Mir Chronicles - Now Live!

jez

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Re: Mir Chronicles - Coming Soon

You are making it sound like you HAVE to upgrade, items by default are good enough to get you through leveling, upgrading is a bonus, you keep saying you don't want to farm a item then to upgrade and break it? you don't think others are in the same situation? Shows who gives a **** and who doesn't tbh, if your willing to improve your item, you have to be willing to lose your item.

If Orbs are used, you will see +3 kits all over the place, i don't care how rare they make it, it will happen, but without them and you see a +3 item, then you know that boy has some balls!.

We/most of us have played years of mir with little to no upgrades, so personally i like to see all this added stuff. Why does it matter if people have +3 or +5kit? so long as you have the same oppotunity to get it, it all evens itself out.

If bosses are a hard enuff challenge, like they should be in this mir!!, we may be glad of the added stats. i also think it makes for a more interesting and vibrant market place with all the added stuff.

Id like to see items added from their base stats too...
so say a dc 0-6 item can become a dc 3-6 in an added drop, or if you add to a socket item then you get the choice which end you add it to, so it would be dc1-6 or dc0-7, or did this happen already? blah i forget!

OP kit is only OP if we dont all get a shot at it, and bosses are piss easy, fk all should be solo able, or even doable with 2 toons. this is how some get the best kit coz 1 or 2 ppl can do bosses! Bring on the added **** i say!
 

phoenixdancer

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Re: Mir Chronicles - Coming Soon

Bosses every 3 hours.

So, lets say 8 ZT killed in a 24 hour period, meaning at minimum of 8 rares dropped.

Now times that by a week, 56 rares.

Do that by a month, 224 rares.

Seems a little OTT, no? lol.

No imo.

Those rares will go towards many players, and then they do vansih as people use them or destroy them with gems.
 

Nemo

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Re: Mir Chronicles - Coming Soon

Just for the record, this is all my opinion and not the thoughts of everyone.
I built a new kit near the end of ace, from memory one piece was speed+1, slow+1, AC+1/2 DC 10 boundless. Another, gbead dc 2-8 speed+ slow+ ac+. All of this kit was at +6/+7 stats, used gems entirely. Just broke a fair amount to get there. Now sure gems will be harder to come by, but ace was flooded with them, surely you cant think that's right?


Orbs have not always been in mir, nor have gems even, and other games all have things like this because games have become carebear and just aren't what they used to be. For example what modern games are you going to body drop? none? maybe the odd 1 I dont know about. Carebear. Mir has always been about risk.
I mean, would you like it so weapon refiner no longer breaks your wep too? : /


I saw a comment on not risking gemming heaven/mir? Surely the stats on those items are good enough without upgrades?.. This isn't a high rate.


Every boss dropping 1 rare, by logic, whatever these items are, are no longer rare, because they would drop off every boss all the time.

This thread confuses me a little, I think this is the first time on lomcn I have seen orbs discussed as a good thing on a low rate.
 

Rollcage

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Re: Mir Chronicles - Coming Soon

You are making it sound like you HAVE to upgrade, items by default are good enough to get you through leveling, upgrading is a bonus, you keep saying you don't want to farm a item then to upgrade and break it? you don't think others are in the same situation? Shows who gives a **** and who doesn't tbh, if your willing to improve your item, you have to be willing to lose your item.

If Orbs are used, you will see +3 kits all over the place, i don't care how rare they make it, it will happen, but without them and you see a +3 item, then you know that boy has some balls!.

and you are making it sound as if +3 stats on an item is a game breaking thing, if everyone has the same chance to upgrade an item whats the problem?
maybe ur intrested in other ppls balls, but mine are enough for me. i like to upgrade my kit to my personal play style and breaking a majorly rare item for a CHANCE at +1 of a stat is unrealisitc to say the least, where u got the idea that orbs ruined anything is beyond me, so u get a rare chance to add a stat to an item without it breaking, the itme will eventually run out of dura anyway so again, whats the problem?
should i have to hunt a boss nonstop for weeks to get a good item then chance breaking it per gem to only have that items natural duration expire aswell?
your argument is facile.
 

