Legend of Mir Idle (Prototype)

Play Now

GyrosWarrior

LOMCN Rookie
Jun 16, 2026
10
0
1
Have not read the full thread but it runs really laggy and can’t equip items properly on iOS. Is this normal or ? Fun game
 

Aluvian

Dedicated Member
Dedicated Member
Aug 28, 2013
227
1
45
So update on BDD, made it through the IWT's as I was in full AMC kit (42 with SC buffs), couldn't put any pots on my belt though so got taken down by archers in the next room lol. I saw some people able to saw they werent able to change items but I had no issues.
There's 3 rooms after the IWTs until you hit the KH, i ran out of pots when i got to KH but even if i had them I think it'd been almost impossible at the mo, got it to about 60% with the 20 or so pots i had left +30 or so sunnies. Gonna take some defence thats for sure
 

Jaffar1991

LOMCN Member
Aug 25, 2024
26
3
4
Ah that's cool, got a baek ta glove from one of the IWTs, have got a stockpile of sunnies to try KH at some point
 

Reverance

Final Heaven
Supporter
Veteran
May 25, 2013
1,013
178
130
Scotland
I think if I went in prepped I could probably blast through IWTs

Freeze has proven very effective now that it works
Warrior has 8 aspeed and 7 Freezing. With around 108 DC (Buffed)
 

Jaffar1991

LOMCN Member
Aug 25, 2024
26
3
4
Yes mate, nice to see freeze working! Out of interest (not sure as I'm using an old laptop) does it lag for anyone else? For example sometimes when kiling mobs or bosses it will not register my clicks
 

1westy1

LOMCN Veteran
Veteran
Nov 10, 2004
264
48
105
Spent the day sorting out some things mentioned here and a new update is out.

  • Fixed inventory bug between cells
  • added shift click mechanics (shift click now sends the item to what ever window is open, so you can shift click to storage, character or just to hotbar)
  • added shortcuts. C = character page, I = inventory, S = skill page, ESC = close window.
  • Capped smithing upgrades to +5
  • Fixed no loot on death, it should now go to the current active and alive player
  • You can now click inventory and storage tabs with an item in hand
  • Small fix to hopefully help the iOS person, although I have no way of testing this
  • You can now swap gear and potions during group and boss combat

Any other suggestions and feedback welcomed, please keep pointing out the bugs.

Would like some input on how to handle smithing items when you have two items that both have added stats. For example, let's say you have one item with +3 DC, and another item with +aspeed. How should the game prioritise which one to destroy? Or if you have aspeed + freezing?

Best way I can think of is asigning points to each stat. So for example

+1 DC = 1 point
+1 freezing = 2 points
+1 aspeed = 3 points.

Then it can calculate the most valuable item, and keep that. So with that system, 1 aspeed gets prioritised over +2 DC. +3 DC vs 1 aspeed and the game will 50/50 if. But +4 DC and the game would prioritise the DC.

Open to suggestions!
 

GyrosWarrior

LOMCN Rookie
Jun 16, 2026
10
0
1
Spent the day sorting out some things mentioned here and a new update is out.

  • Fixed inventory bug between cells
  • added shift click mechanics (shift click now sends the item to what ever window is open, so you can shift click to storage, character or just to hotbar)
  • added shortcuts. C = character page, I = inventory, S = skill page, ESC = close window.
  • Capped smithing upgrades to +5
  • Fixed no loot on death, it should now go to the current active and alive player
  • You can now click inventory and storage tabs with an item in hand
  • Small fix to hopefully help the iOS person, although I have no way of testing this
  • You can now swap gear and potions during group and boss combat

Any other suggestions and feedback welcomed, please keep pointing out the bugs.

Would like some input on how to handle smithing items when you have two items that both have added stats. For example, let's say you have one item with +3 DC, and another item with +aspeed. How should the game prioritise which one to destroy? Or if you have aspeed + freezing?

Best way I can think of is asigning points to each stat. So for example

+1 DC = 1 point
+1 freezing = 2 points
+1 aspeed = 3 points.

