- Dec 15, 2016
- 699
- 203
- 85
It is literally an Emergency, as Epic/World bosses are being contested all day, let me explain along with suggestive action.
>>> Edit -
Rosco/Hercule Discord post with llikes
Non Trade Non Dropable (L) suns from subs and bosses only (any cave) (S) suns slight buff for under lvl 60s All suns can only be sold via npc 5k and 10k respectively Keep them instant cast
>>> could actually give application to smalls by having them craft into M's, something like 2 s's + mat or 3's for an M. Would make use of bag space. This is obviously after M's get shot to being an actual rare item
1)
Catalyst Potion (M)
Action/Suggestive
This potion NEEDS to come from only sub bosses/boss/epics and high exp mobs/Cave mobs as a rare drop, the potion actually needs to be what it says on the tin, RARE (Make the pot a rare drop from Secret Garden, Dark Grove, Satyr, Icicle Ruins, Orruk). Also the rate of Catalyst M needs to be severly limited on easy open field sub bosses such as Orc Warriors.
By doing this, it will not only drive the price of Suns through the roof in TM but make it so that players have to actually graft to contest for Epic and World Bosses, this in turn also makes for a healthy gold sink for the rest of the player base (newish player gets a Catalyst (M)? TM money yay!).
Right now, you can easily farm MANY Suns from any regular mob, including extremely easy mobs such as Aphnids.
The Reason:
We can have a bag full of suns (+ another if you've purchased additional bag slots) and they have no CD, this heavily dictates the outcome of EPIC BOSS/WORLD BOSS/GROUP PVP in a number of ways:
) It makes Wizards burst irrelevant
) Makes any damage from any other class irrelevant until that player is mobbed
) Warrior gets bonus right now as they have all the skills to be relevant in pvp right now + with their tankiness, so their manual potting is by far the easiest.
) By making Sunpots rarer, you elevate the effectiveness of group utility, Tao's heals and Puri will be more relevant aswell as smart positioning and flinching from Wizzies and Sins!
2)
PvP Relevant Skills for Tao and Sin
Rare skills and the lowest end Legendaries for these two classes needing upping immediately as their PvP relevance is GATED , we have Warrior's and Wizzies dictating what happens at choke points massively and these two classes are getting left out to dry.
Btw I've seen an Orc Warrior sub from Western Camp drop Mass Healing, the same as a Fox and Ryu!
As it stands:
> Warrior : Major Backline threat, every class needs to pay attention when a Warrior enters their space, full stop, their FS/TDB and FH make them online right now! Also FS has never been this good in a Mir server, which is great buff btw!
> Wizard : Firewalls areas, bombards groups, blinks aways, has extra utility in frost crunch and easy flinch abilities such as Ice Storm, they are online in pvp too!
> Sin : Great Flinching in PvP but beside DaggerStorm there are massive holes, only a select few Sins have Shadowstep, Cripple success chance is low and can easily be countered by PR. DC stats vs Warriors easily shift Warrior into the biggest melee backline threat, unless you are completely unprepared for the sin who moonlighted into you! Dexterity Gem and Agil kit are important for Sin survivabilty vs Warriors who they can't ignore if one comes onto them, could possibly bump rates or be slightly kinder to agil stats from higher lvl sin kit. If an Agil only bracer was avaiable, giving no DC/Reflect, it's not like it's going to hurt anyone (include Tao into this item please!)
> Taoist : First off we need the Sun pot change to come in so that healing and puri are more relevant. Secondly, the rate of our book drops right now is quite laughable, Poison Cloud is a luxury no question and Deva I would say half that but right now as it stands in PvP we red poison, we puri, we heal, we buff and we try and focus targets. The problem is any Tao lvl 60-70 can perform this role, 70+ taos on here are gated, when you factor in heavy threats we have no portal, we have no Curse and we don't even have the low end legendary last breath (these 3 skills including reincarntion need there drop rates looking into!).
These skills when cast aren't going to immediately end someones life (Can't imagine Curse lvl 1 impacting massively), Portal requires good knowledge and mechanics to function, Last Breath needs discipline and good decision making to be effective (60 sec CD ability from beta), defensive abilities shouldn't be so rare, why aren't they more available, why am I seeing so many offensive Wizard abiilties being dropped, defensive is 1st step building on healthy pvp.
I'm a lvl 83 Tao, my option when I see a good Warrior in my space? Run, and keep running, I have no portal to cleverly have a positional advantage, I have no energy shield to hold my ground that is lvl 90, I have no Curse to thrown in his face (chance of happening + if i'm casting for myself i'm not helping others!).
When you factor in Body drops being high on the server, PvP relevance/utility and survability needs to be there!
Also may I suggest bumping up AC/AMC gem success rates to a value higher than the 55%? I don't know who would choose these gems as an upgrade, why risk good kit with these + kitting defensivly minded should be rewarded better.
Btw I'd just like to mention that I'm very much enjoying the server, but this is a road block that needs fixing asap before it gets out of hand! The Book npc needs implementing quickly and needs to favor Sins and Taoists on their essentials!
