Discussion Hurricane Revival Mir2 | MediumRate Server

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Hurricane

LOM2 - Code Services
Dedicated Member
Hurricane
Game Master
Oct 25, 2018
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Legend Of Mir2: Hurricane Revival​

4b594dbb-3dbc-4ca1-b4f8-a747d08c2ed2.png

LiveDate: Friday August 1st at 19:00 GMT

Join Our Discord Channel: https://discord.com/invite/cZHuWcVKk3


šŸš€ Hurricane Revival Launcher is Now Ready!​

šŸ›  Setup Instructions (If You Encounter Issues):​

3ļøāƒ£Install SlimDX Runtime .NET 4.0 x64.msi​

āš ļø Getting a Virus Alert?

Don’t worry, it’s a false positive caused by the client being protected/obfuscated for security reasons (anticheat & protection). It’s safe.

To Fix it:

  • 1- Open Windows Security​
  • 2- Go to Virus & Threat Protection​
  • 3- Click Manage Settings​
  • 4- Scroll to Exclusions > Click Add or Remove Exclusions​
  • 5- Choose Folder and select your Mir folder​
  • 6- Confirm and you’re all set!​
ā“ Need Help? If anything goes wrong or you’re stuck, feel free to message me!!​

Clases: War, Wiz, Tao And Sin​

Server Rate: Custom Medium Rate​


The Return of a Legend – First Look at Hurricane Revival Mir2 We’ve just dropped an exclusive sneak peek at what’s coming to Hurricane Revival Mir2, a glimpse into the world we’ve been building behind the scenes: Newly Designed Maps Bosses with Smarter AI and Unique Mechanics Fresh PvE Encounters and Visual Upgrades This isn’t a full trailer, just a taste of what’s ahead. More is coming... and soon, so is the war.​

Check it out now:



Mass PvP Showcase On Hurricane V1 The storm is building...

Experience intense battles, slick systems, and a taste of what’s coming to Hurricane Revival.

And remember to Prepare yourselves. The legend returns soon.

Watch it now:

—Server Info —​

After the success of Hurricane Mir2(My Previous Server) and the overwhelming love and support it received, I’ve decided to bring it back, bigger and better. This isn’t just a relaunch. The server has been completely reworked and rebalanced from the ground up based on newly introduced systems and features. Tons of QoL improvements have been implemented, alongside a massive amount of new content, fresh vibes, and an overall polished gameplay experience.

You'll start your journey with access to over 100+ hunting caves, including a variety of group-focused dungeons, PvP areas, daily and weekly bosses, and a redesigned Bossland where top-tier bosses spawn 4 times a day, delivering intense PvP encounters and rewarding challenges.

Expect HD environments, enhanced monsters, dynamic boss fights, new mounts, and an entirely new Bosses AI that require real teamwork to defeat.

For players who prefer not to donate, i’ve introduced two rewarding support systems: the ActivitySystem and the Discord Activity System, allowing players to earn up to Ā£80 worth of free GG per month, simply by being active and playing.

The level cap has been completely removed, as I believe it's a terrible concept that's been recycled across servers for years. Instead, I've implemented an EXP fatigue system to prevent players from skyrocketing to the top of the rankings while others fall far behind. This change allows everyone to enjoy hunting and PvP whenever they like — no more mindset of ā€œlet’s hit the cap first, then start playing for real.ā€ You can now jump into the action at any time, without being held back by a level requirement.


Whether you're a hardcore grinder, a competitive PvPer, or a casual adventurer, Hurricane Revival offers something for everyone. Your next chapter begins here.


🚧 Pre-Launch Mode​

The server now begins in a special Pre-Launch Mode.
Players can log in early to sort out their GameShop items, manage Quests, and get ready for launch, but you can’t leave SafeZones or use NPCs until we officially go live.
It’s your chance to prepare before the real adventure begins!

šŸ–„ļø New GUI​

The entire interface has been redesigned for a smoother, cleaner, and more modern experience, from the launcher all the way into gameplay.
Menus, windows, and visuals are now easier to use, better organized, and way more polished.
It’s not just a new look, it’s a whole new vibe.


šŸ—ŗļø Massive World Expansion – Tons New Maps & Caves​

The server is launching with over 100+ hunting caves and a wide variety of new maps, bringing a fresh atmosphere, secret areas, and endless content to explore.

Includes large-scale group caves packed with bosses and loot, Dedicated PvP boss areas for those who want to PK.

Each map is uniquely designed with hidden paths and surprises waiting to be uncovered

Whether you're a solo adventurer, part of a guild, or a PvP junkie, there's always something new to discover.
No more getting bored of the lack of conetntsšŸ˜‰


šŸ’¬ Discord Activity System​

This system is designed to help players who can’t donate or simply prefer not to spend.
By just enabling Discord Rich Presence while playing, you can earn up to 1,000 GG every week, that’s about Ā£40 worth of rewards each month.
Rewards are sent every Friday based on how long you’ve actively played with Discord Presence enabled.
As long as you're in the Discord server, playing the game, and your status is showing, your time will be counted.

It’s super simple and really valuable.
To check if everything is set up correctly, use the ingame command:
@DiscordTime
This will guide you and confirm if tracking is working.

**Important: Tracking works on one PC at a time per Discord account, no multi-client abuse, no farming.

āœ… How to Make Sure It’s Working:​

1- Join our Discord server

2- Make sure Discord is running

3- Go to Settings → Activity Privacy

4- Enable ā€œDisplay current activity as a status messageā€ or "Share your detected activites with others"

šŸ”„ Activity System​

An automatic reward system designed to give GG Package to players who stay active and play fairly.
I'm aiming to build a lively, active server and this system is just one small step toward making sure there are always activity on the server.

