Zircon Server (what players want) ?

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Inferno

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May 30, 2006
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Hello everyone !

Let's discuss about current Zircon Servers.

What's the good zircon server in your opinion to play (though nothing is perfect)?

- Experience / Drop rates ?
- Maps ?
- Instance Maps ?
- Rebirths (with different character effects) ?
- Titles ?
- Items Stats ?
- Set Items ?
- Maps Quest (Items + Fame Points) ?
- Storyline Quest Maps (Items + Fame Points) ?
- Fame Points System ?
- Group Experience Buff ?
- Group Status (AC/MR) ?
- Discipline System ?
- Balanced PVP ?
- Gold Sink ?
- Game Shop ?
- Cubes System ?
- Items leveling (random status) - like weapon OR Items Leveling (NPC) ?
- Group play ?
- Should be totally original only ?

What is the main reason which made you quit the server ?

Please share your thoughts & ideas which you have in mind and would like to see. In progress of launching a (short beta) server soon. Your ideas & feed back will help to understand what the current players actually need & want to see.
 
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xxjamesxx

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I want CLASSIC, OG Mir3 experience with new "mechanics" from Zircon version - just it. Classic maps, classic bosses, classic items, sets, mobs, towns. Of course with new items, mobs etc. but first - original content.

-3 classes - Tao, War, Wiz.
-Rebirth - bonus stats + color nicknames,
-Fame Points only for killing bosses and quests,
-Sets? Of course!
-Group bonus? Yes
-2 towns (Sabuk, DMW)
-Limited numbers of players in guilds
-no items leveling (only weapons), no stupid cubes, orbs, gems etc. - I never liked idea of upgrading items
-announced, enjoyable events

I loved Avange and Supreme servers and I'd love to see medium/high rate server. Simple med/high rate classic server with new stuff.
 
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Inferno

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I want CLASSIC, OG Mir3 experience with new "mechanics" from Zircon version - just it. Classic maps, classic bosses, classic items, sets, mobs, towns. Of course with new items, mobs etc. but first - original content.

-3 classes - Tao, War, Wiz.
-Rebirth - bonus stats + color nicknames,
-Fame Points only for killing bosses and quests,
-Sets? Of course!
-Group bonus? Yes
-2 towns (Sabuk, DMW)
-Limited numbers of players in guilds
-no items leveling (only weapons), no stupid cubes, orbs, gems etc. - I never liked idea of upgrading items
-announced, enjoyable events

I loved Avange and Supreme servers and I'd love to see medium/high rate server. Simple med/high rate classic server with new stuff.
Majority of the players don't have much time now to grind like before (old times) and they prefer medium rate compared to low rate ? Medium rate as of the player will not get 60 / 70 levels in a day or might be wrong ?

Beside that the only thing which is killing the servers is BOTTING, leave the character on bot full night & work done but hopefully figured a way to kill that so that wont be a problem anymore.
 
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Wummy

Majestic Mir 2
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Majestic Town
Majority of the players don't have much time now to grind like before (old times) and they prefer medium rate compared to low rate ? Medium rate as of the player will not get 60 / 70 levels in a day or might be wrong ?

Beside that the only thing which is killing the servers is BOTTING, leave the character on bot full night & work done but hopefully figured a way to kill that so that wont be a problem anymore.
yeah a nice med-high rate be be good can make 2nd 3rd floors of caves none rtable with extra xp drops gold gains also stops botting, cube system we all love that haha
decent item stats
rammed floors :P
 
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Fusion

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- Experience / Drop rates ? low rate takes more then 1-2 weeks to get level 50. HARD CAP
- Maps ? small maps as player base is so low for mir3, for example underground remove like floors so people have to fight for floors
- Instance Maps ? no this take away from seen people in open word, unless you do battleground events/maps
- Rebirths (with different character effects) ? no....
- Titles ? yes, small reward from them
- Items Stats ? -?
- Set Items ? yes small bonus
- Maps Quest (Items + Fame Points) ? yes
- Storyline Quest Maps (Items + Fame Points) ? yes
- Fame Points System ? yes use for tittle
- Group Experience Buff ? yes small bonus
- Group Status (AC/MR) ? no
- Discipline System ? no
- Balanced PVP ? yeah right :P
- Gold Sink ? depends on rates
- Game Shop ? yes small buffs for xp etc and cosmetics
- Cubes System ? no!!!!!!
- Items leveling (random status) - like weapon OR Items Leveling (NPC) ? no
- Group play ? yes
- Should be totally original only ? yes

for me server i play are the best at start when people around level 50 no one is overpowered and pvp is fun
dont over complicate the files
 
