New Server, C# Source. Need...

  • Remember! Never use the same account usernames and password across different servers!
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happypuppy

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Thanks meng server is workin great on my end. One issue. Where is the repair? My weapons keep breaking
 
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SlippitySchlong

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Feb 25, 2013
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>>New Version<<

Healing and Fencing ingame (Book Shop for both), Fireball isn't ready.


Fixed the Issues, Sorry New Version done.
Hey i tried this new client and i still get a black log in screen. I can still type in the form and i can guess the location of the account button. Maybe if you make me an account i can type it in and see if the game itself actually displays and it's just the log in screen?
 

Jamie

LOMCN Developer
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Mar 29, 2003
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Hey i tried this new client and i still get a black log in screen. I can still type in the form and i can guess the location of the account button. Maybe if you make me an account i can type it in and see if the game itself actually displays and it's just the log in screen?

The situation will be the Same, I need to give you a client where we chance change All of the Direct X setting to find out what ones work with your laptop (or is it a PC).

Thanks meng server is workin great on my end. One issue. Where is the repair? My weapons keep breaking

I think Armour shop will repair, (Still working on that)
 

wbrian

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Aug 31, 2007
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2 question:
I didnt look into code so i have to ask - are u using shaders? This problem with black screen looks like ur app trying to use something that isnt supported with integrated gcard.
Are u planing to make movement more smooth? Atm when player meet some wall / npc / tree etc stops and when u point diff direction player running without make step first. Im not experienced mir 2 player and i belive i saw it on other mir 2 servers but mir 3 way (trying to move different direction when u meet some wall) seems to look better imo. (atm it looks like: if rbutton was pressed - run else walk, and i think it should be if !player_stay run else walk - i hope u know whan i mean).
 

Jamie

LOMCN Developer
Developer
Mar 29, 2003
4,862
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2 question:
I didnt look into code so i have to ask - are u using shaders? This problem with black screen looks like ur app trying to use something that isnt supported with integrated gcard.
Are u planing to make movement more smooth? Atm when player meet some wall / npc / tree etc stops and when u point diff direction player running without make step first. Im not experienced mir 2 player and i belive i saw it on other mir 2 servers but mir 3 way (trying to move different direction when u meet some wall) seems to look better imo. (atm it looks like: if rbutton was pressed - run else walk, and i think it should be if !player_stay run else walk - i hope u know whan i mean).

No, Shaders are not being used for this.

The black screen is DirectX failing to Initialize most likely due to incompatible present parameters.

I know what you mean about the movement, currently it has been coded so it will only walk in the direction your trying to, it will not compensate for any objects and guide you along/around them, I will improve this once I've got a better base.


>> NEW VERSION<<
 
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Jamie

LOMCN Developer
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Mar 29, 2003
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>> NEW VERSION<< 16/03/2013 22:20

Sorry Slippity, Still not been able to fix the problem for you yet.

Version Update:

SpiritSword,
NPC Repairing,
NPC repairing only certain Item types,
Increased OmaCaves, NaturalCaves cost,
Resize MiniMapPanel when changing to a map without a MiniMap
Ping Display now moves with MiniMapPanel,
FPS Display created and has the same behaviour as the Ping Label.
Item Breaking gives instant Update.
Connection can now time out after 10 Seconds of no communication.
FireBall now simulates Normal Damage,
Healing now simulates normal Heal,
Luck is now working.
Tree's will not be 1 hit by magic.
FPS Cap is now disabled by default, Option remains in the Config.
 
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Jamie

LOMCN Developer
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>> NEW VERSION<< 17/03/2013 01:25


Changes:

FatalSword
Repulsion
Electric Shock - Taming
Attack Modes,
Pet Modes
PK
Brown.

Red+Brown Attack mode (Can only attack them two colours).
Pets will not untame and I have added 2 more modes, Do not Move (Stay and attack), Do no Attack (Follow but Don't attack).
Pet count is like normal 2,3 4 and 5 (2 + Skill Level)
 
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happypuppy

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Aug 15, 2003
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since you been offline , i cannot pickup any items from floor... strange.
yup relogged, changed account, closed waited minuites... cannot pickup any items even if i dropped.
 
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Jamie

LOMCN Developer
Developer
Mar 29, 2003
4,862
418
350
United Kingdom
This thread can be locked, I will no longer be reading or posting here.

I will be using the sub-forum instead, located >>HERE<<
 
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