Ninja instead of Archer

mir2pion

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The more I see what the archer char is all about, the less I care for it. To me it is like wizard in how he runs about trying to evade mobs while using bow and I never liked this non-contact fighting when you pretty well have to keep moving constantly. Actually archer is worse because wiz when he tames pets or uses mirroring can distract mobs and doesn't have to jockey about. Wiz can also use shield and let himself hammered which he also can do because he kills fast due to the powerful area damage.

IMO fifth char should have been ninja who would mainly fight with hand and feet karate style and who would be throwing those deadly sharp stars (I think they are called shurikens?) and he could also fight with poles (you see that lots in movies with asian actors but you don't see any archer unless its some historic film). Ninja would have items like special gloves and socks and belt special only to this character, instead of helm he would use headbands and the black hood. Ninja wouldn't have all body armor like other chars but only a loin cloth around hips (would be exciting for female ninja LOL) or he would have slick black sock like (clinging) full body armor (and silver for female chars)... and so there would be more items, it could be two piece armor (pants and a top) and he would be a char very vulnerable with little defense but a high atack damage which he would deal out in short fast bursts, like he would jump next to a mob, do a move and jump back right away one or two standard steps distance, depending on level or some skill. Nijnja would continue the line of melee chars that are increasingly more challenging to play (warrior simple to play, assassin requiring more skills and ninja being still harder to play.

It is so easy to come up with lots of ideas for a ninja char but hardly anything for archer, which I think will turn up to be just an abortion among mir chars. What did wemade or shanda think, I don't know.

Ninja char would be exciting and something really new if he had good sounds with the karate like moves, while the archer is dull when you see him stepping back for every other arrow, making no sounds, only rasing his hand with the bow for split second (couldn't it at least be made slower or at least slower at skill level below 3?). I remember mir3 in loging screen where when you selected warrior he made that nice jump and sweep sword while making a war cry but I think in game he wasn't doing anything like that (don't know, never played mir3 long enough to see much of it).
 
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czeldabolg

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That would be entirely creating new models, new skills, new stats whereas archer already has the base groundwork, so i'm going to say go ahead and say this won't happen. It's not me being negative it's just far too much work for little gain. I'm not a huge fan of a fifth class in general, was surprised when I learned there even was a 5th class.

Also if memory serves me right the Archer class wasn't entirely finished when released? But I am probably wrong there, on ideas for archers, there is plenty, hail of arrows, poison arrows, curse arrows, fire arrows, ice arrows, marksmanship (increases accuracy or crit), deadshot (crit hit), just a few things that are probably already in but off the top of the head. [<Has not played the archer class>]

Ninjas are similar to assassins anyway so in a way they're already in. But there ya go.
 

Nemo

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You realise we haven't made the archer ourselves? It's just what shanda has added. Ninja sounds like it would be very similar to assassin in many respects. If we wer going to full on create a new class i'd go with a shapeshifter type char myself.(which could use current hums and mobs anyway to transform into so not soo much work)

But alas, cant go rendering out and adding our very own char.. Well, we COULD, but never would, and would take a long time, and probably never quite fit if it was our own rendering. I've got my setup for rendering mir stuff pretty close, but, I myself can still see its difference.
 

Nemo

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in terms of being our own hums, obviously. I figured that went without saying but hey ho. I'll make sure i dot the i's and cross the t's in future for you.

We OBVIOUSLY use Shandas image libs, but in terms of what our archer does compared to theirs is completely different.
 
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mir2pion

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I can see validity of all points raised, just threw in the idea. Makes you wonder shanda didn't think of it, after all the talk in past (2003...) about giving mir more eastern looks, like years ago town buildings got those chinese roof style (tao town was added in that patch) etc., ninja strikes me as way more in keeping with that than archer. I can see creating the ninja char moves would mean whole new graphics/animation sets for the char. But perhaps some seed of this idea might fall on fertail ground for some future ambitious undertaking.

I would see ninja as char to choose for those who cut their teeth on warrior and graduated to assassin and next step while sticking to melee class would be ninja. Ninja major stat would be agility, like for sin it is accuracy.
 

Tai

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While you're at it can you add a true tank class with like shields and taunts please

ty
 

TheMasterGee

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Even way back when there were only 3 classes to choose from, I've been an advocate for an 'open class', that you can call what you like.

Whether it would mean a player having to make a decision at set levels, e.g. at level 7, which opening skill to start with out of all the classes. Adjust the 'open class' character so they have pros and cons to choosing this, but essentially they're all about having license to cherry pick skills from the others.

With the newer files, I don't know that creating a class is a pita, or if it would mean just adding another flag to indicate it can be used. If such is the case, particularly if the guys have the source, it'd be a step away from creating another class.. ninja if you like. There are enough talented people on lomcn to create a black pyjama outfit out of existing armours and you'd not necessarily have to create skill graphics, just a new ninja set dependant on existing. (or the beauty of the ninja idea is that they're all about not having big fancy animations to skills, all about being quiet etc).

Only the guys with the source can ultimately say whether adding any classes is doable or not.
 

Hyd

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Or you could just settle for what you're given and not delay the server opening date by suggesting lengthy changes? :@@
 

TheMasterGee

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For sure, I'd not look at tampering with anything unless I know the server is working massively.
 

FROZEN5

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in terms of being our own hums, obviously. I figured that went without saying but hey ho. I'll make sure i dot the i's and cross the t's in future for you.

We OBVIOUSLY use Shandas image libs, but in terms of what our archer does compared to theirs is completely different.


I wonder, why didn't you just follow the official? Ignoring vital skills (such as the demon/angel transformation would render them ineffective. IMO the class should have been based on official and content at that point could also be added. You have four classes pretty close to official, then you have the archer.
 

mir2pion

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There are enough talented people on lomcn to create a black pyjama outfit out of existing armours and you'd not necessarily have to create skill graphics, just a new ninja set dependant on existing. (or the beauty of the ninja idea is that they're all about not having big fancy animations to skills, all about being quiet etc).

'black pyjama outfit' LOL and make F char look top heavy like Lara Croft...

The animation part would consist in making new 'body moves' to make ninja make a foot kick or make a ninja 'jump' or make a half turn or full spinning turn followed by a hand karate like blow... like those moves you can see in asian fighting movies where they don't use just hands and feet to fight or maximum a stick. Those would be 'the skills' they would have to animate. All those ninja moves would be learned from skill books of course.

@Hyd ... I just put in the idea as a sort of 'a sigh', not thinking seriously it might be implemented. And reading Sam's thread in discussions about archer class makes me pine for ninja all the more. I for one won't start archer char when chronicles opens, I'll let others deal with it and make a sin char which is fairly finished char which means you won't have to wait till this or that gets implemented when you get to levs 35-40 (as it used to be with sin in past on mir usa)
 
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