little bit of feedback after reaching 40/33/33
likes:
core gameplay loop is fun, simple ui, you've seen no need to reinvent the wheel and that gives you a lot of options going forward which is cool
item refinement system is fun, am sure it could benefit from small tweaks but i've enjoyed the rng
having the tao play as the more active character due to autospell restrictions is good fun, would look at how the warrior/wizard could benefit from being actively played
dislikes:
not much at all, the group hunting is meh but you know that already, excited to see the additional content filter in
small* things i'd like to see added:
auto-sort inventory
modifier+click for fast storage
modifier+click to mark items for vendor
third inventory tab (1-10 million gold)
trash button to drag items for deletion
lost item mail for any boss drops that don't make it into your inventory
item set bonuses included to increase gear variety
greater clarity for scrolling battle text (class defined colours)
option on class select screen to also view all 3 classes gear/stats at once (click, toggle, or mouseover on class portraiture with the button to play above or underneath)
minor stat adjustments on 30-40 gear including which stat is chosen when upgraded
minor xp adjustments to a few skills (fire wall, soul shield, blessed armour, ultimate enhancer need slightly reducing imo)
pity system drop for upgrade items (1 awakening soul per 3 bosses/zt relic after 20 kills etc)
run timer instead of a tile count in the hunting display
once rebirth stuff has been maxed out, or it takes days for an upgrade, maybe have awakening points linked to gear chests for current end game content (weapon, armour, accessory, orb box for 5 points each)
potentially starting with one class of choice, unlocking the second class at 22, third class at 35? could continue this trend if you were to put other classes like archer/sin into the game
more maps, more gear, more skills, more mir
big things i'd like to see added:
don't like relying on my browser to preserve my character, i'd love for you to eventually transition to server-side data storage which would allow for things like online rankings, asynchronous pvp, guilds, events, daily quests, ladder systems etc. (i'm going overboard, but you get the point)
item glossary with items that have been picked up and where they were located
achievements linked to the glossary as well as achievements for monsters killed, levels gained, pots used, tiles walked, gear set collections etc. with rewards linked to the achievements (awakening soul, orb box, title etc.)
*i know that what may seem small is in fact a big hefty job so i'm not trying to grind your gears with features that would take a lot of man hours
otherwise yeah, keep up the great work, it's a pretty perfect alternative to playing mir and i can imagine that if you were to change all of the assets (big if) you'd have a killer idle game to take to market