Here’s how it works:​


Step 1: Play at Least 4 Hours a Day, Your activity is tracked based on actual gameplay, not just being logged in and keep it up throughout the week to qualify for the prize.

Step 2: No Cheating, No AFK Abuse
The system has been built to detect real playtime only.
AFK time or any tricks to fake activity won’t count.
It’s all about rewarding legit and active players.


Step 3: Earn Weekly Rewards Automatically
If you hit the required time, the system automatically sends you a prize package every friday.
a package contains stuff worth 1000 GG so it's another free £40 monthly ;p

**Important** These packages expire after 2 days if unused, so no stockpiling! Use it or lose it to keep things fresh and fair every week.

Step 4: Track Your Progress
Use the @PlayTime command ingame to check your daily activity time.
Time resets every midnight so you’ll always know if you’re on track for the weekly prize.


šŸ’° GoldAltar System (Competitive System)​

Think you’re the richest in town? Prove it.
The Gold Altar lets players sacrifice gold to climb a ranking ladder and the top 10 contributors are rewarded with unique buffs and prestigious titles based on their rank.
Minimum donation is 100,000 gold to prevent players from spamming 1gold donations.
You must be at least level 50 to use this system.
Press Ctrl + K to open the Rankings Dialog.

šŸ† Top Ranks Titles:​


šŸ‘‘1- King / Queen

🤓2- Prince / Princess

šŸ°3- Duke / Duchess


šŸ›”ļø4/10 - Squire / Lady

Each title comes with its own buff and the higher your rank, the stronger the reward.

šŸ”„ Ranking Resets Automatically:​


Every 1st and 15th of the month, Everyone is notified ingame when the system resets, Gives all players a fresh chance to compete and rise to the top

ā™»ļø Item Fusion System​

Tired of items losing their value after a few days or weeks?
The Item Fusion System is here to change that.

Every item now has long-term value, even duplicates. You can fuse the same item into itself to gradually upgrade it and enhance your gear over time.

šŸ”§ How it Works:​

Use duplicate items + gold to upgrade your equipment

Each upgrade adds unique bonus stats to the item

The higher the fusion level, the more items and gold are needed

Each item type grants different fusion bonuses, making every upgrade path feel unique

šŸ“œ Fusion stats are previewed directly on the item label so you always know what benefits you’ll gain before upgrading.


🧪 Disenchant System​

The Disenchant System lets you break down unwanted or low value items for a small cost to receive Crafting Materials.

Disenchant rocks and shards to get upgrade materials for better versions

Disenchant normal gear or kits to collect useful crafting mats

This ensures that every item has value, even if you don’t need it, nothing goes to waste.

✨ New Skills & Reworks​

Many skills have been reworked to better fit the current state of the server in terms of damage, scaling, and visuals.

Nearly 99% of existing skills now feature HD images

Skills are visually upgraded when reaching Level 6

Numerous new skills have been added for each class

More skills will continue to be introduced as the server evolves

Fresh visuals, better balance, and more variety for every class.

šŸ“š Advanced Skill Level-Up System​

Skill books no longer lose their value after a few days or weeks of dropping as you’ll still need them to upgrade your skill levels.
Skills can now be leveled up to Level 6 (instead of just 3).
To upgrade to the next level, you’ll need to use the same skill books.
Each upgrade requires more books than the last.
Stronger skills, deeper progression, and long-term value for every book you find

Skill List Now Live!

The full list of all class skills is now ready and available! We've made sure every class feels unique, powerful, and fun to play with tons of quality of life tweaks and new skill improvements across the board. Every skill has been reviewed, balanced, and tested, no more clunky rotations or forgotten abilities.
Skills List.png

🩸 Steal Experience System (PvP System)​

I’ve added the Steal Experience System to make PK battles more exciting and rewarding.
This Systems Allowing players to transfer levels and experience to other characters or friends.

- You can steal up to 6 times per day (resets at midnight).
- When stealing, you take 25% of the target’s required EXP for their current level, If they need 100 million EXP to level up, you’ll gain 25 million. If your level only needs 10 million EXP to level up, that 25 million could give you multiple levels not just a flat amount.

- You cannot steal from players 3 levels below you.

- You can disable the system anytime via a toggle in the GUI.

- Disabling it makes you safe from EXP loss, but also disables the benefits.

- Enabling the system gives you a +3% stat buff.

- A special visual effect appears above your character when it's active, so everyone knows you enabled it.

⚔ Auto Boost Event​

A global buff is now activated automatically every Friday and Sunday, boosting your EXP, Item Drop, and Gold rates slightly.

No need to do anything, it runs every week like clockwork as a standard event to keep things exciting and rewarding on weekends.

Play smart, plan ahead, and make the most of the boost!

šŸ’¤ Experience Fatigue System (Balancing Feature)​

To keep the competition fair, the top 3 players on the level rankings will receive -50% EXP, +5% Drop rate and 5% Gold rate, once they reach Level 50 once people wear half decent kits with good skills.

This system is designed to slow down people who grind 24/7 or pay others to level for them, giving everyone else a better chance to catch up.

It keeps the level competitive, prevents the top from running away with the lead, and makes rankings more balanced for everyone.

šŸ—æ Statues System​

Statues are designed for high-ranking players. The top ranked player of each class will have their own statue, along with a reward such as a Trophy and a Top Rank Buff, and special visual effects as long as they stay at rank #1 of their class.