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Wummy

Majestic Mir 2
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Majestic Town
- Experience / Drop rates ? low rate takes more then 1-2 weeks to get level 50. HARD CAP
- Maps ? small maps as player base is so low for mir3, for example underground remove like floors so people have to fight for floors
- Instance Maps ? no this take away from seen people in open word, unless you do battleground events/maps
- Rebirths (with different character effects) ? no....
- Titles ? yes, small reward from them
- Items Stats ? -?
- Set Items ? yes small bonus
- Maps Quest (Items + Fame Points) ? yes
- Storyline Quest Maps (Items + Fame Points) ? yes
- Fame Points System ? yes use for tittle
- Group Experience Buff ? yes small bonus
- Group Status (AC/MR) ? no
- Discipline System ? no
- Balanced PVP ? yeah right :P
- Gold Sink ? depends on rates
- Game Shop ? yes small buffs for xp etc and cosmetics
- Cubes System ? no!!!!!!
- Items leveling (random status) - like weapon OR Items Leveling (NPC) ? no
- Group play ? yes
- Should be totally original only ? yes

for me server i play are the best at start when people around level 50 no one is overpowered and pvp is fun
dont over complicate the files
i disagree with exp 1/2 weeks to get to 50 no one these days likes low rates 😂
 

Inferno

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Yes maps with map buff every floor / no rt
- Experience / Drop rates ? low rate takes more then 1-2 weeks to get level 50. HARD CAP
- Maps ? small maps as player base is so low for mir3, for example underground remove like floors so people have to fight for floors
- Instance Maps ? no this take away from seen people in open word, unless you do battleground events/maps
- Rebirths (with different character effects) ? no....
- Titles ? yes, small reward from them
- Items Stats ? -?
- Set Items ? yes small bonus
- Maps Quest (Items + Fame Points) ? yes
- Storyline Quest Maps (Items + Fame Points) ? yes
- Fame Points System ? yes use for tittle
- Group Experience Buff ? yes small bonus
- Group Status (AC/MR) ? no
- Discipline System ? no
- Balanced PVP ? yeah right :P
- Gold Sink ? depends on rates
- Game Shop ? yes small buffs for xp etc and cosmetics
- Cubes System ? no!!!!!!
- Items leveling (random status) - like weapon OR Items Leveling (NPC) ? no
- Group play ? yes
- Should be totally original only ? yes

for me server i play are the best at start when people around level 50 no one is overpowered and pvp is fun
dont over complicate the files
Getting 50 in 2 weeks is fair enough.

If cubes system in the game but gives the status which does not break the game (only Critical / PVE) between 1-20 & Luck between 1-3 ?

If you say group play what suggestions do you have ? As for me a map which need a group to enter between 1-8. No. of mob killed will multiply & respawn as per the no of players on group once killed and keep going like that (seen this map in Taral - Hell wall) ? Single player cannot enter in the map. The more players in the group the more it will have better exp ?

PVP is dyeing now. To keep PVP in game if a single guild takes sabuk wall, there will be automatic next sabuk war in 7 days & the current owner guild needs to defend it. Other guild will have the chance to take the wall ? Any other options where PVP will be rewarded so players are forced to do PVP ?

Death drops 100% enabled even without greed portion. So players can actually drop items.
 
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Symtax

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Aug 3, 2016
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Hello everyone !

Let's discuss about current Zircon Servers.

What's the good zircon server in your opinion to play (though nothing is perfect)?

- Experience / Drop rates ?
- Maps ?
- Instance Maps ?
- Rebirths (with different character effects) ?
- Titles ?
- Items Stats ?
- Set Items ?
- Maps Quest (Items + Fame Points) ?
- Storyline Quest Maps (Items + Fame Points) ?
- Fame Points System ?
- Group Experience Buff ?
- Group Status (AC/MR) ?
- Discipline System ?
- Balanced PVP ?
- Gold Sink ?
- Game Shop ?
- Cubes System ?
- Items leveling (random status) - like weapon OR Items Leveling (NPC) ?
- Group play ?
- Should be totally original only ?

