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Nymph

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Not quite sure if I get what you mean here jamie,

Is it if character x makes 500k exp, they can lose 20% of that (100k) so they go to 400k exp, and transfer that 100k to character y ?

Or,

If character x makes 500k exp, they lose 100% of that, and it gives 100k to character y ?

If 1st option, no.

If 2nd option, mabye yes, but needs testing and tweaking.
Mabye a different rate from transfering from a wiz ot a war, wiz to a tao, war to a wiz, war to a tao, tao to a wiz, tao to a war.
All these settings would need to be adjustable by the server runner depending on the rate of the server and the rate at which the different classes level to eachother.
 

czeldabolg

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levelling a wizard to 50, then using it to lvl a warrior to 50 wouldnt pay off.

wizards level fastest on all servers, so its no different.

the replies on this topic are retarded. Hes coding files, and it can be turned on or off for each server.

unless im missing something?

/gw

Thankyou for seeing my point in how it would further people to choose a wizard over another class as they can just transfer some of there exp as they level that wizard to the character in reserve.

Does it pay off? Yes. Yes it does, you've essentially just played a class and been able to boost another class faster than any of the others.

My god you call the replies to this topic retarded and fail to use a logical defence, you just go out and call folk retarded for giving feedback.

You're a tool, that much is quite obvious. If you don't like the feedback given to him about HIS server not yours, and the fact that he asked for it. keep it shut and f*** off. Been a while since I've had to give such a reply but Jesus you seem like a bigger moron than some of the people that troll these forums.

/Czeldabolg
 
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Koriban

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Tough One.

I do like the idea, as tbh... I'm lazy, so are 90% of Mir Players these days. And AS LONG as it's only for your own account characters, I don't see too much of a problem.

I mean, I like the idea I can (Slowly) level my warrior whilst leveling my wizz - and czeldabolg has a valid point, as most classes will most likely be wizzies. If limitations were put on (so a lvl 100 wizz can't just super level his lvl 1 warr to lvl 50 in seconds) then it would be perfectly fine imho. Maybe you can only use it in short 'bursts' I.E not a permanent thing?

I wouldn't worry about whole server becomming wizzies btw, as competition will kick in, warr's will want to tank boss's / swat wizzies, tao's want to support / own boss's in groups / solo 1 v 1 everyone. Etc.

So, I say, do it!
 

Jamie

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well it will be up to the server owner on how fast each class level. I would hope that on my server Taoists will be able to keep up with a warrior or Sin in levelling, obviously wizards should level slightly faster as that's what they are... A Walking Nuke on two legs.
 

Jamie

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Hey guys, this is for the technical minded/server owners.

I have changed the way the communications work between the server and client several times now, each an improvement from the last, I now have a new addition.

At first I was converting each variable into an array of bytes, and sending them with headers with set lengths (extremely manual).

I have gone from byte arrays to streams, this allowed me to directly write around 10 different variable types, (string, Char, int, long, short, byte.. etc etc) this was good and headers were still used for recognition, (Manual but not so intensive).

3rd(Latest) Major Design. With this new method, I can write any Object whole or by Variable Type. directly to streams or convert them to byte array and send, I also have remove the need for Headers, so No more of this SM_WALK = 123; (Delphi), It also comes with its own version check, If the client is using the wrong "Packet" version, the server won't accept the packet (Helps with hacking) and the ability to change turn off version control has been added (No need to reboot). You can add any new variable to the packet without having to do anything extra, just add the variable and send the packet, the rest should be automatic.

The cost was slightly more bandwidth usage (about 30 - 40 bytes) per Packet, but you gain so much more versatility and management.

I have the option to compress the stream or to encrypt it. I haven't decided which yet.
 

Pottsy

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I'd imagine compressing the stream would make it smaller and encrypting would make it a bit bigger but more secure? If so, i'd go for the encryption method as security should be top priority for all servers
 

Jamie

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The thing with encrypting packets, its only good if your server code is weak.

Its pointless encrypting packets if there isn't any possible gain from it, it just adds over head, not to mention with .NET the client can be reversed engineered and they can get the encryption key that way (making it also pointless to have).
 

Pottsy

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In that case i'd compress it if it's pointless to have it encrypted lol.

Smaller the better ^_^
 

Nymph

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In that case i'd compress it if it's pointless to have it encrypted lol.

Smaller the better ^_^
That's what she said...... :S

Jamie do you have any sort of ETA yet? 1 month, 6 months, a year, 2 years, 5 years, 10 years, 50 years......
 

Jamie

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That's what she said...... :S

Jamie do you have any sort of ETA yet? 1 month, 6 months, a year, 2 years, 5 years, 10 years, 50 years......
Not going to give a specific ETA, just know that when I open a server I won't be advertising before hand, with that in mind...

Under two months ?... Yes absolutely.
Under one month ?.... Who Knows ;)
 

Toddwhite

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Jul 28, 2006
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Thankyou for seeing my point in how it would further people to choose a wizard over another class as they can just transfer some of there exp as they level that wizard to the character in reserve.

