The Current State of PvP Needs Addressing NOW

Mu online season 21 - grand opening

WelshSteel

Hallucination Critic
Dedicated Member
Dec 15, 2016
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It is literally an Emergency, as Epic/World bosses are being contested all day, let me explain along with suggestive action.

>>> Edit -
Rosco/Hercule Discord post with llikes
Non Trade Non Dropable (L) suns from subs and bosses only (any cave) (S) suns slight buff for under lvl 60s All suns can only be sold via npc 5k and 10k respectively Keep them instant cast


>>> could actually give application to smalls by having them craft into M's, something like 2 s's + mat or 3's for an M. Would make use of bag space. This is obviously after M's get shot to being an actual rare item

1)
Catalyst Potion (M)
Action/Suggestive

This potion NEEDS to come from only sub bosses/boss/epics and high exp mobs/Cave mobs as a rare drop, the potion actually needs to be what it says on the tin, RARE (Make the pot a rare drop from Secret Garden, Dark Grove, Satyr, Icicle Ruins, Orruk). Also the rate of Catalyst M needs to be severly limited on easy open field sub bosses such as Orc Warriors.
By doing this, it will not only drive the price of Suns through the roof in TM but make it so that players have to actually graft to contest for Epic and World Bosses, this in turn also makes for a healthy gold sink for the rest of the player base (newish player gets a Catalyst (M)? TM money yay!).
Right now, you can easily farm MANY Suns from any regular mob, including extremely easy mobs such as Aphnids.

The Reason:
We can have a bag full of suns (+ another if you've purchased additional bag slots) and they have no CD, this heavily dictates the outcome of EPIC BOSS/WORLD BOSS/GROUP PVP in a number of ways:
) It makes Wizards burst irrelevant
) Makes any damage from any other class irrelevant until that player is mobbed
) Warrior gets bonus right now as they have all the skills to be relevant in pvp right now + with their tankiness, so their manual potting is by far the easiest.
) By making Sunpots rarer, you elevate the effectiveness of group utility, Tao's heals and Puri will be more relevant aswell as smart positioning and flinching from Wizzies and Sins!


2)
PvP Relevant Skills for Tao and Sin

Rare skills and the lowest end Legendaries for these two classes needing upping immediately as their PvP relevance is GATED , we have Warrior's and Wizzies dictating what happens at choke points massively and these two classes are getting left out to dry.
Btw I've seen an Orc Warrior sub from Western Camp drop Mass Healing, the same as a Fox and Ryu!

As it stands:
> Warrior : Major Backline threat, every class needs to pay attention when a Warrior enters their space, full stop, their FS/TDB and FH make them online right now! Also FS has never been this good in a Mir server, which is great buff btw!
> Wizard : Firewalls areas, bombards groups, blinks aways, has extra utility in frost crunch and easy flinch abilities such as Ice Storm, they are online in pvp too!
> Sin : Great Flinching in PvP but beside DaggerStorm there are massive holes, only a select few Sins have Shadowstep, Cripple success chance is low and can easily be countered by PR. DC stats vs Warriors easily shift Warrior into the biggest melee backline threat, unless you are completely unprepared for the sin who moonlighted into you! Dexterity Gem and Agil kit are important for Sin survivabilty vs Warriors who they can't ignore if one comes onto them, could possibly bump rates or be slightly kinder to agil stats from higher lvl sin kit. If an Agil only bracer was avaiable, giving no DC/Reflect, it's not like it's going to hurt anyone (include Tao into this item please!)
> Taoist : First off we need the Sun pot change to come in so that healing and puri are more relevant. Secondly, the rate of our book drops right now is quite laughable, Poison Cloud is a luxury no question and Deva I would say half that but right now as it stands in PvP we red poison, we puri, we heal, we buff and we try and focus targets. The problem is any Tao lvl 60-70 can perform this role, 70+ taos on here are gated, when you factor in heavy threats we have no portal, we have no Curse and we don't even have the low end legendary last breath (these 3 skills including reincarntion need there drop rates looking into!).
These skills when cast aren't going to immediately end someones life (Can't imagine Curse lvl 1 impacting massively), Portal requires good knowledge and mechanics to function, Last Breath needs discipline and good decision making to be effective (60 sec CD ability from beta), defensive abilities shouldn't be so rare, why aren't they more available, why am I seeing so many offensive Wizard abiilties being dropped, defensive is 1st step building on healthy pvp.
I'm a lvl 83 Tao, my option when I see a good Warrior in my space? Run, and keep running, I have no portal to cleverly have a positional advantage, I have no energy shield to hold my ground that is lvl 90, I have no Curse to thrown in his face (chance of happening + if i'm casting for myself i'm not helping others!).