What is the main reason which made you quit the server ?

Please share your thoughts & ideas which you have in mind and would like to see. In progress of launching a (short beta) server soon. Your ideas & feed back will help to understand what the current players actually need & want to see.

Not sure if you played Zed's Zircon server, but that server was a great experience, early game was great, mob clearing, maps, zones, Guilds, PVP, item drops, next to no P2W, and I was also playing on there with a family member at the time.

The only issue we eventually ended up running into was beyond level 95+ it took about 13 hours on the dot and more of consistent hardcore grinding zones... to just get past each and every level. Was a very very big killer in the end, and some of the newer servers now fill up zones with just endless amounts of mobs which is a lot more enjoyable, but sadly are just beyond pay to win now or all about paying to not touch your computer to level up.

But overall imo of any Zircon server Zed's was the absolute best hands down and by far.

If I could go back in time and play again I would.

Edit; Sorry not posting this as in to copy his server at all lmao, just giving my share of an experience of what a great Zircon server is.
 
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JoeDunn

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You will never please everyone, don't even ,try just make something you your self would want to play. if you try to appease people it wont last long
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The only issue we eventually ended up running into was beyond level 95+ it took about 13 hours on the dot and more of consistent hardcore grinding zones... to just get past each and every level.
This is why mir servers last a few months. Exp is supposed to get slower and slower, one of the biggest issues is for some reason mir players seem to think these days that the higher level they are the faster they should keep levelling, GM's cant keep up players get bored and the servers die. Caves filled with 10 million mobs a floor that people just afk level on is killing the player base.
 
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CheekyVimto

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I think the biggest issue is player counts the community is small, and as an admin/host sometimes you need to justify the actual cost of running a server. those servers that come up for a fresh experience, are normally great for a few months, with decent enough player counts and the support that goes with them, which normally helps with the costs. from a hosting perspective, I understand why it could put people off hosting, it's not exactly free to run.

I appreciate I'm in a different boat from most, I don't have a game shop and I run my customised servers differently from the standard offering, but that's because I enjoy the coding aspect and want to see what I can do personally with the engine. That's not everyone's cup of tea though.

@checkra1n be interested to know how you would deal with bots, I think that would be something worth persuing with the base source code for all current and potential server owners.
 
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zedina

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I appreciate I'm in a different boat from most, I don't have a game shop and I run my customised servers differently from the standard offering, but that's because I enjoy the coding aspect and want to see what I can do personally with the engine. That's not everyone's cup of tea though.

Nobody cares about that, that's just for patting yourself on the back by having "high morals". (been there - done that)

Highest and biggest servers had huge game shops.
That's where P2W players go, that's where they are followed by levelers, gold sellers or every1 who wants to make some $ by playing mir - then are the followers or those who play a server new server of if based on if X Y Z plays.
Post automatically merged:

@checkra1n be interested to know how you would deal with bots, I think that would be something worth persuing with the base source code for all current and potential server owners.

I've been working on a CAPTCHA system with math questions but sadly I think that system would ban 70% of players online.
 

Inferno

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You will never please everyone, don't even ,try just make something you your self would want to play. if you try to appease people it wont last long

I think the biggest issue is player counts the community is small, and as an admin/host sometimes you need to justify the actual cost of running a server. those servers that come up for a fresh experience, are normally great for a few months, with decent enough player counts and the support that goes with them, which normally helps with the costs. from a hosting perspective, I understand why it could put people off hosting, it's not exactly free to run.

I appreciate I'm in a different boat from most, I don't have a game shop and I run my customised servers differently from the standard offering, but that's because I enjoy the coding aspect and want to see what I can do personally with the engine. That's not everyone's cup of tea though.

@checkra1n be interested to know how you would deal with bots, I think that would be something worth persuing with the base source code for all current and potential server owners.
Totally agree with you. I know you for 14 years (when idaBigA was with you). You don't do this thing for money in anyway or else much work you have done for your sever you might have made good money.

