rates in this server as most classes can hit for 300's and this is just early game with not even the real deal kit if u get what i mean the damage in this server is not low rate at all its more of a high rate damage rate's.

i just dont found any funny things running in pks and getting 1 hit... and is with shield on.. most warrs do 2 hits.
 

ibby

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Thing is I’m 20-96 dc as a sin

and I can sometimes 3 shot lvl 45, warriors, 2 shot high lvl wizzies 1/2 hit taos sometimes
OR I can hit 7 times they won’t die

issue is the server pvp does feel high rate, a tdb from an average 40 war = 1/4 or 1/3 my hp.. gemmed a tiny bit? Your looking near 1:2 hp in a tdb

also u got taos who annihilate melee if they step in psn cloud go gone instantly... archers in violet rings etc hitting 200’s **** like that... when we all got **** hp pools everyone spams suns to survive.

i have 2 full ba of suns for fights lol coz I know if I try fight a warrior or ranged I’ll be gone instantly without them
 

Chriz

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I know i'm old skool, but compared to euro the damage on here for the most part is atleast 50% more where the HP pools are the same (For wizards at least) and the Magic shield feels weaker.
 

Yuzu

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aswell with luck 7 is possible in the game wait for a warrior to get luck 7 this server will turn into a one shot fest
 

Koriban

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I know i'm old skool, but compared to euro the damage on here for the most part is atleast 50% more where the HP pools are the same (For wizards at least) and the Magic shield feels weaker.

It is weaker. It is 50% here instead of 66.6% as it was on euro.

To be honest, I'm just going to say it:

Sun pot cooldown needs undoing. The reason everyone is dying instantly is due to not being able to save yourself with suns. We are getting more and more powerful, with no means to mitigate it.
 

Dorothy

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Thing is I’m 20-96 dc as a sin

and I can sometimes 3 shot lvl 45, warriors, 2 shot high lvl wizzies 1/2 hit taos sometimes
OR I can hit 7 times they won’t die

issue is the server pvp does feel high rate, a tdb from an average 40 war = 1/4 or 1/3 my hp.. gemmed a tiny bit? Your looking near 1:2 hp in a tdb

also u got taos who annihilate melee if they step in psn cloud go gone instantly... archers in violet rings etc hitting 200’s **** like that... when we all got **** hp pools everyone spams suns to survive.

i have 2 full ba of suns for fights lol coz I know if I try fight a warrior or ranged I’ll be gone instantly without them

thats diablos balancing with brain lag trauma -100 iq..

were on low srvs u seen x3.7 multiplier tdb. x what? 120 dc +? do math and then post here if warr are abble to 1shot all or not.

i told them when all warrs was crying @ coral rings and **** k braces they dont do dmg , gms just buffed them to ****, now they still at same buff but with x3 x4 dc more.

good job guys
 

Hercules

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Just think wizzes hp and buff's needs an asap buff.

for the ones who will moan, just read 1st..

So lvl 46, 230 Hp.

With Hp set i get like 295 hp, magic shield doubles it, or should, wich dont works properly, i get 1 hit by YE and died instant.

Dont say warrs should be nerfed or w/e, i just think 230 hp w/o hp set is just too low comparing with srv stats atm.. I should not die in 1 tdb with shield on lol..

If i use all Hp set and hpstone will just get my mc down drastic..and we all know how wizzes are in pvp with full mc gear on..

Been waiting on ur new classes balancing for a while guys, i dont rush anything, but atm nothing changed.

U've told us wizzes will be fixed soon, warrs will be looked on and still, nothing happend..

I can actually see you point with HP. As I had a lvl 44 wiz on euro it was ok then but nowadays the kits are better...especially 50+ so maybe the HP needs attention to adjust to this kit. Got to be really careful tho because to much would be unfair. Maybe a slight spike in HP at lvl 50. Not 45 tho as it’s quite easy to get 45 on here.
 

Drakay

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It is weaker. It is 50% here instead of 66.6% as it was on euro.

To be honest, I'm just going to say it:

Sun pot cooldown needs undoing. The reason everyone is dying instantly is due to not being able to save yourself with suns. We are getting more and more powerful, with no means to mitigate it.

"Sunpot cooldown needs undoing"

This is the worst idea i have ever ever ever everrrrrrrrrrrrrrr seen.
 

Dorothy

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It is weaker. It is 50% here instead of 66.6% as it was on euro.

To be honest, I'm just going to say it:

Sun pot cooldown needs undoing. The reason everyone is dying instantly is due to not being able to save yourself with suns. We are getting more and more powerful, with no means to mitigate it.

how can u sunpot when u die in 1hit?
 

Sanity

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Damage is high but i have to say warriors way too strong, the practically 1-2 hit every class at the moment, i don't mind fighting wiz,taos,archers,sins but warriors? not a chance.

There been to much buffing.
 

Koriban

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"Sunpot cooldown needs undoing"

This is the worst idea i have ever ever ever everrrrrrrrrrrrrrr seen.

You are a warrior. Warriors are the dominant class on this server - not just ingame, but in numbers, we're a melee heavy server. It is no wonder you are against this, being the highest healthpool class in the game. It would benefit you the least. It's safe to say it would benefit the lower hp classes the most, so it's obvious why I'm requesting it.

What I would want with it, is a complete hardcap on how many suns you can carry, or do what Marble did. Delete Gingsengs/OldGinsengs/SunPot(M)'s and make it so only small suns remain, carry as many as you want. That, imo, would solve the problem.

I understand why the GM's don't want to do this though as it does trivialise bosses.

how can u sunpot when u die in 1hit?

You're dying in one hit because you're using a hwandevilset instead of a fivestringset in PvP, lets be real here. It's hard to take you seriously sometimes, I get you recognise wizzies aren't all that great atm - that's great, but stop posting **** like this.

I think the biggest problem I've seen on this server when it comes to melee vs wizz pvp is that they can not only 2hit you, but has around a 50/50 chance of yellow poisoning you to boot. If you weren't ****ed from the damage you're ****ed now, can't even attack back or recast shield during this duration meaning you're free pickings. Slow on here does not lower A.speed, so even if I blizz myself or FC a melee class, they can still hammer at me at full speed. So where's the counter-play? God forbid any warrior manages to stack MR+5 (25% chance to negate any spell, been told this has been made 5% per now) on their kit as well. Literally no counter to that.

Don't get me wrong, I fully expect wizzies to get trashed late game by warriors as warriors just outscale everyone once they've got the GG A.speed/slow/MR kit, but this should not be happening 2months into the server.
 
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Aidonlee

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I said it before, every class... including warriors need a 20-30% Hp Buff.
When we go to a boss, the amount of people that die to the mobs en route and to the boss is pretty large.

People getting one hit has now become a reality, a simple HP buff would solve this, drag fights out etc.