Nothing being done about gold farmers and mining.

Mu online season 21 - grand opening

Piff1

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Them bots are ****, they mine the same spot.. So they probably get 5 pieces of random ore the wall then runs out of dig spots, has to wait 5 minutes for it to respawn until they can start hitting tht same spot again and it's rinse and repeat, seen a few bot's that actually move to a new spot their probably making decent amount but for the most part people are probably make like 3 bits of bio an hour if they ain't moving.

0 Dura pick axe defo needs sorting though.,
 

Gangsta

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Clueless GM's, one of the worst servers Ive ever played.
 

JC/Raiden

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Something certainly needs to be done about the bots, but the answer isn't to make mining completely useless again by placing Crafting Stones in bosses drops.

Not everybody hunts bosses, and not everybody wants to either because they're heavily contested for on this server.

It's so easy for you people who have basically monopolised all the bosses to make such a selfish short sighted suggestion.
 

ipwnu

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Just do nodes that disappear after so many hits then massively slows bots down
 

Muh

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MiningCraftStone

55% sucess rate when crafting gems
 

flamefield

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I can sure bots still in mine, i suggest to make ore heaps for mining, the thing like Mirchoroicles does! Currently, the mining system impact gold and market economy.

Fuhsi
 

zedina

Mir3 Dev
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Dec 22, 2005
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HaseKura had system that used to tp users who was using mining action on random times.
I also added this feature on my server.

If players complain.. its simple, mining its not that AFK how all think, you still have to peep a eye on bag for ores :)

---------- Post Merged at 09:40 AM ---------- Previous Post was at 09:37 AM ----------

I can sure bots still in mine, i suggest to make ore heaps for mining, the thing like Mirchoroicles does! Currently, the mining system impact gold and market economy.

Fuhsi

This thing been around the mirworld since starting of mining. Usually Chinese players uses sandbox or different techniques so they can get like 10-15miners each person, the gold has great impact specially on lower level where they can snowball fast.
 

Drakay

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GM's are nowhere to be seen, this **** isn't getting sorted any time soon.
 

Skyline

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Just make ore that has been mined non trade able - Same as Zircon did.
Seemed to work well.
 

Piff1

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Just make ore that has been mined non trade able - Same as Zircon did.
Seemed to work well.

It's used to craft Blackhammers, which then you used to craft RareCraftingOrb, which you then craft into gems :P So unless your going to make them all non-tradable it wouldn't work. Obviously you don't play to know that but just letting you know.

Guess they could make a new set of hammers / gems / orbs which are non-tradeable in the craft menu but at that point it seem's easier to just implement a better system of stopping it instead of punishing everybody.
 

Skyline

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It's used to craft Blackhammers, which then you used to craft RareCraftingOrb, which you then craft into gems :P So unless your going to make them all non-tradable it wouldn't work. Obviously you don't play to know that but just letting you know.

Guess they could make a new set of hammers / gems / orbs which are non-tradeable in the craft menu but at that point it seem's easier to just implement a better system of stopping it instead of punishing everybody.

Ahh fair enough.
Mines has always been a tough one to stop botting.
 

thedeath

LOMCN Developer
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Mar 26, 2003
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It's used to craft Blackhammers, which then you used to craft RareCraftingOrb, which you then craft into gems :P So unless your going to make them all non-tradable it wouldn't work. Obviously you don't play to know that but just letting you know.

Guess they could make a new set of hammers / gems / orbs which are non-tradeable in the craft menu but at that point it seem's easier to just implement a better system of stopping it instead of punishing everybody.

they could quite easely make the crafted item have the same trade/notrade properties as the ore used.
you wouldnt have to create a copy of everything , just adjust a few lines of code
 

Upshot

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May 13, 2017
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Where can I get myself one of these bots? They respawn instantly after they die, re-enter, random teleport, they heal, they have auto pot, they Town Teleport if they have valuables. They're marvellous! I didn't realise 50+ of the server population was miners though, that definitely had an impact on my view of the server. Go to the mines, they are everywhere, and they DO change spots to mine. Madness.
 

Hercules

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Where do you draw the line tho, bare with me on this...we’ve all put a small but heavy flat faced object on our keys to afk lvl our spells. What if the person works from home and sets all his miners up and watches them do there thing from the room with set up keys...is that cheating anymore than gaining 8 hours of unattended spell lvling advantage? I’m not saying i do it, I wouldn’t even no how. But how do you propose to stop it when they genuinely could be in the same room mining as efficiently as they can.

---------- Post Merged at 06:36 AM ---------- Previous Post was at 06:35 AM ----------

Are the rules that you can’t have multiple afk miners or is it you can’t leave 1 miner hitting a wall?

---------- Post Merged at 06:39 AM ---------- Previous Post was at 06:36 AM ----------

Or is it that you can’t have multiple keys set up, just 1 for lvling a said spell.
 

Muh

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It comes under 3rd party software
A piece of paper in f1 isnt software.

They are lenient with fkey macro's but this is taking the biscuit. Potentially 100s of mils per mining acc left online 24h a day.
 

ventus

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Oct 17, 2013
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Just check the ips and ban hammer, or under the rug it goes as it has been. Trace them ores/gold to their mains and ban those. (Will lose alot of top players though) Big monies at play here :P
 

xGenDanceax

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Dec 9, 2013
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Best way to fix this is remove the normal mining , add rocks were u can`t afk mine because after 5mins the rock break and u have to find another 1 to mine , fix that u cant mine anymore after pickaxe is d0 and will be much better.

Or just change it like it was on euro u need a Platinum P12+ to create an DC MC SC gem , so make it 1 Platinum p12+ for RareCraftingstone that way server wont be flooded so easy with crafting stones atm u dont need any purity on the ores wich makes it to easy.
 

Muh

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Morecommonthanacommombutstillararecraftstone
Just change its name to that and its job done.

Damage is done/people have made a lot of money from this.

None trade gems should be added
MiningRareCraftStone/minedgemdc/sc/mc=
non trade

Boss craft stones/sc/dc/mc gems should still be tradable

---------- Post Merged at 12:39 PM ---------- Previous Post was at 12:37 PM ----------

With the method above you wont eliminate the use of mining for regulars, botters....they will have to use the gems on items before making any real currency.


Mining gem stats could be max 0-2 to stop 0-3 kits being 10 a penny
 

Drakay

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Apparently the mining isn't very efficient. If they are bots that are mining then these bots could make more in psc/pt per hour?

If this is bringing more gems in to the game which means more items are breaking, it keeps item prices quite high? I've noticed this with 37+ kit, it's rarer now and prices are higher.

On the whole after having various opinions about it myself and speakin with my guild it's probably a positive thing.
 

Aidonlee

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Apparently the mining isn't very efficient. If they are bots that are mining then these bots could make more in psc/pt per hour?

If this is bringing more gems in to the game which means more items are breaking, it keeps item prices quite high? I've noticed this with 37+ kit, it's rarer now and prices are higher.

On the whole after having various opinions about it myself and speakin with my guild it's probably a positive thing.

Just using one example of this, look at the price of Spirit reformers, they were roughly 3-4m before the mining came into play, now because more gems are available, more reformers are getting snapped and they are back up to 5-6mil.