- Mar 15, 2007
- 278
- 12
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i was wondering if there was a @onjoingroup/ @onleavegroup option for the qfunction.
if anyone knows could you please let me know
if theres any other commands for the qfunction could you add them to the list please - its something LOMCN seems to be missing
commands i know already below
[@onmurder] - Runs a script when someone has pked. (script is ran for the pker)
[@ondeath] - Runs a script when you die.
[@levelup] - Runs a script when you level.
[@mobkill] - im not 100% sure if this is the correct command as i int used it yet, but it runs a script when you kill a mob.
[@StdModeFunc#] - used for putting a command to clickable bunnies. (KR teleports and what not.) '#' is the number you place in FLD_Anicount
[@onkillmob(mobname)] - used to run a command or a string of commands on the kill of certain mobs defined by the mobname
All the best
Lone
if anyone knows could you please let me know
commands i know already below
[@onmurder] - Runs a script when someone has pked. (script is ran for the pker)
[@ondeath] - Runs a script when you die.
[@levelup] - Runs a script when you level.
[@mobkill] - im not 100% sure if this is the correct command as i int used it yet, but it runs a script when you kill a mob.
[@StdModeFunc#] - used for putting a command to clickable bunnies. (KR teleports and what not.) '#' is the number you place in FLD_Anicount
[@onkillmob(mobname)] - used to run a command or a string of commands on the kill of certain mobs defined by the mobname
All the best
Lone