Kai

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Re: Mir Chronicles - Coming Soon

Lets clear something up here.. Orbs come with Risk.

Mir is essentially an economy driven game. Every orb has a value and that value is retained or lost to the player based on if it works or doesn't work.

Lets say for example a speed orb is worth 25 million and a heaven armor is worth 100 million. Using and failing that speed orb means you lose 25 million gold you could have had by selling it. It might have taken months to get 25 million... This is a definite risk factor.


Lesser orbs added a new value to mid-level items which is amazing for newer players. The mid level items could never be the best, but they could be valuable none-the-less. Instead of leveling and knowing you can't find anything worthwhile until you catch up to the majority of players is sad and boring.



Runes can be offset by allowing them to be re-socketed, destroying the previous rune.


For example: I want to go to fox cave and I replace all my runes with AMC runes. Next I go to level and I need a mix of DC and AC, so I replace them again. From here you can see that the runes will always retain value and allow flexibility to change your kit based on circumstance. (Yes, some will be expensive)
 

Sanity

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Re: Mir Chronicles - Coming Soon

We/most of us have played years of mir with little to no upgrades, so personally i like to see all this added stuff. Why does it matter if people have +3 or +5kit? so long as you have the same oppotunity to get it, it all evens itself out.

If bosses are a hard enuff challenge, like they should be in this mir!!, we may be glad of the added stats. i also think it makes for a more interesting and vibrant market place with all the added stuff.

Id like to see items added from their base stats too...
so say a dc 0-6 item can become a dc 3-6 in an added drop, or if you add to a socket item then you get the choice which end you add it to, so it would be dc1-6 or dc0-7, or did this happen already? blah i forget!

OP kit is only OP if we dont all get a shot at it, and bosses are piss easy, fk all should be solo able, or even doable with 2 toons. this is how some get the best kit coz 1 or 2 ppl can do bosses! Bring on the added **** i say!

But this is still possible with Gems? The only reason i see people wanting orbs is because they don't want to risk there items, well all i can say is that is your own problem, if you don't want to better your kit without risk then this isn't the game for you.

Forgive me if am wrong, but as i remember Mir, you had to work hard to achieve what you wanted, not handed to you on a plate which i think Orbs do for you.

@Rollcage
You keep saying the same thing, you don't want to lose your item you spent weeks farming... then don't upgrade it, it's a simple as that lol.
 
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Jacko

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Re: Mir Chronicles - Coming Soon

But this is still possible with Gems? The only reason i see people wanting orbs is because they don't want to risk there items, well all i can say is that is your own problem, if you don't want to better your kit without risk then this isn't the game for you.

Forgive me if am wrong, but as i remember Mir, you had to work hard to achieve what you wanted, not handed to you on a plate which i think Orbs do for you.

@Rollcage
You keep saying the same thing, you don't want to lose your item you spent weeks farming... then don't upgrade it, it's a simple as that lol.

Almost any mmorpg has an item the protect your item when you enhace it but it's very costing in the long run
now for example i never liked the fact that people could farm adamnatium to make crafting gems easier.
take ada out or lower it to 9% and the gems will be harder to come by
maybe add new marbles for the base gems brav etc (bravery marble ) that drop at 4X the rate of the other marbles so people have to farm marbles and materials to craft cause atm it was too easy to get a gem 1 plat 13+ 5 ada's and the neprite or w/e it was but those were cheap sa ****

And orb are no problem at all they were made for mir why take them out? this isn't some playbox for kids who wants to play a game that hasn't got a 1000 population and has to be hard to get some decent gear now too?
honestly the time i layed from beta till end i only got my hands on 5 orb's in 4 months time? and then i hear people crying about orbs?
if you had asked my i'd have wanted atleast twice the amount of orbs and 1/3 the amount of gems.

why are you people even bashing orbs they are balanced if you maybe lower their upgrading rate a little.
 

Rollcage

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Re: Mir Chronicles - Coming Soon

But this is still possible with Gems? The only reason i see people wanting orbs is because they don't want to risk there items, well all i can say is that is your own problem, if you don't want to better your kit without risk then this isn't the game for you.