If another player takes the #1 spot, the statue and prizes will automatically move to them.
This means the statues will always represent the current top-ranked players.

You can also view more info about each top player by checking their statue.

ā™»ļø Regeneration System​

The Regeneration System is designed to grant players bonus stats and class-specific skill buffs as they continue leveling. There are a variety of stats available, allowing players to customize their build based on their playstyle. This gives you a meaningful goal while leveling, something rewarding to aim for while leveling.

- The system becomes available at Level 60 and above.

- RG Levels are separate from normal levels and are much easier.

- Each class has 5 unique skill buffs available within the system.

- After a certain number of upgrades, more points will be required to continue progressing (e.g., DC costs 2 points, then 3 after 20 upgrades)

- All stats and skill buffs have caps to maintain balance, they won’t overpower your character but offer helpful boosts.

- Stat changes can only be made in Safe Zones.

- The system includes a Catch-Up mechanic, This ensures fair progression for players who join later or are catching up

- You can also add or remove multiple points at once using Ctrl + Left Click on any stat

-All RG levels and points are shared account wide, so you don’t need to relevel them on alt characters. Perfect for players who love rerolling or switching classes.

šŸ”® Aura System​

Auras have been added to the server, each with unique effects and different stats.
They last anywhere from 6 to 12 hours.

You can get them of killings subs and bosses
There are many different aura types in-game, each offering various stats, effects, and durations.

šŸ”’ Item Locking Feature​

A new feature has been added to help protect your valuable items from being dropped or sold by mistake.

Simply press the Middle Mouse Button on an item to lock or unlock it.
Locked items are safe from accidental drops and sales.

šŸ”“ Unlock Item System​

The Unlock System is used on certain special items that have their stats locked by default.
You’ll need a special Key to unlock the stats of these unique items.

Using a Key will unlock the item’s full stats

Keys only work on locked items and cannot be used on regular gear

šŸ“ˆ Item Level System​

Some items can now level up, gaining random stat bonuses with each level.

The maximum level is 10

You can reset the item level and its gained stats if you’re aiming for better results

Certain special kits can also change the item’s effects or even its appearance depending on its level

This system adds long-term value and progression to your gear — making every upgrade feel impactful.

šŸ’Ž Quality Orb Item​

QualityOrbs give you the chance to upgrade an item's quality, from None all the way to Godly.

Each upgrade adds an extra stat while preserving all existing stats

Quality upgrades do not affect standard gems or orbs

Used to enhance Awakening Stats, especially when pushing gear to Godly

Bonuses by Gear Type:​

Weapons, Necklaces, Bracelets, Rings, and Stones gain +1 DC/MC/SC

Armours, Helmets, Boots, and Belts gain +1 AC/MAC

Additional Bonus Chance:​

QualityOrbs now also have a chance to add:

Up to +2% Critical Damage

Up to +1% Critical Rate

Between 0–100 Health


šŸ’Ž Socket Items System​

The Socket System lets you customize your gear by inserting shards into items that drop with sockets or rerolled items with sockets.
Allowing you to tailor your stats to match your build and playstyle.

Items can randomly drop with 0 to 3 sockets

Each item type supports specific shard types, adding depth and balance to customization

Insert shards to gain bonuses like Crit Rate, Drop Rate, HP, StrongDamage and more

🧩 Shard Placement Examples:​

Weapons, Armor, and Stones → Any shard type

Bracelets → Drop Rate or EXP

Boots & Belts → Health

Necklaces & Helms → Crit Rate, Crit Damage, Crit Evades​


šŸŽ² ReRoll Items System​

The ReRoll System allows players to re-roll gear stats or increase socket count using gold only.

Each item has its own reroll cost, making this a meaningful gold sink

Perfect for customizing gear to match your build and playstyle

Gives players the ability to improve stats or unlock more sockets

šŸ”’ Built-In Safeguards:​

Items with 3 max sockets are protected — rerolling stops automatically

A pop-up notification will alert you that the item is at its limit

You’ll be prompted to confirm before rerolling, preventing accidental changes

✨ Glow Effects Overhaul​

The Glow System has received a complete overhaul with major improvements to ensure smoother visuals and better alignment for all glow effects.

Hundreds of new glow styles have been added

Each glow has been meticulously positioned to perfectly fit its item

Nearly 95% of Weapons and Armours now have their own unique glow, all working seamlessly

šŸ“Š New Stat Types​

A wide range of new stat types has been added to provide deeper gameplay variety and more meaningful build customization for both PvE and PvP.

šŸŽÆ Critical Defense Stats​

Crit Rate Evade: Reduces the chance of receiving critical hits.

If an enemy has 20% Crit Rate and you have 20% Crit Rate Evade, they won’t land critical hits on you.

Crit Damage Evade: Reduces the effectiveness of incoming critical hits.

If an enemy has 20% Crit Damage and you have 10% Crit Damage Evade, they’ll only deal 10% bonus crit damage.

āš”ļø Combat Stats​

All Attack Damage: Increases all damage dealt by x% (PvE + PvP)

All Attack Reduction: Reduces all incoming damage by x% (PvE + PvP)

Strong Attack: Increases Your stats by x %

šŸ‰ PvE Stats​

PvE Damage Increase: Boosts damage dealt to monsters

PvE Damage Reduction: Reduces damage received from monsters

āš”ļø PvP Stats​

PvP Damage Increase: Increases damage dealt to other players

PvP Damage Reduction: Reduces damage taken from other players

🧾 Tracking Stats​

Player Kill Count: Number of players you’ve defeated

Monster Kill Count: Total number of monsters slain

Player Death Count(PVE): Total times your character has died from monsters

Player Death Count(PVP): Total times your character has died from players



ā³ Catch-Up System​

The Catch-Up System is designed to help new or returning players level up faster and stay competitive.

