Do i really start a low rate? Such a hard choice :*(

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Pottsy

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He means it's lag, and the lag is as if you're overweight, not that he's actually overweight :P

Well i'd imagine he's the only one experiencing it then if thats what he's on about, as I certainly didn't have an issue like that lol
 

reecew

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alot of people had the issue its something about graphics for some reason u need a decent computer to play this mir even tho its still a old game.
 

Smidge

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alot of people had the issue its something about graphics for some reason u need a decent computer to play this mir even tho its still a old game.

This.

When i played i was fine until i came to about 3 players, it made me lag like i was overweight.
 

FTM

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happened a lot in sz when was a few players
 

Kaal

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The grind is a big part of the fun imo, as long as its diverse hunting grounds it wont be a problem. Longevity has to be the aim if this much effort is being put in and I just cant see HR being a viable option, low rate players are probably more likely to contribute to a longer lasting player base by nature as slow, meaningful long term goals are more important and fun to aim for.
 

Jicaa

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The grind is a big part of the fun imo, as long as its diverse hunting grounds it wont be a problem. Longevity has to be the aim if this much effort is being put in and I just cant see HR being a viable option, low rate players are probably more likely to contribute to a longer lasting player base by nature as slow, meaningful long term goals are more important and fun to aim for.

This.

I only play low rates, and even then I only play a server that's worth looking at(acem2 was the only other server I played for a long time for a good few years), as long as I have people to chat to while playing I can grind for many hours and never get bored.

High rates I end up playing for 1day tops and then I just get bored :/
 

NightScare

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Low rates always last longer than High rates. Theres only so far you can go with a high rate without running out of ideas.

Anyone know if this will have the same "bag weight like lag" like AceM2 had? If so its gonna stop me from playing :/


Well this is a comment which defy s the laws of Logic.


Low rates = Capped advancement.
High rates = Uncapped Advancement

Low rate/High rate does not dictate the speed of advancement or the drops, it merely dictates the numbering system used for the server (basically is it big numbers, or little numbers) Numbers are always quantifiable into percentages, it just means if you go into a LR you are locked into the lower number range, and once you reach the top end of the number range you cant go any further without changing the "rate" of the server, which would cause Mass cry's and uneducated bashing of the server team. "FK U GO MR/HR NO GLOWY ARMOURS AND LEVEL 20K WITH 70K DC **** **** ****", or something along them lines.......

Logic dictates that a server/game with uncapped advancement can go further than a server/game with caped advancement.

A LR can NOT be patched and can NOT be expanded, therefor once you reach the maximum level cap (40-50) The server team either has to move into the realms of MR/HR or the server dies.

To prove this comment, i will return to these very forums in 3-4 months and quote this post when the whole player base is moaning that they have finished the content and want more content and patches, BUT still want it to be a LR (wtf???), this is usually because the average mir player has the IQ of a retarded Rabbit missing a few chromosomes.


I feel sorry for this team, as they are trying to pander to the community who thinks they know what they want, but really there just locking themselves into an none expandable model with no room for growth, which could work for a while, if it wasn't a 10 year old game were everyone knows all the tricks/tips in the book.

This is also the reason retards shouldn't be allowed to vote in a country's political system, too many people out their who cant think logically and end up voting for labour or Lib dems.
 
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Pottsy

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alot of people had the issue its something about graphics for some reason u need a decent computer to play this mir even tho its still a old game.

It's prob only going to be a problem with XP.

Tbh if your still on XP then you need to get with the times and realise that a 12 year old software will no longer cut it. It's limited in its capacity, you could have a top range PC and ruin its capacity with an XP install
 

SlippitySchlong

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A LR can NOT be patched and can NOT be expanded, therefor once you reach the maximum level cap (40-50) The server team either has to move into the realms of MR/HR or the server dies.
Expanding a LR and upping the level cap doesn't turn it into a MR nor a HR. The rate stays the same only the level of content is bolstered.
 

NightScare

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Expanding a LR and upping the level cap doesn't turn it into a MR nor a HR. The rate stays the same only the level of content is bolstered.



If you up the Content for 50-70 e.g
then the item stats are also going to go up, so is the boss stats, making it a "Medium" or "High-rate"

LR/MR/HR is the term used to define the numbers used in Levels/Stats/Balance and the RATE of progression.

So yes, it would turn into a MR/HR as the numbers would be larger...you cant increase the level cap to 70 but keep the boss stats/player stats the same you have to increase the rate of progression otherwise there's no actual point to increasing the level cap, as no-one is going to spend 6 months doing 30 levels for 3 DC.

