GyrosWarrior
LOMCN Rookie
- Jun 16, 2026
- 10
- 0
- 1
Have not read the full thread but it runs really laggy and can’t equip items properly on iOS. Is this normal or ? Fun game
There's 3 rooms after the IWTs until you hit the KH, i ran out of pots when i got to KH but even if i had them I think it'd been almost impossible at the mo, got it to about 60% with the 20 or so pots i had left +30 or so sunnies. Gonna take some defence thats for sureSo update on BDD, made it through the IWT's as I was in full AMC kit (42 with SC buffs), couldn't put any pots on my belt though so got taken down by archers in the next room lol. I saw some people able to saw they werent able to change items but I had no issues.
Would bone cave 2 also drop a spell listed in bone cave 1? Or are they exclusive ?Spent the day sorting out some things mentioned here and a new update is out.
- Fixed inventory bug between cells
- added shift click mechanics (shift click now sends the item to what ever window is open, so you can shift click to storage, character or just to hotbar)
- added shortcuts. C = character page, I = inventory, S = skill page, ESC = close window.
- Capped smithing upgrades to +5
- Fixed no loot on death, it should now go to the current active and alive player
- You can now click inventory and storage tabs with an item in hand
- Small fix to hopefully help the iOS person, although I have no way of testing this
- You can now swap gear and potions during group and boss combat
Any other suggestions and feedback welcomed, please keep pointing out the bugs.
Would like some input on how to handle smithing items when you have two items that both have added stats. For example, let's say you have one item with +3 DC, and another item with +aspeed. How should the game prioritise which one to destroy? Or if you have aspeed + freezing?
Best way I can think of is asigning points to each stat. So for example
+1 DC = 1 point
+1 freezing = 2 points
+1 aspeed = 3 points.
Then it can calculate the most valuable item, and keep that. So with that system, 1 aspeed gets prioritised over +2 DC. +3 DC vs 1 aspeed and the game will 50/50 if. But +4 DC and the game would prioritise the DC.
Open to suggestions!
They are exclusive to the specific floor. And no way to set priority, but I find Tao is find with no HP potions and just healing spell.Would bone cave 2 also drop a spell listed in bone cave 1? Or are they exclusive ?
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Also is there anyway I can make my Tao prioritise healing himself over using a HP pot ?
Thanks , been in BC over 2 hours and no poisoningThey are exclusive to the specific floor. And no way to set priority, but I find Tao is find with no HP potions and just healing spell.
Is it performing better on iOS now?Thanks , been in BC over 2 hours and no poisoningleast im not clicking every mob for it
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Yes as there wasn't really a good way to keep it alive between fights and in combat. I don't think it's really a bad thing other than not being able to level it up, but that's not a mechanic in the game. You just have to keep it on auto summonSkeleton just died every time a mob dies ? Is having to re summon them intentional as severely cucks Tao “idle” gameplay![]()
Yeah auto summon is fine but then you lose out on auto sfb or POIS makes for sucky gameplay ( assuming I ever get the bone I’m 50+ bone elites downSmall but fun update:
- Added a "social" tab on the top left. Let's you see other players characters and their items. Although take this with a grain of salt as it's very easy to cheat. Also some stuff might be broken until I get more data when people refresh the game
- Added your other characters to the town so it feels a bit more living
- Added a couple of random chance fun events in town. You'll know them when they happen
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Yes as there wasn't really a good way to keep it alive between fights and in combat. I don't think it's really a bad thing other than not being able to level it up, but that's not a mechanic in the game. You just have to keep it on auto summon
I could perhaps change it so the skele just teleports away and teleports back between enemies. Although then you'll have to autocast healing to keep it alive as wellYeah auto summon is fine but then you lose out on auto sfb or POIS makes for sucky gameplay ( assuming I ever get the bone I’m 50+ bone elites down)
I could perhaps change it so the skele just teleports away and teleports back between enemies. Although then you'll have to autocast healing to keep it alive as well
75 and countingDon’t worry too much , once I eventually get this bone from the BE it will be much more manageable
Nah, was just a dreamOne of my characters just said "come 1v1 me noob" hahaha