You gain +2% bonus EXP per level behind the top players

Bonus is capped at 100%, and may be increased in the future if needed

This system ensures that no one falls too far behind and making it easier to catch up.

šŸ† Challenge Room​

The Challenge Room is designed to support casual players in their hunting progress.

- There are currently 20 stages (15 rooms active for now)

- You enter with a 30-minute time limit

- If you don’t finish all stages in time, you can re-enter and continue

- Requires Level 50 to access

- If you disconnect, crash, or time out, you’ll resume from where you left off (e.g. Stage 10), instead of starting over.
This prevents exploits while still being fair for legit players.

- Dying in the Challenge Room does not drop your equipped items, it’s a safe place.



🪨 Rock System​

The Rock System has been added to give players something new and impactful to aim for and each upgrade makes a real difference that you’ll actually feel.

There are many types of rocks, each with unique stats, and they can be equipped into 9 slots.
To keep things balanced, each individual rock type can only be used in up to 3 slots, preventing overpowered stacking.

Random Bonus Stats:
Rocks also have a chance to gain random bonus stats based on their size.
The bigger the rock, the better the chance of gaining powerful extras like:

Critical Rate and Damage, HP, Agility, Accuracy, Luck, and more.


šŸ’° New Drop Item System​

The drop system has been fully reworked to make boss hunting more fun, fair, and rewarding for everyone involved.

šŸŖ™ Dynamic Gold Drops​

Boss gold drops now scale based on the number of players killing the boss.

If 1 player kills a boss, and this boss usually drops 100k so If 5 players kill the same boss, it drops 500k, so everyone is rewarded equally
Group and Guild hunts are now worth it.

🧤Drop Item Level Requirements​

Items will now only drop if you're equal to or above the item's level requirement.

If you're Level 60, only items Level 60 or below will drop for you

As your level increases, you'll unlock higher-level loot drops

This prevents low-level players from camping endgame bosses and encourages fair progression while still rewarding active players at all stages.​


🧠 Group Bosses Overhaul​


All Group Bosses have been reworked with smart AI to prevent solo farming and abuse of high-value group caves.

Group bosses can no longer be soloed — they now deal significantly more damage to solo players

The more players participating in the fight, the less damage each one takes

This change encourages true group play and prevents players from farming high-tier loot and gold alone in content meant for groups

Group caves are packed with strong bosses and great rewards — and now they require teamwork to take them down.


🧠 New Bosses & Advanced AIs​

A wide range of new and unique bosses have been added to the server, each with their own custom AI and behavior.

Some bosses require strong coordination and teamwork to defeat

Others feature mechanics you've never seen before, adding challenge and variety

New monsters have also been introduced to match the updated world and encounters

These additions bring fresh gameplay and more reasons to explore every corner of the game.

🦸 Heroes System​

Heroes System has been introduced, featuring a custom setup with unique features and changes. Four heroes have been added: Warrior, Wizard, Taoist, and Assassin. To create a hero, players must be level 40 or higher and 10 million gold. Heroes require unlocking their level every 10 levels by using gold. They share 50% of your experience and have a simplified experience table, making them quick to level up.

Heroes have their own ranking system. They are designed to assist players in PvE and bossing, providing an enjoyable experience for casual players and guilds. However heroes do not participate in any pk. It is recommended to remove your hero during PK to avoid losing them. Heroes can drop items from their equipment and inventory.

Heroes dont use all player skills. Their abilities are limited to specific skills to prevent them from becoming too overpowered. The specific skills available to each hero class will be listed below.
Keep in mind that this is an optional system, so you’re not obligated to use it if you don’t want to.

-Hero Info-​

Press Ctrl + Middle Mouse Button to move the Hero to the targeted location.
Press Ctrl + G to Switch between Hero Mode.
Press Ctrl + I to Open Hero inventory.
Press Ctrl + C to Open Hero equipment
Press Ctrl + S to Open Hero skills.
Press Ctrl + Z to toggle Hero Belt.
Press Ctrl + NumPad1 - NumPad8 to use hero skills.
Press NumPad8 and NumPad9 to use potions from Hero Belt.
Press Scroll Button to Summon and DeSummon Hero (Cool Down 1:30Minutes)
Right Mouse Button to quick move items from your bag to hero bag.
If unlocking a level fails, the hero will be downgraded to the previous stage. Each level stage has a different success chance for advancing to the next stage.
Heroes can be transferred between accounts a maximum of 7 times. After the 7 transfers, the hero will be permanently bound to the last account and can no longer be transferred.
There is an auto-potion feature for heroes that allows them to heal themselves when their HP and MP reach a specified amount. Players can set the desired thresholds for both HP and MP.
There is a Hero Stash to store your heroes, with up to 8 available slots. Initially you start with 1 slot, and players can extend them as needed.
Player PVE DMG Increase and Reduction Stats does apply to Heroes too.