>>> Edit -
Rosco/Hercule Discord post with llikes
Non Trade Non Dropable (L) suns from subs and bosses only (any cave) (S) suns slight buff for under lvl 60s All suns can only be sold via npc 5k and 10k respectively Keep them instant cast
>>> could actually give application to smalls by having them craft into M's, something like 2 s's + mat or 3's for an M. Would make use of bag space. This is obviously after M's get shot to being an actual rare item
1)
Catalyst Potion (M)
Action/Suggestive
This potion NEEDS to come from only sub bosses/boss/epics and high exp mobs/Cave mobs as a rare drop, the potion actually needs to be what it says on the tin, RARE (Make the pot a rare drop from Secret Garden, Dark Grove, Satyr, Icicle Ruins, Orruk). Also the rate of Catalyst M needs to be severly limited on easy open field sub bosses such as Orc Warriors.
By doing this, it will not only drive the price of Suns through the roof in TM but make it so that players have to actually graft to contest for Epic and World Bosses, this in turn also makes for a healthy gold sink for the rest of the player base (newish player gets a Catalyst (M)? TM money yay!).
Right now, you can easily farm MANY Suns from any regular mob, including extremely easy mobs such as Aphnids.
The Reason:
We can have a bag full of suns (+ another if you've purchased additional bag slots) and they have no CD, this heavily dictates the outcome of EPIC BOSS/WORLD BOSS/GROUP PVP in a number of ways:
) It makes Wizards burst irrelevant
) Makes any damage from any other class irrelevant until that player is mobbed
) Warrior gets bonus right now as they have all the skills to be relevant in pvp right now + with their tankiness, so their manual potting is by far the easiest.
) By making Sunpots rarer, you elevate the effectiveness of group utility, Tao's heals and Puri will be more relevant aswell as smart positioning and flinching from Wizzies and Sins!
2)
PvP Relevant Skills for Tao and Sin
Rare skills and the lowest end Legendaries for these two classes needing upping immediately as their PvP relevance is GATED , we have Warrior's and Wizzies dictating what happens at choke points massively and these two classes are getting left out to dry.
Btw I've seen an Orc Warrior sub from Western Camp drop Mass Healing, the same as a Fox and Ryu!
As it stands:
> Warrior : Major Backline threat, every class needs to pay attention when a Warrior enters their space, full stop, their FS/TDB and FH make them online right now! Also FS has never been this good in a Mir server, which is great buff btw!
> Wizard : Firewalls areas, bombards groups, blinks aways, has extra utility in frost crunch and easy flinch abilities such as Ice Storm, they are online in pvp too!
> Sin : Great Flinching in PvP but beside DaggerStorm there are massive holes, only a select few Sins have Shadowstep, Cripple success chance is low and can easily be countered by PR. DC stats vs Warriors easily shift Warrior into the biggest melee backline threat, unless you are completely unprepared for the sin who moonlighted into you! Dexterity Gem and Agil kit are important for Sin survivabilty vs Warriors who they can't ignore if one comes onto them, could possibly bump rates or be slightly kinder to agil stats from higher lvl sin kit. If an Agil only bracer was avaiable, giving no DC/Reflect, it's not like it's going to hurt anyone (include Tao into this item please!)
> Taoist : First off we need the Sun pot change to come in so that healing and puri are more relevant. Secondly, the rate of our book drops right now is quite laughable, Poison Cloud is a luxury no question and Deva I would say half that but right now as it stands in PvP we red poison, we puri, we heal, we buff and we try and focus targets. The problem is any Tao lvl 60-70 can perform this role, 70+ taos on here are gated, when you factor in heavy threats we have no portal, we have no Curse and we don't even have the low end legendary last breath (these 3 skills including reincarntion need there drop rates looking into!).
These skills when cast aren't going to immediately end someones life (Can't imagine Curse lvl 1 impacting massively), Portal requires good knowledge and mechanics to function, Last Breath needs discipline and good decision making to be effective (60 sec CD ability from beta), defensive abilities shouldn't be so rare, why aren't they more available, why am I seeing so many offensive Wizard abiilties being dropped, defensive is 1st step building on healthy pvp.
I'm a lvl 83 Tao, my option when I see a good Warrior in my space? Run, and keep running, I have no portal to cleverly have a positional advantage, I have no energy shield to hold my ground that is lvl 90, I have no Curse to thrown in his face (chance of happening + if i'm casting for myself i'm not helping others!).
When you factor in Body drops being high on the server, PvP relevance/utility and survability needs to be there!
Also may I suggest bumping up AC/AMC gem success rates to a value higher than the 55%? I don't know who would choose these gems as an upgrade, why risk good kit with these + kitting defensivly minded should be rewarded better.
Btw I'd just like to mention that I'm very much enjoying the server, but this is a road block that needs fixing asap before it gets out of hand! The Book npc needs implementing quickly and needs to favor Sins and Taoists on their essentials!
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