Edit: Also, not so much a bug but something that you might consider looking at is the lack of accuracy an Assassin has before he/she reaches level 11 and trains "Proficiency". I found it extremely difficult to kill mobs and do the starting quests at around level 5-10. I'm not saying it needs fixing, but it's bad enough for me to consider using a second account to boost my Assassin to level 11 if I decide to play the class after beta and am unable to find a party to group with.
sins have always had a v low base acc typically 7 on official files, 5 on here. normally u have to base ur kit around tryin to make up for the very low stats say by makin acc 4 helm belts etc. having played a sin for a few years now i come to a diff conclusion tbh, with the fact prof gives u 4acc per skill lvl (12acc when max lvl) very quickly ur up to acc 17. with sins not having now to have to make up for this massive loss i can see them becoming OP. i dont know which way sins are meant to be going on this server having spoken to sam a couple times and he said he didnt want to base them on USA to much.
any way a few bugs i found
Quests :
Quest Bag, a few servers played have had these i find them v usefull keeps junk out of ur main bag which benefits taos mostly and doesnt add to ur main bag weight as it does now. Also all quest items seem to be dropable atm?
maybe a good idea to have under the quest details which npc assigned it and maybe seperate quests by province?
No mobs at all in mineral mines so unable to complete quest chain
Insect Caves hit like Freight Trains
A few of my quests such as the OldBook in dead mines and GhostBoneElite i have completed and handed in recieved reward but still shows in chain and NPC says ive completed.
Bugs / Suggestions:
the only Junk NPC is in Mizu, is this on purpose? i feel most the community would prefer one in each town?
Tao Village even when unlocked tele stone does not save as ur last town so u TT back to BW for e.g.
again going back to my quote to aldor typical base acc for sins is 7 but with prof being as it is i dont see this being a problem just depends on direction of sins?
Full Screen on large UI needs Calibrating
Mobs Sight before they see u seems to be very short like 4-5 steps? always thought was bigger.
Candle and Torch Lights? the light given off from these seems to be very small?
maybe a good idea to add onto the stat pages of ur char A Speed and Luck??
when grouped up distribution of gold would b very handy
PK Points, even with just a few PK points when not red u cant use NPC's because u have PK status? a friend told me this so as gd as i can give u
Very low mob spawn in DeadMines 2nd floor, makes up for it on 3rd
and No mini maps at all in dead mines
Insect Cave hits like Freight trains and so does Tree Path for a recommended lvl 17 place for quests. is killable but costs a FORTUNE any more then 1at a time = death
all i got for now

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