-Heroes Skills List-​

-Warrior Class-​

Fencing,
Slaying,
Thrusting,
HalfMoon,
TwinDrakeBlade,
FlamingSword,
CrossHalfMoon,

-Wizard Class-​

ThunderBolt,
FireWall,
Lightning,
FrostCrunch,
MagicShield,
IceStorm,
FlameDisruptor,
FlameField,

-Taoist Class-​

Healing,
Poisoning,
SoulFireBall,
Purification,
HolyShield,
MassHealing,
SwordsOfLight,

-Assassin Class-​

FatalSword,
DoubleSlash,
Haste,
CrescentSlash,
LightBody,
HeavenlySword,
PoisonSword

šŸ›”ļø Veteran Buff​

Introduced the VeteranBuff for players who like to play multiple characters simultaneously
The VeteranBuff is capped at 100%, The experience gain provided by the VeteranBuff will
decrease by 5% for each level up as the level gap between the lower-level character
and the highest-level character on the same account decreases.
The buff will be removed once both characters reach the same level.
Also VeteranBuff cannot be used while the RG system is enabled to prevent exploitation
for leveling RG levels, It will be instantly deleted if you enable the RG system.


šŸ“œ Quest System​

The quest system has been greatly expanded to offer more depth, daily rewards, and account-wide progression.

šŸ§Ÿā€ā™‚ļø Monster Quests​

Every monster in the game now has its own quest

Includes Daily Quests for each mob, giving you regular goals and rewards

🧩 Storyline Quests (Account-Wide)​

Storyline Quests are now account-wide — complete them once and all characters benefit

Completing each storyline quest permanently increases your DC / MC / SC (Min and Max) by +1

Example: Finish 40 storyline quests = +40 Min/Max DC/MC/SC on all characters on the same account

No need to redo them if you reroll or play another class

šŸŽ Storyline Rewards:​

In addition to stat boosts, storyline quests also include exclusive rewards and surprises — but you’ll have to explore to find them!
Progress once, benefit forever.
1747551147909.png


🚫 FilterWords System​

A system designed to block abusive, offensive, or toxic language in chat.

All forms of bullying, harassment, and inappropriate words are automatically filtered to keep the game environment clean and respectful for everyone.

Toxicity doesn’t belong here, simple as that ;p


šŸ”— Item Linking System​

You can now link items directly into chat so others can view their stats, bonuses etc..

Perfect for showcasing rare items or selling unique gear

Lets other players see exactly what the item has without needing to trade

Simply press Alt + Right-Click on the item to link it in chat

Show off your loot or make sales easier — all with one click!

1747551241805.png

🐾 Tame Monsters System​

Press Alt and Hover By mouse on monsters to check if they're Tame able or not and what level to Tame
Can Tame up to 3 monsters or 1 sub
Can't Tame subs while tamed any monsters And can't tame monsters while tamed sub
After 10 failed attmepts it'll success and tame the monsters, to prevent tons of failed attempts and getting bored.
Attempts decrease by 1 each level so it's 4 attempts at level 6

Skill Level/Max Tamed Monsters​

Level 0–2 1 Pet
Level 3–4 2 Pets
Level 5–6 3 Pets

Level/Success Chance​

Level 0 10%
Level 1 15%
Level 2 20%
Level 3 25%
Level 4 30%
Level 5 35%
Level 6 45%


āš”ļø Last Man Standing​

A daily PvP event with a solid reward for the last survivor.

šŸ“… Starts every day at 6:00 PM

šŸ“ Sign up from the NPC that appears in Heroes Town at 6:00 PM

ā±ļø All registered players will be automatically recalled at 6:10 PM for the battle

šŸ† Winner Reward:​

The last player standing receives a Trophy that grants decent stats and lasts for 24 hours.


šŸ° -Sabuk Wall War-​

Sabuk Wall is designed for large guilds to battle for control and earn a unique reward.

šŸ•— Takes place twice a week at 8:00 PM

ā±ļø Duration: 30 Minutes

šŸ† The winning guild receives a special buff after the war ends

šŸ—”ļø BossLand​

BossLand runs daily at 7:00 AM, 2:00 PM, 7:00 PM, and 2:00 AM, created for players who enjoy PvP and want to compete for rare bosses and loot.

ā° Each session lasts 1 hour, after which players are automatically recalled to the Town

šŸ’€ Only high-tier bosses spawn here with unique and valuable drops

āš”ļø Full PvP is enabled — enter at your own risk

šŸ‰ Legendary Bosses​

There are five powerful Legendary Bosses that spawn randomly in caves, using dynamic respawn timers to prevent top players from camping them.
The LegendaryBoss not spawning on any KR's as most of is a small Room.

šŸ“¢ When a boss spawns, a global shout alerts the entire server to prepare for battle

šŸ’„ These bosses deal high damage and have huge health pools, requiring a group effort to take down

šŸŽ They drop some of the best items in the game

If a boss is not defeated before its next respawn, the server will shout again, including the map name and coordinates, letting players know the boss is still alive and waiting.

These bosses are built for high-end players and large guilds, delivering an exciting challenge and top-tier rewards.

šŸ‘‘ Weekly OverLord Event​

The mighty OverLord spawns every Friday at 6:00 PM, bringing a massive challenge and exclusive high-tier rewards.

🧠 Features an advanced AI that prevents luring far from his area or abusing walls

šŸ’¢ Deals huge damage, has massive HP, and requires a large, well-coordinated group to defeat

🩸 He will not heal as long as he's being poisoned or attacked

šŸ›”ļø Avoid using breakable gear — the battle will be tough

šŸ“¢ A global announcement alerts all players when he spawns

ā±ļø If not killed within 6 hours, the OverLord will despawn

This event is built for serious guilds and experienced players ready for an epic weekly showdown. Only the strongest will stand a chance — and be rewarded for it.



