Legend of Mir Idle (Prototype)

Mu online season 21 - grand opening

brcarter1

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Jun 6, 2013
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Great game! Enjoying it more then I thought I would tbh lol, at first glance I thought surely this would be pointless, 5 days later here Iam trying to get all 3 to 40 :D Is there any chance amulet stacks can be higher then 200? just QOL purposes (not sure if this has been asked about but couldnt see when skimming through).
 

1westy1

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Nov 10, 2004
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Great game! Enjoying it more then I thought I would tbh lol, at first glance I thought surely this would be pointless, 5 days later here Iam trying to get all 3 to 40 :D Is there any chance amulet stacks can be higher then 200? just QOL purposes (not sure if this has been asked about but couldnt see when skimming through).
I plan on making bigger stacks a rebirth perk at somepoint. And thanks!
 
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davidlangrell

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Oct 11, 2012
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is shinsu fixed yet? not sure if its worth lvling tao for it. and does it sit behind warrior or frontline? getting desperate for this oks killl xD
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nevermind squished him
 

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1westy1

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is shinsu fixed yet? not sure if its worth lvling tao for it. and does it sit behind warrior or frontline? getting desperate for this oks killl xD
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nevermind squished him
Congrats! Shinsu should be fixed, and sits behind warrior
 

Jaffar1991

LOMCN Rookie
Aug 25, 2024
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Thanks for all the updates mate, agree with the amulet stacking though this could maybe be a perk or something?

Quick Q, is it possible to be able to drop items that you don't want? Not sure it would work in this format? Just saves going back to sell
 

Jaffar1991

LOMCN Rookie
Aug 25, 2024
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One more suggestion please! With OKS in and some harder bosses incoming, can we get some bigger stat drug sizes drop? Think I've only seen small versions so far for the classes.
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ahhh nice one! I got a blade of sorcery but would have preffered this lol
 

davidlangrell

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Oct 11, 2012
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One more suggestion please! With OKS in and some harder bosses incoming, can we get some bigger stat drug sizes drop? Think I've only seen small versions so far for the classes.
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ahhh nice one! I got a blade of sorcery but would have preffered this lol

its not in action yet i just used all my benes going for l6 on the dss :( wonder if dark armours/ha in game. i think a list of in game items would be cool

oh and the game seems to be down atm?
 

Guiltyspark

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Apr 28, 2004
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Looks to be down. But looks like it’s the host side rather than the game itself. Since I can’t even check out other games
 

1westy1

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Nov 10, 2004
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Ah grats on the SOWG!


Most standard mir items up to level 43 are in the game (including Heaven Armour). The rest will come later.

Might be a few days before another update. Really wrestling with this group leveling/hunting stuff. But I think it will be worth it.
 

davidlangrell

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Loyal Member
Oct 11, 2012
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i was refining a sowg got it to +5 ref but now i seem to cap out at around 54% chance its a big drop off seems abit harsh from like 88% chance 1 before
 
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samwil

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Apr 28, 2019
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little bit of feedback after reaching 40/33/33

likes:
core gameplay loop is fun, simple ui, you've seen no need to reinvent the wheel and that gives you a lot of options going forward which is cool
item refinement system is fun, am sure it could benefit from small tweaks but i've enjoyed the rng
having the tao play as the more active character due to autospell restrictions is good fun, would look at how the warrior/wizard could benefit from being actively played

dislikes:
not much at all, the group hunting is meh but you know that already, excited to see the additional content filter in

small* things i'd like to see added:
auto-sort inventory
modifier+click for fast storage
modifier+click to mark items for vendor
third inventory tab (1-10 million gold)
trash button to drag items for deletion
lost item mail for any boss drops that don't make it into your inventory
item set bonuses included to increase gear variety
greater clarity for scrolling battle text (class defined colours)
option on class select screen to also view all 3 classes gear/stats at once (click, toggle, or mouseover on class portraiture with the button to play above or underneath)
minor stat adjustments on 30-40 gear including which stat is chosen when upgraded
minor xp adjustments to a few skills (fire wall, soul shield, blessed armour, ultimate enhancer need slightly reducing imo)
pity system drop for upgrade items (1 awakening soul per 3 bosses/zt relic after 20 kills etc)
run timer instead of a tile count in the hunting display
once rebirth stuff has been maxed out, or it takes days for an upgrade, maybe have awakening points linked to gear chests for current end game content (weapon, armour, accessory, orb box for 5 points each)
potentially starting with one class of choice, unlocking the second class at 22, third class at 35? could continue this trend if you were to put other classes like archer/sin into the game
more maps, more gear, more skills, more mir

big things i'd like to see added:
don't like relying on my browser to preserve my character, i'd love for you to eventually transition to server-side data storage which would allow for things like online rankings, asynchronous pvp, guilds, events, daily quests, ladder systems etc. (i'm going overboard, but you get the point)
item glossary with items that have been picked up and where they were located
achievements linked to the glossary as well as achievements for monsters killed, levels gained, pots used, tiles walked, gear set collections etc. with rewards linked to the achievements (awakening soul, orb box, title etc.)


*i know that what may seem small is in fact a big hefty job so i'm not trying to grind your gears with features that would take a lot of man hours

otherwise yeah, keep up the great work, it's a pretty perfect alternative to playing mir and i can imagine that if you were to change all of the assets (big if) you'd have a killer idle game to take to market
 
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Aluvian

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Aug 28, 2013
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Love the luck system, especially how it tells you the chances in the description. Wiz seems a little bit behind the others for leveling at mo, drains pots quickly and doesn't seem to quite have the "oomph" on spells.
 

davidlangrell

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Oct 11, 2012
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i think the point on the wizz class will come with the group hunting fw/icestorm will hit the swarm of mobs
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Love the luck system, especially how it tells you the chances in the description. Wiz seems a little bit behind the others for leveling at mo, drains pots quickly and doesn't seem to quite have the "oomph" on spells.
ah im to scared to go for l7 atm xD and also to scared to carry on the refine
 

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Aluvian

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Aug 28, 2013
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i think the point on the wizz class will come with the group hunting fw/icestorm will hit the swarm of mobs
Hopefully, it would be nice to have a higher damage ST ability such as Flame Disruptor added soonish to help wiz keep up in the interim but its a minor issue.