Also previous levels/content has to be made easier (again your changing the rate), unless you want to end up with a totally ****ed up game that will just sign its own death warrant....

There is no way of expanding a LR without turning it into a HR (eventually).


I think your referring to the economy, which has NOTHING to do with the rate of the game. Just because something is labelled as a "HR" Does not mean that everything drops 1/1 off a Hen and everyone has 10billion gold. The same as there's nothing stopping a LR making everything drop 1/1 of a Hen and everyone having 10billion gold.

It just so happens that the majority of people that have made HR's in the past have also put 0 thought into the economy and ran them as total easy mode servers, how-ever that was a choice, not something that was dictated by the rate of the server, which is what everyone seems to think a HR " HAS " to be like as there's just no other way of doing it!
 
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Rollcage

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hmm.. i always thought the high or low "rate" of a server related to the rate at which you could advance...

in the case where it does relate to ur ability to advance in the game, increasing content and or lvl cap wouldnt make it med or high rate at all, it would just mean theres more for you to do, youd still be advancing at the same rate, and therefore directly relates to the longevity of a server
 

NightScare

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hmm.. i always thought the high or low "rate" of a server related to the rate at which you could advance...

in the case where it does relate to ur ability to advance in the game, increasing content and or lvl cap wouldnt make it med or high rate at all, it would just mean theres more for you to do, youd still be advancing at the same rate, and therefore directly relates to the longevity of a server


No, and yes.

E.G you could do the level 0-400. but level 0-100 be equal to level 0-10, and 0-200 be 0-20 and so on. This would still be a HR, even though "advancement" is the same speed but spread-out over more numbers.

Once you start with a LR, and say increase the range from 40-70 the natural thing to do, would be to also make the level 0-40 lot easier to do, when you've done this a few times, e.g moved to 100-150, also the DC/SC/MC/AC/AMC gets a lot higher exponentially as you go through the levels, so it essentially becomes a HR, or you have a server which slowly dies as no-one will want to grind 0-120 for 4 and half years, just to catch up. (or you increase the start level).... There is no real difference between a HR/LR except the size of the numbers basically...

The reason its called a HR, is because the numbers are a lot larger giving the impression of faster advancement, when really nothing has changed and everything is quantifiable,

The majority of the uneducated fools who patrol these forums how-ever, don't understand that. they make a direct correlation with large numbers and easy advancement massive weapons that take up 3/4 of your screen and glowing orange skulls for armors., therefor will not play a server with large numbers.

Meaning this server team will be stuck in limbo once the content has run out for 40-50, as the cry baby's will want to keep it "Low-rate".

Low-rate means low numbers, HR means High numbers, that's all it is. I see it as my personal issue to educate the masses on this as i strongly believe MR/HR are the only way to go, and we need to get rid of the stereotype every one has stuck in their heads. Otherwise we'll just end up with cycles of LR's starting and closing down. A HR Can still be balance, and can still have that "euro" economy and advancement, just over a larger range of numbers.


An example of this would be FH HR, which was a HR (lvl 0-400) but items were hard to come by, and the gold and advancement was balanced you couldn't do lvl 0-400 in a day...would still take you about 1-2 weeks, (which is what it took to do 0-40 on euro). How-ever most of the people playing Chronicles would of not even tried FH because of the "HR" tag.
 
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blink

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Agree its about balance. BUT I think its also about how fast to progress from one stage to another. 0-40 (that's 3 stages to22 to 33 to40)in 2 weeks was only for late comers to euro with boosts from 40+mates with all skills. Took much longer for most who started with server. I suggest that best mir times for most were 33-40. For those levels you had to group up to get a boss few could solo. Had to make friends socialise rely on others trust others to go harder caves. That's what I think lot people enjoyed about mir. That's what they mean when they say "the community". The other type player who wants to "own" and "one hit" and not a team player. Slowing down the progression to the 4th stage ie 40+ is really the only way to keep a mir server going. Make the mobs harder, every one knows the game so change it. LEt them get to 33 then slow them right down let them re create the days when they had to group to go STb7. Zooming through to 40 puts you straight into "when will there be new content". Or make new content so hard cannot solo
 
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NightScare

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Lol 0-40 certainly didn't take 2 weeks at Beta stages haha


This is true,

Was talking from PI on wards, i think i did 0-40 in like 4 days at one stage in Euro's life, funny how the rate even changed massively on euro over time.

I'd much prefer it to be like Beta stages leveling and drops, but it wont happen, i predict level 40 in a couple of days and server flooded with Jmaces by end of the month, who knows i may be surprised.... (as thats the "rate" people now class as euro)


Although no matter how slow you make the progression, eventually people are going to get to the end and new content is going to be added, and the numbers and going to keep getting bigger and the progression is going to have to be stretched.
 

