Too much? Not really, especially if its only to the entrance. I'm just throwing this idea out there as i'd like to see more effort for sabuk.
Thats the whole point. Making it worth people / guilds going for. Like i said, the bonuses shouldn't be ridiculous but enough for more wars to happen.
No you don't get the whole point. Lets use "Apex" as an example because I know their name from other servers.
If this guild has bummed the server from day 1 and has the majority of high levels, they will most likely dominate and hog SabukWall and other guild's will not be able to have any chance at taking SabukWall, especially new guilds. This means that the strongest guild "most likely highest levels" will just become even stronger permanently.
Also it's not like you can have alliances on here because there is only one wall and everybody will be fighting for the same wall.
add more building you have to control to take over, so its not all over crowded in one place and takes better tactics , also hope theres some control over the size of guilds on this server.
Get teleported onto a different map where you can only have 20vs20 or more depending, and players drop tokens guild with most tokens wins
- I like the control zone suggestion. I think there should be flags / capture zones within SabukWall that players have to hold abit like COD domination. The tokens not such a good idea because it will just be like normal wars, highest players win by spamming flamefield etc and no tactics required.
- Tactical Zone
3 locations (sub zones) within small buildings / in certain locations outside - don't cram everything into buildings. Ruins pvp for people with the spam of Blizzard, Flamefield, pets and the rest. Some open area pvp would encourage people.
Each sub location must be captured (taking 60 seconds) to capture - 1 second per person in the radius - 5 people = 12seconds
Each sub zone capture is 1 point per person within the capture zone.
Once all of the 3 sub zones are captured your guild can progress into the main Sabuk building. Capture of all 3 zone's together is 10points.
For every 2 seconds within the main building (per person) is 1 point.
If the 3 control zone chain is broken the players within Sabuk Palace will be randomly moved outside the palace.
(e.g. If one of the zones is captured by the opposing guild)
For every death is -1 point. The death of guild leader 10 times will be minus 25points (or wipe of points to 0) depending on how harsh you want to be. :P
First guild to reach 150 points will win the wall.
After 1 hour the guild with the most points will win.
If a sub zone is not taken by the opposing team within 15 minutes the war should end automatically.
Thoughts on my idea?