I’ll be posting the QoL changes in a separate comment, since they won’t all fit in a single thread. ;(​

Thanks for watching, there’s plenty more to come! I’ll keep introducing new features as time allows. Stay tuned!

 
Last edited:

Hurricane

LOM2 - Code Services
Dedicated Member
Hurricane
Game Master
Oct 25, 2018
610
1
484
105

-Quality Of Life Improvements-

1 - A new Target Highlight has been added to help players clearly see which player or monster they're targeting.



2 - A Bulk Use Items feature has been added, allowing players to consume multiple boxes, potions, scrolls, or benes at once instead of using them one by one or relying on macros. Usage is limited to 500 items at a time.



3 - Boss Tag name display has been added, so during large PK fights, players can clearly see which player or guild currently holds the boss tag.





4 - AutoSort Feature has been added to both the Bag and Storage, allowing items to be automatically sorted alphabetically (A–Z) and by item type, starting with weapons then armours, helmets and so on.



5 - Buff duration countdown is now displayed when a buff has 1 minute or less remaining. This helps notify players that the buff is about to expire.





6 - SoulBound items have been updated to be account-wide, allowing them to be shared across all characters on the same account instead of being locked to a single character.

7 - RepairAll has been added to let players repair all equipped items in a single click, saving time over repairing each item individually.

8 - Weapons no longer get cursed when killing a player who is 10 or more levels below you, to prevent abuse and unfair penalties.

9 - Players can now walk through other players, monsters, and heroes while inside Safe Zones to prevent being blocked due to crowding.

10 - Ally skills now display with different colors to help distinguish them from enemy skills, preventing confusion and accidental deaths during fights.



11 - A new "Random" Damage indicator has been added to prevent players from taking damage during RT's.



12 - DoorProtection Feature has been added to prevent players from blocking doors and disrupting fights for other groups or guilds. The protection lasts for 5 seconds, during which you cannot deal or receive any damage and can walk through players and monsters to avoid being trapped in one spot.



13 - Buying RandomTeleport Scrolls is now limited to 200 at a time to stop players from spamming them for botting inside caves.

14 - CollectAll Sold and CollectAll Expired buttons have been added to the TM for easier item management. Additionally item gold is now split and displayed per item, for example selling 5 items for 5 million will show as 1 million per item.



15 - You can now use shortcuts when upgrading: Alt + Left Click to quickly add bulk Gems or Orbs to an item, and Ctrl + Left Click to apply them individually for more precise upgrades.



16 - @AllowBene – Allows you to enable or disable the use of Benes at any time, preventing accidental usage that could curse your weapon.

17 - @StartWar – Lets you declare guild wars from anywhere, so you no longer need to back to town and talk to the NPC. This is especially useful for starting wars instantly during sudden PK situations.

18 - SafeZone Boost: For every 2 minutes you remain in a SafeZone, you receive a buff that increases your EXP, Drop, and Gold rates. This bonus stacks over time and is capped at 8 hours.





19 - @CheckBoss Command:
The @CheckBoss command lets you check if any Sub-Bosses or Bosses are currently alive on the map you're in, helping you avoid wasting time searching empty areas.

The command now costs a dynamic amount of gold, based on the total gold on the server, with a minimum cost of 100,000 gold.

The cost automatically scales with the server's economy, ensuring long-term balance.

Additionally, the command can only be used once every 5 minutes to prevent spam.



20 - Shift F1 to F8 hotkeys have been added for skills.
This gives Taoists and Wizards more keybind options, making it easier to manage multiple skills without struggling with limited hotkeys.



21 - Client limit set to 5 per PC.
Players can now run a maximum of 5 clients at once to prevent excessive multi-clienting (20–30 clients). 5 is more than enough without hurting your PC ;p

22 - Global PvP Death Shout has been added.
Whenever a player is killed in PvP, a global message will be broadcast to all players, making major kills and PKs more visible across the server.



23 - PickupRadius Potion has been added.
This potion increases your pickup range by 1, making it easier to collect items without needing to stand directly on top of them.

24 - NameChange Scroll has been added.
Players can now use this scroll to change their character name



25 - Salvage Potion has been added.
This scroll protects all breakable items from being broken upon death, giving players peace of mind during risky fights.



26 - Movement and Hit Registration have been improved.
Player movement is now smoother and more responsive and hit detection has been optimized for better accuracy during combat.

27- Quick Store Items:
You can now right-click items to quickly store them in Storage or retrieve them back, no more dragging items one by one.



28 - Gold Pickup Auto-Split:
When picking up gold while in a group, it now automatically splits between all nearby party members within a 20-tile range. This removes the hassle of manually dividing gold after each hunt.

29- EXP No Longer Penalized Across Maps:
Being in a group with players on different maps no longer reduces your experience gain, so you can stay grouped without worrying about ruined EXP.

30 - HeroStash is now Account-Wide:
The Hero Stash has been changed to work across your entire account instead of being character-specific. You no longer need to transfer heroes between characters and lose Seal counts.

31 - RG System Profiles Per Character:
The RG system now supports individual profiles for each character. RG buffs are no longer shared across all characters on the account, allowing you to create unique builds for each character without affecting others.

32 - Anti-Stack & Auto Spread:
Players stacked in SafeZones for over 1 minute will be gently auto-moved to nearby free spots to prevent blocking or clutter.

33 - Players cannot send trade requests if there is more than one player stacked at the same location to prevent trade exploits.

