Some more updates,
Have had some great fun today reworking SUB AI, ive added in a chat function that some mobs will spurt out chat during a fight, which is random to a degree, you will see some repeats.
so far each sub has had a work over and its AI has been redone:
OmaWarrior (just altered it to fit the phase system)
BoneElite (New AI and attacks)
Ghoul (New AI and attacks)
GiantKeratoid (just altered it to fit the phase system)
WoomaGuardian (New AI and attacks)
EvilTongs (New AI and attacks)
These new changes i dont think are majorly difficult (they will be if your using basic kit) but they will bring about added challenges your not used to and will trigger system in place your not used to, such as cleansing poisons, utilising more added stat kit to produce gem effects like venom/burning.
dealing with burst damage from some mobs will prove very tricky considering you cant spam pots, potions (HP/MP) trigger a server side timer that stops you spamming them, this is inline with my idea of making the server difficult.
Still left to do is: WEB, RTZ, EA, WT, EC, ZT, RME, BL, MTK, OK, OKS, KS, IWT, KH, IZT, DD and the new subs/bosses for the new zones ive added, CinderBeast, TerraCaptain, TerraLord, OrcChampion, Collossus, OrcLorc.
Ive have about 80% of them done on paper with what i want achieved. Im hoping the changes will bring about a fresh feel to familiar monsters without changing it completely and you lose that euro feel... time will tell
a few screenies, i didnt want to do a video as it will give away too much of the ai mechanics