@CheekyVimto I want to understand one thing from your 2 servers (don't take it wrong) but this might help me to learn where things go wrong. You have been running 2 server, with the totally updated system / coding / new classes, but players don't enjoy or have left your server after sometime which seems something unusual when you have best coding done on your self ?

As for the bots (system), once that system will be tested & implemented in the upcoming (beta server) will gladly share that with the community. For which I am 100% sure that it will be a big disappointment for the players who bot.

I've been working on a CAPTCHA system with math questions but sadly I think that system would ban 70% of players online.
So if there there will be a system to stop the botting means the server will have less active user count & stopping botting will actually be bad for servers user count ?
 
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CheekyVimto

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Nobody cares about that, that's just for patting yourself on the back by having "high morals". (been there - done that)

Highest and biggest servers had huge game shops.
That's where P2W players go, that's where they are followed by levelers, gold sellers or every1 who wants to make some $ by playing mir - then are the followers or those who play a server new server of if based on if X Y Z plays.
I think you misunderstand what I mean, I’m not mentioning the lack of a game shop for morales sake, that’s just weird lol. But players do seem to care about the lack of a game shop. There are more competitive players out there than non competitive ones by all accounts, and those players want the ability to P2W.
Post automatically merged:

Totally agree with you. I know you for 14 years (when idaBigA was with you). You don't do this thing for money in anyway or else much work you have done for your sever you might have made good money.

@CheekyVimto I want to understand one thing from your 2 servers (don't take it wrong) but this might help me to learn where things go wrong. You have been running 2 server, with the totally updated system / coding / new classes, but players don't enjoy or have left your server after sometime which seems something unusual when you have best coding done on your self ?

Honestly, I think the 2 main issues are a lack of P2W options (that big for the competitive player base as I mentioned above) and the other is probably down to the speed of updates. Players want overnight fixes and new content (obviously I understand that as a player myself).

But I can almost guarantee that the few month servers all end up shutting down due to the constant bickering and pressure to push updates faster and faster.
 
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KingCobra92

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I would pay £20-£30 a month for a Mir server that held a user count and had 0 pay to win aspects , sadly most people wouldn’t but rather pay some gold seller £10 a week to keep them topped up or a leveller.
 

CheekyVimto

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Also I’d be willing to contribute to a community project for the anti botting, but it would need a solid project roadmap. There are a lot of methods out there these days to automate the game, but I think something like the way league of legends does it could potentially work and place some of the responsibility onto the games community rather than always the admin.
 
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Also I’d be willing to contribute to a community project for the anti botting, but it would need a solid project roadmap. There are a lot of methods out there these days to automate the game, but I think something like the way league of legends does it could potentially work and place some of the responsibility onto the games community rather than always the admin.
Fixing botting whilst being open source (or even not open source, but releasing the methods of anti-botting) usually becomes pointless. The same as anti-cheat systems, they only work up to the point people figure out how they work.
 

Fusion

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I would pay £20-£30 a month for a Mir server that held a user count and had 0 pay to win aspects , sadly most people wouldn’t but rather pay some gold seller £10 a week to keep them topped up or a leveller.
Hard cap fixed this, first cap level 40 once you level 40 you gain 0 xp and after x amount of time cap is changed to 50 so give players time to catch up, have a rule cant release the cap until 15 players are the max level for example.
 
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CheekyVimto

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Fixing botting whilst being open source (or even not open source, but releasing the methods of anti-botting) usually becomes pointless. The same as anti-cheat systems, they only work up to the point people figure out how they work.
I agree, that creating any automated anti-cheat is pointless, especially on an open-source project. that's why I'm suggesting a way for players/moderators to have a hand in it. maybe a system ingame that allows players to do a command like votestart needing a minimum contribution of 50% active online players to be able to vote the 'offending' player into a jail type room that they can leave when they get back.
add some basic failsafe features like only allowing it to be done against a player once in a while, and perhaps if a player is sent to said jail issue a debuff that allows from the votestart system to be used sooner than a non-offender. this approach doesn't suffer from someone knowing how code/hack around it as such and is controlled more by the active playerbase than the server itself.
 

Ohnozircon

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just make RT's only useable in provinces , buff the rates in caves and keep the caves small-ish in terms of mapsize and bots tend to not prosper.
 
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