teleport help

Mu online season 21 - grand opening

Lucafer

LOMCN Veteran
Veteran
May 15, 2008
419
1
45
Newbury,Berks
im making a kr tele but in order for people to be able to tele straight to the kr of a certain cave they first have to make there own way there and kill it but im not 100% sure how i wud make it so nos what map that boss is on that needs to be kill.

do i have to use q-function?
[@ONKILLMOB(BloodGod)]
#IF
dunno what i wud add here
#ACT
addnamelist bloodgod.txt

thats all i can figure out but dunno how it will no what map it has to be killed on. as i dont want them to just go into mystery cave and kill all the mobs and then there names just get added to the lists of those bosses
 

Mask

Banned
Banned
Golden Oldie
Jun 20, 2003
1,695
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United Kingdom
Qfunction:

[@ONKILLMOB(BloodGod)]
#ACT
addnamelist bloodgod.txt


NPC script:

#IF
CHECKNAMELIST bloodgod.txt
#Say
<Kings Room/@kr> - Teleport directly to the kings room
#ELSESAY
bro, you need to kill the blood god first.
 
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Lucafer

LOMCN Veteran
Veteran
May 15, 2008
419
1
45
Newbury,Berks
Qfunction:

[@ONKILLMOB(BloodGod)]
#ACT
addnamelist bloodgod.txt


NPC script:

#IF
CHECKNAMELIST bloodgod.txt
#Say
<Kings Room/@kr> - Teleport directly to the kings room
#ELSESAY
bro, you need to kill the blood god first.


i need to work so it only counts if they kill it in the kr as they will spawn in mystery cave as well or can u just name the ones in mystery like bloodgod10 in mongen or would it still count as killing it
 
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Mask

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Banned
Golden Oldie
Jun 20, 2003
1,695
22
175
United Kingdom
you can name the mobs differently,

[@onkillmob(Bloodgod1)]

[@onkillmob(Bloodgod2)]


etc each kill would run a separate script.
 
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Gezza

Golden Oldie
Golden Oldie
Sep 23, 2008
2,202
65
135
uk
Make mosnters BloodGod BloodGod1 BloodGod3 etc in the monster db, numbers dont show up ingame on mobs and you can give each 1 differnt stats etc
 
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