Turrican

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Imho, If euro was still alive today people would be level 100? perhaps higher its hard to be precise.. but it would still be classed as a low rate due to how long/much effort it has taken people to reach these levels.
 
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Rollcage

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No, and yes.

E.G you could do the level 0-400. but level 0-100 be equal to level 0-10, and 0-200 be 0-20 and so on. This would still be a HR, even though "advancement" is the same speed but spread-out over more numbers.

Once you start with a LR, and say increase the range from 40-70 the natural thing to do, would be to also make the level 0-40 lot easier to do, when you've done this a few times, e.g moved to 100-150, also the DC/SC/MC/AC/AMC gets a lot higher exponentially as you go through the levels, so it essentially becomes a HR, or you have a server which slowly dies as no-one will want to grind 0-120 for 4 and half years, just to catch up. (or you increase the start level).... There is no real difference between a HR/LR except the size of the numbers basically...

The reason its called a HR, is because the numbers are a lot larger giving the impression of faster advancement, when really nothing has changed and everything is quantifiable,

The majority of the uneducated fools who patrol these forums how-ever, don't understand that. they make a direct correlation with large numbers and easy advancement massive weapons that take up 3/4 of your screen and glowing orange skulls for armors., therefor will not play a server with large numbers.

Meaning this server team will be stuck in limbo once the content has run out for 40-50, as the cry baby's will want to keep it "Low-rate".

Low-rate means low numbers, HR means High numbers, that's all it is. I see it as my personal issue to educate the masses on this as i strongly believe MR/HR are the only way to go, and we need to get rid of the stereotype every one has stuck in their heads. Otherwise we'll just end up with cycles of LR's starting and closing down. A HR Can still be balance, and can still have that "euro" economy and advancement, just over a larger range of numbers.


An example of this would be FH HR, which was a HR (lvl 0-400) but items were hard to come by, and the gold and advancement was balanced you couldn't do lvl 0-400 in a day...would still take you about 1-2 weeks, (which is what it took to do 0-40 on euro). How-ever most of the people playing Chronicles would of not even tried FH because of the "HR" tag.

doesnt make sense.
seems like terms such as hr and lr are being thrown around when they dont actually apply, either you are wrong or ppl are incorrectly using the word rate in thier server discriptions.

---------- Post Merged at 12:32 PM ---------- Previous Post was at 11:56 AM ----------

Imho, If euro was still alive today people would be level 100? perhaps higher its hard to be precise.. but it would still be classed as a low rate due to how long/much effort it has taken people to reach these levels.

this makes sense to me.
 
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blink

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Yes agree with rollcage. It isnt about the numbers which could be x10 or x100 and still the progress would be same. Like tbd at lev 33 or 330 or 3333
Taking 4 days to get level 40 on euro means you missed out a whole chunk of the game group hunting bosses when highest level was 37.
Here everyones starting at the same time so there wont be any FF wiz to take you BDD or where ever it was you got to 40 with no effort.
As long as there are no exp boosts in gameshop til almost everyone is 40+ and the levelling slows down after that it will be fine.
But it is about balance not how fast like scare said
 

Dorf

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why do you listen to nightscare? please don't feed the troll, he's so busy telling us that HR is exactly the same as lowrate, yet tells us that LR is a deadend.. Honestly, talk all you like, I will agree that a HR with plenty of content will last, but it certainly won't last as long as a low rate with plenty of content.. you will insist on looking at mir through private server eyes, ie everyone gets ff in the first or second day.. or rage or pcloud.. It's almost as if you can't play without those skills? Believe it or not, there are many of us who enjoy playing with the high lvl skills but actually enjoy working towards them, group hunting etc and are prepared to wait if the drop is rare.. That's the problem with HR, you get everything in a week then what are you lvling for? some nicer kit? A couple of extra ac? It isn't enough, with a LR you make a commitment, then you see it through, it's why LR will always win out in the end.
 

Follower

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Imho, If euro was still alive today people would be level 100? perhaps higher its hard to be precise.. but it would still be classed as a low rate due to how long/much effort it has taken people to reach these levels.

I reckon we'd have seen a few 70's from people the likes of Bullpit and Gwyl. But, I doubt 100 would have been achieved.

Especially if the exp. would have remained the same.

You're correct on the LR. I enjoy the grind, so should everyone else... the feeling of reward after effort over time is awesome, it's what this game is about.

Long gone are the days of octo luring all the bugs in Bug Cave, back when it was hard to get to level 40. lol. Those were the best days for me.