34 - Next Skill Level is now displayed directly on the skill, You can see the required level for the next level, no more guessing.



35 - Improved Dots for MiniMap & Big Map
Dots are now bigger, cleaner, and easier to see, making it much easier to spot players, NPCs, and monsters/subs/bosses on both the MiniMap and the big map.



36 - New Damage Indicators
Damage visuals have been completely redesigned, now cleaner/better looking, and easier to read.




37 - Improved Player Name Display
Player names are now bigger and more visible, making it easier to target players and clearly see their names even when surrounded by monsters.

38 - You can no longer send trade requests during combat, preventing potential exploits or interruptions during fights.,

39 - Mounting is disabled while in combat to avoid ruining PvP balance or escaping unfairly mid-fight.



Creatures QOL Improvements:


- Creature Targeting Removed – Creatures no longer can be targeted, preventing them from ruin people's aim.

- Players Loot – Creatures will no longer pick up items dropped by players.

- Walk Through Walls – Creatures can now walk through walls to prevent getting stuck or lost.



- Switch Button Added – You can now transfer a creature to another character without needing to purchase a new one.


TeleportRing QOL Improvements:


- Map Coordinate Tooltip – You can now hover your mouse over the big map to view the exact coordinates.

- Click-to-Teleport – While wearing a Teleport Ring, simply click on a location on the big map to instantly teleport there, no need to type @move anymore.





Guild QOL Improvements:

- Guilds are capped at 15 members to prevent the game from being dominated by just 1–2 massive guilds.
This change creates room for more balanced competition and gives new and smaller guilds a real chance to grow and thrive.

- Alt Characters No Longer Count Toward Member Cap – Only main characters now count toward the guild member limit.

- Guild Tax System Added – Guild leaders can now set a tax rate between 0% and 25% to support the guild.



- Quickly store items into Guild Storage with a simple right-click.

- Guild Storage Notifications – A message is now broadcast whenever a member adds or removes an item from Guild Storage.

- Guild Buff Activation Notifications – When a member activates a guild buff, all members will receive a notification.

- A new color has been added for Guild Chat to make it clearer, easier to read, and more visually distinct.

- Guild Storage Upgrade
The Guild Storage size has been increased, allowing members to store even more items and share resources more efficiently.

- Stored By Feature
A new Stored By function has been added to the Guild Storage.
Now each item clearly shows who stored it, making it easier to track contributions and manage shared gear.

- New Guild Mode (Enemy - Red - Brown)
A new PvP mode that lets you attack all enemy guilds, including Red and Brown-named players, and also prevents your weapon from being cursed.


Melee QOL Improvements:


- No Cooldown on Failed Casts – Dark Body, Slashing Burst, and Shadow Step will no longer trigger cooldown if the cast fails.



- Smart Shadow Step & Slashing Burst – These skills now teleport you to the nearest valid location if the target spot is blocked, preventing failed casts.



- ShiftLock for Melees – ShiftLock is no longer lost when using SlashingBurst, ShadowStep, or RandomTeleport Scrolls, making melee combat smoother and more enjoyable.



- TDB Toggle Added – You no longer need to hold the key for TwinDrakeBlade.



- Lion Roar Improved – Both its area of effect and duration have been increased.



- Dark Body Fix – DarkBody no longer lose or change his target.





Wizard QOL Improvements:


- Mirroring AI Rework (PvE & PvP) – Mirroring has been reworked with smarter behavior:

1-Uses FlameField when surrounded by monsters.

2-Uses IceStorm when targeting more than 2 monsters.

3-Uses FlameDisruptor when facing a single target.

4-Dealing 1 damage only to players, so it's useful for flinch.

- Magic Shield Rework – The duration of MagicShield is no longer reduced when taking hits/damage.

- Flame Disruptor Improved – Flame Disruptor now applies a strong burn effect to bosses, greatly improving Wizard performance during bossing.




Taoist QOL Improvements:


- Dual Poison Usage – You can now apply both Green and Red Poison simultaneously, instead of one at once.



- Pet Visual & Scaling Update – Taoist pets now have new visuals and scale properly with Master's stats.

- New Pet Modes added: Target Master and Defend Master, giving more control over pet actions.

- Auto Consume from Bag – Amulets and Poisons are now automatically consumed directly from your bag, no need to wear them anymore.

- Ultimate Enhancer Buff Overhaul – Ultimate Enhancer now applies all Taoist buff skills at once to all nearby allies, instead of casting them one by one. This streamlines group support and ensures faster, more efficient buffing during combat.

- HolyStats – Holy stat now increases the effectiveness of buffs and enhances specific skill damages.

- Improved Healing Logic – Healing skills no longer target monsters or non-friendly units.


- Smart Healing Hover – You can now hover over monsters near friendly targets to trigger smart healing for nearby allies.

[Hero QoL Improvements]

āœ”ļø Taoist Heroes can now apply both Green and Red poisons at the same time — no more waiting for separate casts.
āœ”ļø Poisons are now consumed directly from the Hero’s bag — no need to manually switch them anymore.
āœ”ļø New ā€œDon’t Attack or Moveā€ mode lets your Hero stay in place during combat. Healing, Mass Healing, and Purification still work, making it perfect for boss fights where positioning matters.



