New Features Added

DjDarkBoyZ

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Aug 11, 2006
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Monster Tagged You:
Monster-Tagged-You.png


New Monster Focus TAG:
Monster-Focus-Tag.png


PetsInfo show directly in PartyLIst (only for pet owners):
PetInfo.png


DailyQuests (Repeatable quests with diff cooldown times, minimum of 24h):
Daily-Quests.png


Fully customizable Options:
Custom-Options.png



And much more! :D
 
Last edited:

Lilcooldoode

LOMCN Developer
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Yes
What do you mean "decoded new Korean maps"? When I last looked at them they didn't need any extra decoding??

Has there been a new map format recently?
 

Far

tinmymouthpl0x
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That maps about 5 years old. Wouldn't even class it as a new korean map.

Maybe he just means he added the background to it. Possibly Zircon didn't have that support. (has been in crystal files since the map was released)
 

DjDarkBoyZ

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🎣 :LOL: haha

I know ;), but really, zircon doesnt have support for last korean maps, new korean cell changes and new wtl library format.
im finishing the decoding from asm on last WTL format, because some maps need them too. ^^
cya ;)
 

zedina

Mir3 Dev
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That maps about 5 years old. Wouldn't even class it as a new korean map.

Maybe he just means he added the background to it. Possibly Zircon didn't have that support. (has been in crystal files since the map was released)

Zircon engine simply choke when is loading a huge map. We had this issue for 1month and DJ fixed it.
Some of the blossom maps require certain tiles which could not be obtained on libraries that has different format.

For us is new as we didnt saw on any mir3 and Crystal kinda poor.
 

Veora

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Zircon engine simply choke when is loading a huge map. We had this issue for 1month and DJ fixed it.
Some of the blossom maps require certain tiles which could not be obtained on libraries that has different format.

For us is new as we didnt saw on any mir3 and Crystal kinda poor.

Hells had the Blossom map on insanity so nothing groundbreaking is happening here!
 

zedina

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Hells had the Blossom map on insanity so nothing groundbreaking is happening here!

We never said its something "groundbreaking".

Dragon files will be groundbreaking for the Mir3 Community.
 

DjDarkBoyZ

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What are dragon files :O
is a prototype files for add all the original stuff from kor version, to test good and add all the features later to PoB version, is like a beta but more deep. ;)

PS: Added holley/kor systems like:
MonDie events, map events, reward system, recoded map engine to work better with kor maps.

Some features will be available on next patches when finish the tests. ;)
 
Last edited:

Lionsm!ght

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is a prototype files for add all the original stuff from kor version, to test good and add all the features later to PoB version, is like a beta but more deep. ;)

PS: Added holley/kor systems like:
MonDie events, map events, reward system, recoded map engine to work better with kor maps.

Some features will be available on next patches when finish the tests. ;)

You realise the event table which has the King's room openings etc already supports mondie and map events you just need to actually populate some events in to it?
 

DjDarkBoyZ

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You realise the event table which has the King's room openings etc already supports mondie and map events you just need to actually populate some events in to it?
I mean like Gsp and holley files have, idk much about king versions, on original wemades u can call a script on certain map and mob events, like MapEnter, MapExit, MonDie, ect all those functions are coded and zed is filling the systems with that events for have all the possible kor functions available.

My english is not very good, i hope u can understand, in short words: we can launch scripts directly same as gsp/holley/kor on any event.

;)
 

zedina

Mir3 Dev
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You realise the event table which has the King's room openings etc already supports mondie and map events you just need to actually populate some events in to it?


I know what you mean but he added a option to provide actions when a monster dies fully customed.
Also when you enter/leave a map now you can launch a npc script
 

DjDarkBoyZ

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Added for next updates:

Upgraded MonAI (PathFinding + very low cpu use using last techniques i learned from gaming coding :D)

unknown.png


Finally recoded map loading system, when live version get updated all ppl can enjoy fully recoded map engine in 2 ways (single load or multithreaded chunk loading), that settings is for optimize depending of the PC specs.

Engine now has a GamePad loader for test compatibility, atm i dont added the KeyBinds for be sure GamePad system loaded fine on all ppl :D

Engine have recoded the way loads textures from img libraries. (more fast and stable) -> thats because i added more features to images for later and we need speed.

And more features we are testing to be sure works fine before add to live.

Big patch is coming :D

Cya and happy playing ;)
 
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DjDarkBoyZ

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Finally the tests of the new AI are going well and safe.
The Advanced AI now works nice and use 0% cpu in server. Mobs with that AI activated can pathfind u very fine.
Fixed some small UI bugs in scroll on QuestJournal.
We are adding new Kor maps + monsters + items + drops for high level areas coming soon.
 

DjDarkBoyZ

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- Master / Student system with Master finder added and under testing.
- Map engine and texture manager reworked & coded custom filters on any texture or control.
- PathFinding AI fixed. 0% cpu use (tested with spawns of 100k)
- Added lots of maps are being tested this week for add that content on next patch ^^