- Changed the grasping slightly... if you select an area and right click you can either choose to delete all selected or create an object (delete all doesn't
Love that akaras, That will save alot of time
- Changed the grasping slightly... if you select an area and right click you can either choose to delete all selected or create an object (delete all doesn't
When I worked on sorting Akaras' object pack, I reduced the name of the folder to A, similarly you could replace Shanda M2 by SM2 etc. or even codename like S2. Also I recall keeping the tree structure as flat as I could, I think you can make up to four nested folders.@Akaras Non-resizeable list, literally impossible to know what's what, without scrolling through everything.
The only comment being, I would have preferred the jump & free memory buttons to stay. Unless you have something planned, there is a tonne of wasted space now.
Love that akaras, That will save alot of time
This is not true. Data/Objects is the only relevant location.Another thing that could use some change has to do with the editor Object working directory. I didn't work with objects that much last several months but I believe you need two locations for the Object folder (talking about Xiyue editor) - one in the root of mir directory (I believe) to see the object.X in the editor and copy of that in Data directory to be able to place it on map.
It depends on what the area would otherwise be used for. Especially the free memory, I use it often. My point was the change means they now require an extra action to use, tho not a huge deal. (If we're talking about making the editor more efficient, as per these changes, this one went the other way)The jump and free memory are in the tool menu and also the mir3 invert layer thing... do you use those two buttons alot then? I could always add them back it would be no problem (also the save button as file>save? or a button back on the top bar better?)
is it possible to export and import map as CSV file? or a text file
Object view should already be resizable on the version I just posted a short while ago... if it is not let me know and I'll fix itHopefully the view will be made resizable.
I'll add it back for you for the next release I makeIt depends on what the area would otherwise be used for. Especially the free memory, I use it often. My point was the change means they now require an extra action to use, tho not a huge deal. (If we're talking about making the editor more efficient, as per these changes, this one went the other way)
I assume you mean that you now need to do it through the grasp function?Oh one thing I forgot to mention... object creating wont work like you are used to it (I forgot you use it as a save map to object)... I can add the button back to save the whole map as an object if you want
It works fine.Object view should already be resizable on the version I just posted a short while ago... if it is not let me know and I'll fix it
Another thing that could use some change has to do with the editor Object working directory. I didn't work with objects that much last several months but I believe you need two locations for the Object folder (talking about Xiyue editor) - one in the root of mir directory (I believe) to see the object.X in the editor and a copy of that in Data directory to be able to place it on map.
It depends on what the area would otherwise be used for. Especially the free memory, I use it often. My point was the change means they now require an extra action to use, tho not a huge deal. (If we're talking about making the editor more efficient, as per these changes, this one went the other way)
I overlooked that one. As I only tested on a new 50*50 map.I think the same about zoom controls they should just have buttons.
is it possible to export and import map as CSV file? or a text file
Curious why you would want this?
I assume you mean that you now need to do it through the grasp function?
The grasp way has more functionality i.e the ability to be selective. so I'd stick with that IMO.
We can always grasp large areas if needs be.
it could work by creating placement rules of all sorts and assigning each of the rules to objects
tree always 8 cells around another tree, else rock placed next to tree at 4 cells distance.
when objects follow a place rule they control what is placed next to them, sort of rendering the full map object by object with min max distance rules
There is currently no key-binds(?) making zooming a pretty silly chore; Having to click through 'view>zoom +/-' every step.
Ok, that's more like it. no issue there then.Sorry forgot to say I added the zoom in/out shortcuts to the + - on the numpad... I had those shortcuts setup already so forgot they were not listed on the shortcut post
I'm in two minds about it really. Adding more layers feels more like a band-aid.is the additional Top layer actually something that is wanted by everyone? if so we would have to create a new map type to make that work and also add the map type, draw code and cell data to the client... or the maps won't work outside of the editor...
I was the same, sounded great at first. then not so much the more you think about it's uses.The reason I asked about the top layer was because it seems like a good idea at first but after thinnking about it its use would be very limited unless in a very crowded map where lots of objects overlap and I know you can use the middle image in some situations to solve it... but I'm not an experienced map maker so I had to ask if it is something that is very useful to you map creators
That would be brilliant. Even better with the grasp, so you could swap just certain tiles.I could add a swap middle/front option to the grasping select? that would be "easy" to do and should be easy to use (right click menu)