Glacial Shower

Piff1

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Apr 17, 2015
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I thought everybody understood when it got later game, with harder hitting spells, higher stats, higher luck that the sun potion cooldown would be removed. It's to the point now where most end game people are 2 hitting each other.
 

Drakay

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Jun 16, 2014
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Could you explain your reasoning behind that thought? Even if % HP Suns were put in instead?

I think people dieing is a good thing, removing the cool down just makes fights about who has the most sun pots.
 

Muh

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Feb 13, 2014
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Happy with sunpots; cooldown removed?
If ppl think it will work...
Some of these comments though LOL
Swap FD and GS around and archers are redundant, nobody can insta ranged hit 300 bar them this is fine, blizzard maybe but you're rooted and left open, 2 totally different damage outputs.

Bliz dps is 300 over 3 seconds
Archers dps is 300 insta
 

<SOSO>

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Jun 8, 2012
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Could you explain your reasoning behind that thought? Even if % HP Suns were put in instead?

Because it's a massive advantage to lower HP range-classes such yourself. With no CD on suns u will simply tank the blows that should make u tt or die. It's hard enough as it is atm for (example) warriors to get close and land 3 consecutive TDB's on u to make u rt/tt or die. If u stop that by the no CD sun pots, than it would be an easy job for a wizzard just to burn through the opponents sun pots and just make him tt or kill him. Not that hard to figure it out tbh..
 

Iglu

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At this point, The server should be balanced around high luck. It's not like they will ever drastically change it again.


Also. Sunpotions are fine. I haven't seen anyone bring them up pre this post.
 

Koriban

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I think people dieing is a good thing, removing the cool down just makes fights about who has the most sun pots.

I agree people dying is a good thing, people are saying they are dying too quickly. Imo I think they are complaining about the top 1% of players (Xele, Hero, Hamad, Spirit, Akali) all with luck 6, which is now 60% chance or more to hit your max hit after the luck algorithm change, rather than 45% what it was before.

Because it's a massive advantage to lower HP range-classes such yourself. With no CD on suns u will simply tank the blows that should make u tt or die. It's hard enough as it is atm for (example) warriors to get close and land 3 consecutive TDB's on u to make u rt/tt or die. If u stop that by the no CD sun pots, than it would be an easy job for a wizzard just to burn through the opponents sun pots and just make him tt or kill him. Not that hard to figure it out tbh..

...

It's like you read the % HP part I mentioned and ignored it. Re read, reply again?