Then it can calculate the most valuable item, and keep that. So with that system, 1 aspeed gets prioritised over +2 DC. +3 DC vs 1 aspeed and the game will 50/50 if. But +4 DC and the game would prioritise the DC.

Open to suggestions!
Would bone cave 2 also drop a spell listed in bone cave 1? Or are they exclusive ?
Post automatically merged:

Also is there anyway I can make my Tao prioritise healing himself over using a HP pot ?
 

1westy1

LOMCN Veteran
Veteran
Nov 10, 2004
264
48
105
Would bone cave 2 also drop a spell listed in bone cave 1? Or are they exclusive ?
Post automatically merged:

Also is there anyway I can make my Tao prioritise healing himself over using a HP pot ?
They are exclusive to the specific floor. And no way to set priority, but I find Tao is find with no HP potions and just healing spell.
 

GyrosWarrior

LOMCN Rookie
Jun 16, 2026
10
0
1
It’s loads less laggy , the moving of things is still abit janky but tbh it’s expected.

Seems smooth now whatever you did
 

brcarter1

Dedicated Member
Dedicated Member
Jun 6, 2013
85
4
35
Kent
Minor bug with the tao in grp cave with BDD (if poison is left on auto it does just spam poison on the same mob over and over continuously and only 1 not both red and green.) doesnt seem to do anything else unless its turned off auto, nothing major but still a bug i think.
 

GyrosWarrior

LOMCN Rookie
Jun 16, 2026
10
0
1
Skeleton just died every time a mob dies ? Is having to re summon them intentional as severely cucks Tao “idle” gameplay 😅😅🤣
 

1westy1

LOMCN Veteran
Veteran
Nov 10, 2004
264
48
105
Small but fun update:
  • Added a "social" tab on the top left. Let's you see other players characters and their items. Although take this with a grain of salt as it's very easy to cheat. Also some stuff might be broken until I get more data when people refresh the game
  • Added your other characters to the town so it feels a bit more living
  • Added a couple of random chance fun events in town. You'll know them when they happen
Post automatically merged:

Skeleton just died every time a mob dies ? Is having to re summon them intentional as severely cucks Tao “idle” gameplay 😅😅🤣
Yes as there wasn't really a good way to keep it alive between fights and in combat. I don't think it's really a bad thing other than not being able to level it up, but that's not a mechanic in the game. You just have to keep it on auto summon
 

GyrosWarrior

LOMCN Rookie
Jun 16, 2026
10
0
1
Small but fun update:
  • Added a "social" tab on the top left. Let's you see other players characters and their items. Although take this with a grain of salt as it's very easy to cheat. Also some stuff might be broken until I get more data when people refresh the game
  • Added your other characters to the town so it feels a bit more living
  • Added a couple of random chance fun events in town. You'll know them when they happen
Post automatically merged:


Yes as there wasn't really a good way to keep it alive between fights and in combat. I don't think it's really a bad thing other than not being able to level it up, but that's not a mechanic in the game. You just have to keep it on auto summon
Yeah auto summon is fine but then you lose out on auto sfb or POIS makes for sucky gameplay ( assuming I ever get the bone I’m 50+ bone elites down 😅 )
 

1westy1

LOMCN Veteran
Veteran
Nov 10, 2004
264
48
105
Yeah auto summon is fine but then you lose out on auto sfb or POIS makes for sucky gameplay ( assuming I ever get the bone I’m 50+ bone elites down 😅 )
I could perhaps change it so the skele just teleports away and teleports back between enemies. Although then you'll have to autocast healing to keep it alive as well
 

GyrosWarrior

LOMCN Rookie
Jun 16, 2026
10
0
1
I could perhaps change it so the skele just teleports away and teleports back between enemies. Although then you'll have to autocast healing to keep it alive as well

Don’t worry too much , once I eventually get this bone from the BE it will be much more manageable
Post automatically merged:

Don’t worry too much , once I eventually get this bone from the BE it will be much more manageable
75 and counting 😅