[Quick Whisper]
āœ”ļø Added quick whisper support via Inspect Dialog.
Simply click on a player's name to automatically Whisper him fast and easy communication without typing manually.
Quick Whisper.png



[AutoPath Feature]
āœ”ļø You can now click anywhere on the Big Map and your character will automatically run to that location.
āœ”ļø A visible line will display the route your character is taking, so you can clearly see your destination and travel path at all times.
AutoPath.png
 
Last edited:

Slipmatt

Frunk Duck
Golden Oldie
May 10, 2009
1,121
394
170
North East, UK
Not gonna lie, perhaps a bit of feedback, but that advertisement is wayyyy too long to even consider reading. Way too info heavy. Probably too many features in one server which is just going to overwhelm the player base, or at least my ADHD thoughts. Got to the 'Advanced Skill Level Up System' section, and couldn't bare reading any more.
 

Hurricane

LOM2 - Code Services
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Hurricane
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Oct 25, 2018
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looks clean best of luck
kinda sick advertisement , gl in this server.
Thank You brothers, looking forward to see you on launch <3
Post automatically merged:

Not gonna lie, perhaps a bit of feedback, but that advertisement is wayyyy too long to even consider reading. Way too info heavy. Probably too many features in one server which is just going to overwhelm the player base, or at least my ADHD thoughts. Got to the 'Advanced Skill Level Up System' section, and couldn't bare reading any more.
Appreciate the honest feedback bro, you’re not wrong! šŸ˜…
I knew it was getting long, but didn’t realize it hit scroll of eternal doom levels šŸ˜‚

Funny thing is… I actually skipped a bunch of features to avoid overwhelming people and still ended up with way too much. Took me hours to trim it down, so imagine how the first draft looked šŸ¤¦ā€ā™‚ļø

you can just skip the text and skim through the screenshots, that’s more than enough to get a feel for it.
But yeah I totally get it. Not everyone wants to read every system. I’ll try to break things up better next time, and for launch we’ll have simpler guides to help people ease in. šŸ™Œ
 
Last edited:

Hercules

Prime Hunter
Untrusted Member
Jun 4, 2018
2,039
1,013
190
Kent - England
Thank You brothers, looking forward to see you on launch <3
Post automatically merged:


Appreciate the honest feedback bro, you’re not wrong! šŸ˜…
I knew it was getting long, but didn’t realize it hit scroll of eternal doom levels šŸ˜‚

Funny thing is… I actually skipped a bunch of features to avoid overwhelming people and still ended up with way too much. Took me hours to trim it down, so imagine how the first draft looked šŸ¤¦ā€ā™‚ļø

you can just skip the text and skim through the screenshots, that’s more than enough to get a feel for it.
But yeah I totally get it. Not everyone wants to read every system. I’ll try to break things up better next time, and for launch we’ll have simpler guides to help people ease in. šŸ™Œ

A better way for the eyes would be to use the spoiler feature for the brunt of the text info, keep the actual advert showcasing the features and pictures, spoiler the text explanations

I read most of it and it’s still a good looking server šŸ‘šŸ»
 

Hurricane

LOM2 - Code Services
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Hurricane
Game Master
Oct 25, 2018
610
1
484
105
A better way for the eyes would be to use the spoiler feature for the brunt of the text info, keep the actual advert showcasing the features and pictures, spoiler the text explanations

I read most of it and it’s still a good looking server šŸ‘šŸ»
Yeah that’s a good idea, I’ve already spoilered some of the text and will continue to do the rest once I get a chance. Appreciate the feedback! šŸ‘šŸ»
 
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Hurricane

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Hurricane
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Mass PvP Showcase On Hurricane V1 The storm is building...
Experience intense battles, slick systems, and a taste of what’s coming to Hurricane Revival.
And remember to Prepare yourselves. The legend returns soon.
Watch it now:
 
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Hurricane

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The Return of a Legend – First Look at Hurricane Revival Mir2 We’ve just dropped an exclusive sneak peek at what’s coming to Hurricane Revival Mir2, a glimpse into the world we’ve been building behind the scenes: Newly Designed Maps Bosses with Smarter AI and Unique Mechanics Fresh PvE Encounters and Visual Upgrades This isn’t a full trailer, just a taste of what’s ahead. More is coming... and soon, so is the war.​

Check it out now:

 

Hurricane

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Hurricane
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Skill List Now Live!

The full list of all class skills is now ready and available! We've made sure every class feels unique, powerful, and fun to play with tons of quality of life tweaks and new skill improvements across the board. Every skill has been reviewed, balanced, and tested, no more clunky rotations or forgotten abilities.

Skills List.png
 

Hurricane

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Hurricane
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šŸ”§ Hurricane Revival Mir2 — Recent QoL Improvements šŸ”§
Here’s a list of recent Quality of Life changes added and aimed at making gameplay smoother and more enjoyable:



[Hero QoL Improvements]
āœ”ļø Taoist Heroes can now apply both Green and Red poisons at the same time — no more waiting for separate casts.
āœ”ļø Poisons are now consumed directly from the Hero’s bag — no need to manually switch them anymore.
āœ”ļø New ā€œDon’t Attack or Moveā€ mode lets your Hero stay in place during combat. Healing, Mass Healing, and Purification still work, making it perfect for boss fights where positioning matters.



[Quick Whisper]
āœ”ļø Added quick whisper support via Inspect Dialog.
Simply click on a player's name to automatically Whisper him fast and easy communication without typing manually.
Quick Whisper.png



[AutoPath Feature]
āœ”ļø You can now click anywhere on the Big Map and your character will automatically run to that location.
āœ”ļø A visible line will display the route your character is taking, so you can clearly see your destination and travel path at all times.
AutoPath.png
 
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Reactions: Mylo