When you factor in Body drops
being high on the server, PvP relevance/utility and survability needs to be there!

Also may I suggest bumping up AC/AMC gem success rates to a value higher than the 55%? I don't know who would choose these gems as an upgrade, why risk good kit with these + kitting defensivly minded should be rewarded better.

Btw I'd just like to mention that I'm very much enjoying the server, but this is a road block that needs fixing asap before it gets out of hand! The Book npc needs implementing quickly and needs to favor Sins and Taoists on their essentials!
 
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Guccci

LOMCN Veteran
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Mar 8, 2014
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I'm not quite sure what you're talking about... Assassins actually hurt ALOT in PvP when using the right combination of skills. I've seen them drop warriors in seconds.

A simple fix for the sun pot issue, is to just not allow them to stack in a second bag.

Personally I don't want to see anymore pvp changes until a few more people have skills etc... The GM has obviously done extensive testing on pvp, at certain levels will all skills. I trust his judgment. He's done well enough with the rest of the server.
 

WelshSteel

Hallucination Critic
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Dec 15, 2016
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I'm not quite sure what you're talking about... Assassins actually hurt ALOT in PvP when using the right combination of skills. I've seen them drop warriors in seconds.

A simple fix for the sun pot issue, is to just not allow them to stack in a second bag.

Personally I don't want to see anymore pvp changes until a few more people have skills etc... The GM has obviously done extensive testing on pvp, at certain levels will all skills. I trust his judgment. He's done well enough with the rest of the server.

Simple but not Effective, I have additional storage space and can store a lot + I can farm them extremely quickly, what is stopping you from making an alt and storing additional Sun pots? My suggestion makes it so the Sun M is actually rare and seperates good players from bad/unprepared players.

I have extensive knowledge of Sin effectiveness, I role with the most well known Sins on this server, would I be scared of them If they were against me? a little, am I scared of the top Warriors on this server? VERY!

Valk is good, I trust him to make the right calls but he is still human, don't assume hes covered and evaluated every detail, the players that are playing his server every day and are experiencing it first hand can certainly help him make for a better server!
 

WelshSteel

Hallucination Critic
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Dec 15, 2016
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All I'm hearing is. We lost Ryu.

Whichever side has most warriors wins, only need 1 good tao, couple of wizz, drop in a sin or two won't hurt.

Could you be any further away from the point of this post?

FYI I lost an amc+ 80 robe + an sc1-6 holy+1 necklace ;) If you think i'm butthurt over losing minor stats or losing a boss which we've had plenty of, feel free too!
 
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Xythas

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Jan 22, 2017
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All I'm hearing is. We lost Ryu.

Contribute or shut up you bell end. :zz

I agree with the majority on discord with how sunpots need to change though. Every server on these files as always had this issue apparently. Either way something needs to happen as I've never seen it as bad as I did today where a warrior will just continuously walk around while getting hit by a very large group of players constantly and feel safe doing so? madness.

/Varax
 

Ceef

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Sep 1, 2003
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So you lost a couple bits of **** gear, whoop.
I still think the best solution is to just make it so Sunpots can't be sold on TM. That way you have to farm them, if you are going to preplan and sunpot farm, you can do stupid ****. It's fine.
 

WelshSteel

Hallucination Critic
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Dec 15, 2016
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So you lost a couple bits of **** gear, whoop.
I still think the best solution is to just make it so Sunpots can't be sold on TM. That way you have to farm them, if you are going to preplan and sunpot farm, you can do stupid ****. It's fine.

Making Suns non tradeable and non sellable is an effective solution AND non storable would be an easy fix, for now. My suggestion though would eliminate mass aoeing for Sun M's which would work as a better solution to fair pvp.

For example I know a couple of Wizz who aren't interested in going anywhere near single target areas, this would be a good reason to venture into single target territory, tame pets and group with others who can't help with mass aoe.
 

Ceef

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Sep 1, 2003
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Removing SunMs off low drops doesn't just effect PVP. SunMs are massive in the lower levels when small groups want to go take on a boss for example.