Forgive me if am wrong, but as i remember Mir, you had to work hard to achieve what you wanted, not handed to you on a plate which i think Orbs do for you.

@Rollcage
You keep saying the same thing, you don't want to lose your item you spent weeks farming... then don't upgrade it, it's a simple as that lol.

Then you remember wrong, orbs have been in mir since euro. and as Kai stated there is a risk, i just dont want to break an item for +1 stat, if u cant understand the sense in that then thats YOUR problem
 

Sanity

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Re: Mir Chronicles - Coming Soon

Then you remember wrong, orbs have been in mir since euro. and as Kai stated there is a risk, i just dont want to break an item for +1 stat, if u cant understand the sense in that then thats YOUR problem

-.-.
There is no risk, the only risk is if you fail you will say "wish i just sold that". I fully understand what your saying, you repeated it about 5 times already, you don't want to lose your item.

My last comment on orbs.

Orbs in game = Carebear.
 

virus

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Re: Mir Chronicles - Coming Soon

there is an alternitive to orbs, if the devoloper can code some scripts, that enables to tick wich points u want to add to hp mp mc dc sc etc etc, oviously owner would have to balance this some way or another, i know in 2.6 there was a system but it didnt seem to work far as i remeber.
 
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jez

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Re: Mir Chronicles - Coming Soon

-.-.
There is no risk, the only risk is if you fail you will say "wish i just sold that". I fully understand what your saying, you repeated it about 5 times already, you don't want to lose your item.

My last comment on orbs.

Orbs in game = Carebear.

i thought that was the point to orbs? they have no risk.
so they counter balance all the items that do like gems.
also a good point made by Kai is the cost!... if your lucky enuff to get this very rare item in a drop fair enuff, but if you fork out shed loads for one off TM, it simply not working can be construed as a huge risk.

id add em. :)
 

mrmayfair

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Re: Mir Chronicles - Coming Soon

Maybe think about Orbs, but possible cutting out dura orbs? Stops items floating around forever.
 

NightScare

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Re: Mir Chronicles - Coming Soon

-.-.
There is no risk, the only risk is if you fail you will say "wish i just sold that". I fully understand what your saying, you repeated it about 5 times already, you don't want to lose your item.

My last comment on orbs.

Orbs in game = Carebear.


Totally agree, the amount of WSB's ect that were broken on euro was good, it increased the economy and it allows for a better drop rate as rares are being permantly removed from the economy therefor more can drop.
 

l33tcon

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Re: Mir Chronicles - Coming Soon

Orbs are better left in game you say no risk but if they are very rare people risk them not working and losing the sale value of the item, having nicely added adds to the fun in mir IMO even if you don't have them it's something to work towards, noone will waste a 20mill orb on some crap item, just have ac/amc/dc/sc/mc orbs.
 

TravisW

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Re: Mir Chronicles - Coming Soon

Orbs smorbs. Leave 'em out!

ON TOPIC: Server looks great, can't wait to play!
 

Hoody

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Re: Mir Chronicles - Coming Soon

have they said they arnt ingame? theyll probaly changed it and go back on it whatever they have done! :P
 

ziiid

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Re: Mir Chronicles - Coming Soon

For clarity on the orb or even added stat subject your options are as follows:
1)Everyone uses basically the same kit end game as you won't add more than maybe a single stat and probably not even that, which means by nature content can not get harder or change and there are no realistic goals to go after(this is what makes people bored, and new content not exciting)
OR
2)Can increase stats on items in order to offer variability, goals for players(this is why people play mir) and harder content. Two options here 1 is orbs for end game items the other is to introduce a plethora of additional items with more and more stats, variability and rarity(much more difficult and messy in my opinion)

I think carebear is servers with no variability, this idea that everyone has to run around in the same gear so no ones feelings get hurt when someone else has a better item then they do.
 

DeadGirl

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Re: Mir Chronicles - Coming Soon

Why does no orbs mean no ones going to be adding extra stats? Not sure if you know about things called gems?
 

Hoody

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Re: Mir Chronicles - Coming Soon

why not remove the whole added stats idea all together? :O sorta like the care package idea! :D