Maquest Script

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Geordiehc

Mad Dog Geo
VIP
Jul 4, 2007
2,827
49
175
Redditch, UK
Ive been doing some stuff with Mapquest recently and ive been fine with everyhting except when it came to more complex mon die scripts.

Can someone see where iv gone wrong with this please, when the mob dies this message comes up in CD


*map not found. **,..........,MapQuest_Def\Shocker

I thought it might be the map part of it but itss all correct, heres the other parts of the script

D2401 [0] 0 [MonDie] ShenProtector * [MapQuest_Def\Shocker] [@Main] Group


;;www.TianServer.co.nr
[@Main]
#IF
CHECKGROUPCOUNT 3
#ACT
MapSpell [FireWall]
mongen ShenIGuard 3
#ELSEACT
goto @toolittle
break
[@toolittle]
#ACT
mapmove 13
#SAY
{FCOLOR/11}~~~~~~~~~~~~{FCOLOR/14}Tian-Server{FCOLOR/11}~~~~~~~~~~~~{FCOLOR/8}\
You can not cheat the system!\
;;www.TianServer.co.nr
 

Coly

LOMCN Developer
Developer
Mar 31, 2005
1,401
36
275
Germany
If you use only the map then don't use mapmove it need normaly Map and X Y
use "map 13"
ahmm I believe Mongen the same problem no X/Y in your code.
 
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Coly

LOMCN Developer
Developer
Mar 31, 2005
1,401
36
275
Germany
idabiga , you don't need the move to the Vars, you can put it direct...

Mongen %USERMAP %USERX %USERY Mob 1 ec...
 
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Geordiehc

Mad Dog Geo
VIP
Jul 4, 2007
2,827
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175
Redditch, UK
SO its definately the mon gen thats messing the script up? because iv looked in like tadanaga monai script and that has MONGEN "mobname" 2 8 and nothing else.
 
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