Cross Half Moon

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paintballer

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this doesnt seem to be working properly!

it hardly hits the mobs and wen it does it is only taking like 2 - 8 off htem and mine is lvl 2 ... and i have 50DC maybe more .... im not the only person in game that thinks this can u look into it plz thanks
 

Samuel

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Had a look... it does more damage than HM but in a larger radius... Don't see the problem myself...

EDIT: I have never played a warrior but slaying has to be the most annoying skill? interrupts everything!

Sam
 
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d1craig

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maybe it sohuld do more damage than HM to every mob it hits? it is a higher level skill after all.

does this logic apply to icestorm and flamefield? or something similar.
 

RobJ

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Because HM actually does higher damage to the mobs it is hitting than XHM does (which is basically sharing the damage between the additional mobs), id only ever use XHM in somewhere where I dont get hurt, like bug cave. If Im in ZT or BDD, Id get into a corner and use halfmoon over XHM anyday to save taking a beating and munching HP so fast. If XHM hit mobs point for point as HM does or a little stronger (which I thought it used to do on euro but I may be wrong), then id take a beating and use it as it should be used.

---------- Post Merged at 08:03 PM ---------- Previous Post was at 08:00 PM ----------

maybe it sohuld do more damage than HM to every mob it hits? it is a higher level skill after all.

does this logic apply to icestorm and flamefield? or something similar.

Thats a fair point - does FF do less damage to each mob to compensate for the fact it hits more mobs than icestorm? No :P Thats probably becuse they are two entirely different spells. XHM and HM are also two entirely different spells, but it sort of feels like they havent been treated that way becuase of their similar names, meaning one has been nerfed :P
 

paintballer

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also does XHM work on acc? becoz it misses mobs some times .. i was in red moon vally and my XHM wouldnt even hit a great spider at all
 

Samuel

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None of the spells average there damage out across mobs? You set a range around the caster that you want to gather objects in and set damage on each...

E.g crosshalfmoon is set to range 1 (1 space around the user) then the damage is applied to each of these... The damage is set higher on db's and trainer is reporting higher damage than half moon...

I am guessing that the issue is not the damage? And rather the accuracy?

Sam
 

paintballer

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its both tbh m8 ... my half moon hit 15 - 19 .. o but saying that my half moon is lvl 3 were as my XHM is lvl 2 .. will try it out laters wen i lvl up haha .. but yes m8 the acc of the spell aswell
 

demonical

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Had a look... it does more damage than HM but in a larger radius... Don't see the problem myself...

EDIT: I have never played a warrior but slaying has to be the most annoying skill? interrupts everything!

Sam

Abit off topic, but anyway you could make it so slaying can be turned off? or prioritise all spells higher then slaying so if u tdb u will tdb and not do slaying 1 in 4 times it only gives 8 dc i think at lvl 3 along with the +3 accuracy ?? just a thought
 

knives

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Abit off topic, but anyway you could make it so slaying can be turned off? or prioritise all spells higher then slaying so if u tdb u will tdb and not do slaying 1 in 4 times it only gives 8 dc i think at lvl 3 along with the +3 accuracy ?? just a thought

if u turn this off do you want them to remove the acc it gives you while turned off? cause that should be the ways it works if you do that
 

TravisW

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if u turn this off do you want them to remove the acc it gives you while turned off? cause that should be the ways it works if you do that
I thought fencing gave acc, not slaying?
 

paintballer

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just to add a little more on this .. i am a lvl 41 warr .. lvl 2 CHM and it cant hit b;ack boars but i can hit wedge moths snakes and red boars in ST maze with it .. it hit a black once out of every 10- 15 shots with CHM ... defo needs looking at .. isnt it supposed to hit all the mobs?? think the ACC of the spell needs upping tbh
 

mir2pion

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I started a warrior for euro nostalgia's sake, also while waiting for sin to be added to the show, and I must say I am sick again seeing both Tao and wiz do their carnage and it makes me feel like poor relative.

Warrior gets only few skills as it is and they shouldn't be Mickey Mouse skills for god's sake. I was level 46 on euro and I can only recall couple higher level skills - FS and TDB. And before that only skill worth remembering was HM!! Also used SD but that's not damaging skill even if it deals out some.

After CHM another shitty skill was BA and after that BIG FAT NOTHING!!
 
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d1craig

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Ok let's end this thread.

CRossHalfMoon needs to have more damage make is twice a powerful as HalfMoon on every mob it hits.

Forget about accuracy. You should just max that so if you have enough dc your swing will hit the stuff surrounding.

I have 50ish dc and my Halfmoon does 30ish damage to non target mobs. I don't see why CHM shouldn't do more than this.
 

paintballer

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i put on a sharp brace today and went to see if i cud hit black boars .. with an extra 2 ACC so i have 19 :) .. and i was hitting the black boars but not every swing and it was only hitting for 1 damage every 5 hits it looked like .. ACC needs to be the highest it can be so it hits the mobs .. and it shud defo be more powerful than HM as it is a higher spell .. do u no if it has been changed on this reboot or on next?
 

d1craig

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I'm at work until 7 so I can't check. But there is no mention of it In The updates thread.
 

mir2pion

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it shud defo be more powerful than HM as it is a higher spell .. do u no if it has been changed on this reboot or on next?
Agreed, should be like two HMs - one HM from your centre to the left and another HM to your right. I think it should also be stronger than HMx2

Basically CHM should be warrior main leveling skill whenever he can afford to fight many mobs at once and FS & TDB he would use when he can take on only one mob or on bosses.

MP use with CHM should be fairly high which would make it skill that would come to its own only at higher levels, at 45+ maybe.

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good addition to Mir might be if you could 'spice up' your skills with some runes, like you can items, except it should be more rare thing. Perhaps the spicing up could be just to give the skill animation different color effect without making it stronger... Sort of like you could change hair color.
 
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