Think of your little level 60 group doing WT for the first time, that warrior is going to need some sunnies etc.
You can't just gut the drops it breaks too much stuff. If you want a unspammable sunpot it would have to be added as a map modifier to hot spots

(I.E Ryu and Sabuk when it comes in)
 

Apocalypse

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Mar 25, 2012
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Werent crying at sunpot isage 4-5 days ago when your guild was spamming them to tank 2/3 warriors? How comes all of a sudden its a problem? If your gna spend 500k on sunpots out of TM why cant they be used? Doesnt make sense to me
 

Hercules

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Jun 4, 2018
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Agree with the Non trade Non Sell Non Drop aspect. I brought it up on discord, it’s a good fix and makes everyone go get there own suns. Also stops ppl buying 2 bags worth at every PK. Whatever some ppl might think we win as much as is lost with bosses so stop with the silly comments. When you have a warrior being able to take hits from multiple ppl for a long time and spam/macro suns, it’s a problem.

A cool down is not the answer everybody needs them for some of these bosses.

Taking them away from lower mobs is abit unfair on lower levels as they won’t have the funds (Non tradable) or the power to obtain them (from higher mobs) meaning they won’t be killing lower bosses...not the answer.

Make them heavier.
Make them Non trade/sell/drop.
Make them only drop from subs or bosses from any cave low or high. (Not from normal mobs)
 

WelshSteel

Hallucination Critic
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Dec 15, 2016
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Could make Sun smalls buffed to players under lvl 60 until they are high enough to farm subs/higher areas for sun M's themselves.

Or possibly better we can look to crafting, 3 sun smalls to make an M + make M's a lot rarer.
 
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HyperBookIt

LOMCN Member
Aug 29, 2018
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Lmao wait for the cry’s wiz op I can’t outpot damage!!!!
all classes are balanced nothing needs changing except maybe make sunpots abit rarer
 

HyperBookIt

LOMCN Member
Aug 29, 2018
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Bitching and moaning all after 1 boss loss, you only ever moan on discord for you’re class buffing.
 

Kaal

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Jul 19, 2008
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I really don't think any major changes should be made until the server stabilises, it's only weeks old and skill/stat interactions will change as time goes on. The worst thing would be to change things now based on how things are interacting at lower levels with no idea with how these will affect scaling.

Just chill out and play the game, when server stabilises in kit and level we will have a clearer picture on balance issues.
 

Swoosh

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Jan 24, 2017
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Cool down for sun pots would elevate the issue in pvp no?

Making them non-tradble/sellable is stupid. People then can't make cash out of them. Definitely don't allow them to stack though. bundles of sunnies has always been daft in mir. Reduce the drop rate slightly too... walah--fixed.

All the other book stuff i cant comment on.
 

AxeWound

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Sep 23, 2016
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Seems the sun pot is only an issue at RYU which you can get to in under 60 seconds, instead of messing with suns why not just make the tele to diamond mine 100k a go, pretty sure that will stop the mass re -tele's to that area reguardless of sunpots.
Everyone can have bags full of suns but using a bit of skill and tatics on when to use them will come into effect as your not going to want to pay a fortune to keep getting there.
;)
I have no issues with tao spells (play a tao) im sure they will eventually be enough of them in game, the only issue spell wise i have is that Orbital is a lvl 68 spell, thats just way to low.
 

WelshSteel

Hallucination Critic
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Dec 15, 2016
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I have no issues with tao spells (play a tao) im sure they will eventually be enough of them in game, the only issue spell wise i have is that Orbital is a lvl 68 spell, thats just way to low.

If only Ryu lived somewhere much harder :p

"The only issue is the rarity of Orbital"

OK on Orbital and your comment on skills, thank you so much for think about yourself, plenty and plenty of mobs and bosses have fallen, there aren't enough Tao books to feed even 2% of the tao population.
Blink isn't rare, firewall isn't rare, Ice Storm, Shields, lightning, eshock all your basic essentials are there, Group PvP for tao at this rate is going to be limited to the richest, you think it's fun having to run non stop? I WISH i was a wizard with barely any HP, have shields and a blink, it is far tankier!

You guys don't seem to understand that Group PvE content is hugely important and it's happening now, Wiz are given there mechnical tools to create outplays and change the PvP landscape, WITHOUT orbital, 99% of taos on this game aren't given the same opportunity, you just need to be your basic tao, that heals/buffs and runs away from melee, my class hasn't changes since lvl 65ish, i'm 83 now, but no no, it's all about how how easy wizards can solo in grind areas and them gifting even more deepz yea yea...
 
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