Does it pay off? Yes. Yes it does, you've essentially just played a class and been able to boost another class faster than any of the others.

My god you call the replies to this topic retarded and fail to use a logical defence, you just go out and call folk retarded for giving feedback.

You're a tool, that much is quite obvious. If you don't like the feedback given to him about HIS server not yours, and the fact that he asked for it. keep it shut and f*** off. Been a while since I've had to give such a reply but Jesus you seem like a bigger moron than some of the people that troll these forums.

/Czeldabolg

what?

yes ofcourse they can transfer it to a character in reserve. But that means the wizard is alot lower level.

if a wizz earns 500 exp, either the wizz gets 500exp or a wizz gets 400 a tao gets 100. that person still only gets 500 exp total.

a player levelling a warrior would have a higher level warrior than sum1 on a wizz lvling a warrior on 20% of the exp gained?

What on earth are you talking about?

Surely its about being grouped, for example say ure in a group of 2 and you are the same level. a mob is worth 1000 exp, u get 500 each.

if you put the transfer on, one player gets 600 per mob, the other 400.

saving the exp up and giving it to sum1 not grouped could have issues but what i said above is fine?

/gw
 

^G0trex

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Surely its about being grouped, for example say ure in a group of 2 and you are the same level. a mob is worth 1000 exp, u get 500 each.

if you put the transfer on, one player gets 600 per mob, the other 400.

No, the other player would still get 500, not 600... You would get 400 and your other char of choice would get 100.
 

Toddwhite

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No, the other player would still get 500, not 600... You would get 400 and your other char of choice would get 100.

yeh... my char of choice being the person im grouped with, who gets 500 expfrom the mob... +100 = 600 -,-

The way i imagined it working is this.

Player X + Y are grouped.

X can give 20% to player Y, so if they are getting 500 each, player X loses 100, gives it to Y, therefore per 1000 exp, player Y gets 600, X gets 400.

This is no benefit, unless u wanna lvl another char more than ureself. still only 1000 net exp.

Hope this helps, thought it was obvious -,-

/gw
 

Jamie

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yeh... my char of choice being the person im grouped with, who gets 500 expfrom the mob... +100 = 600 -,-

The way i imagined it working is this.

Player X + Y are grouped.

X can give 20% to player Y, so if they are getting 500 each, player X loses 100, gives it to Y, therefore per 1000 exp, player Y gets 600, X gets 400.

This is no benefit, unless u wanna lvl another char more than ureself. still only 1000 net exp.

Hope this helps, thought it was obvious -,-

/gw
You cannot give it to character not on your account, Since its impossible to log onto both characters of the same account, this wouldn't be possible.

Levelling your character will be faster playing it then levelling it with another character using the split exp
 

^G0trex

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yeh... my char of choice being the person im grouped with, who gets 500 expfrom the mob... +100 = 600 -,-

The way i imagined it working is this.

Player X + Y are grouped.

X can give 20% to player Y, so if they are getting 500 each, player X loses 100, gives it to Y, therefore per 1000 exp, player Y gets 600, X gets 400.

This is no benefit, unless u wanna lvl another char more than ureself. still only 1000 net exp.

Hope this helps, thought it was obvious -,-

/gw

I thought it was obvious from the fact Jamie already said it can only be done with chars on the same account that what you just said isn't possible -,-
 

Toddwhite

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Jul 28, 2006
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You cannot give it to character not on your account, Since its impossible to log onto both characters of the same account, this wouldn't be possible.

Levelling your character will be faster playing it then levelling it with another character using the split exp

yeh. i know thats what your saying.

my point was a seperate part of an exp transfer idea, were u can transfer exp earnt by the group to different ratios.

so player X recieves 60%, player y gains 40% (thats if players are the same level, obviously)

my point about the original exp transfer is, your only getting 500 exp no matter were u transfer it. (20% isnt quiker than lvling a warrioro solol, by a long shot)

/gw
 
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Nymph

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Jan 10, 2010
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Not going to give a specific ETA, just know that when I open a server I won't be advertising before hand, with that in mind...

Under two months ?... Yes absolutely.
Under one month ?.... Who Knows ;)
Excellent :)

yeh. i know thats what your saying.

my point was a seperate part of an exp transfer idea, were u can transfer exp earnt by the group to different ratios.

so player X recieves 60%, player y gains 40% (thats if players are the same level, obviously)

my point about the original exp transfer is, your only getting 500 exp no matter were u transfer it. (20% isnt quiker than lvling a warrioro solol, by a long shot)

/gw
Isnt grouped leveling split more so both players get about 60-70% of the exp anyway?
 
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^G0trex

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Bham
Question: will you be including the Mir 3 group system? Where it shows group members on the left side of screen with their HP etc? I'd like to see this as it was also in another MMO I used to like.
 

Nymph

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Question: will you be including the Mir 3 group system? Where it shows group members on the left side of screen with their HP etc? I'd like to see this as it was also in another MMO I used to like.
World of warcraft? I really liked the system in that, useful for taos aswell.
 
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