Glad to see you interested,
I’m still working on the files, the server and its database is coming along but still far away from any alpha/beta testing/release.
Code work has slowed down over the last few months but database work is getting ongoing.
-All of the base Provinces/Towns/Villages/Castles are done.
-Shops and their corresponding NPCs are 90% done.
-80% of the world map has been populated with various starter monsters ranging from Chickens to Zombies.
A lot of other little things done or started also.
Few helpful links below:
Google Sheets - Where everything starts and what I work off. Updated the most.
Carbon Wiki - Self explanatory, has everything that the database/files has. Also updated a lot.
I will also try and post updates here on the forum.
Done more database work today, below are some little statistics.
-200 maps currently in game with loads more to add.
-Nearly 100 NPCs
-Over 12k monsters spawning.
7 years with no respawns.How many years do you expect it to take with the user count to kill those 12,000 mobs?
<3 you.
I agree, I have the Mir 2 wiki on my todo list once Mir 1 is out there.The fact that more effort has gone in to the wiki of mir 1 (a game no ones going to play after 10 minutes) than has ever gone in to the mir 2/3 wiki is really disappointing
As with bestseller books (or movies), nobody could predict which ones would become onemir 1 (a game no ones going to play after 10 minutes)
I mean this game has definitely got some good elements (going by the wiki). I especially like that all the maps connect together in a grid and let you go anywhere. But given that the wizard class has a total of 6 skills (and most others having only 3 skills). I really don't think people will be yearning to play for long.As with bestseller books (or movies), nobody could predict which ones would become one
Strong retro is the selling point here. Lets not show it all off beforehand, leave something for pple to look forward to discover by playing the game.
my guess is copy and paste xD all the classes have same skills Taoist and Warrior alsoWhy do Fire Wizard and Celestial Wizard have the same spells?
They don't as far as my research goes. The Spells on the wiki are just placeholders at this moment in time.Why do Fire Wizard and Celestial Wizard have the same spells?
whoville called, they want to know when you're gonna return to Mt. Crumpit?I mean this game has definitely got some good elements (going by the wiki). I especially like that all the maps connect together in a grid and let you go anywhere. But given that the wizard class has a total of 6 skills (and most others having only 3 skills). I really don't think people will be yearning to play for long.
The main issue is its not even nostalgic, no one played this in their childhood, so you can't even rely on the want of people needing to see high level content because they saw it when they were 12. At most you might get a hint of serotonin when you see an item or map that's named something familiar
There's probably a reason this game wasn't revived sooner.
Even so, what @Jev is doing is commendable, and is a good record to have for people to look at.