So now static shot is useless are you....

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Martyn

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static shock should have never done so much damage,

no one will lever as fast as wizards do, its because of there AOE skills, Archers should of had that luxury.
 

reecew

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spell can be avoided by moving from mobs/people and using hide (tao spell) unless your a retard. i guess your one of the people who just stand next to loads of mobs.
 

joking

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Archers are yet to get a skill that increases your critical damage chance (cant remember what it is called).. that combined with static should help tons surely??
 

The NightAngel

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Why are people moaning about a overpowered AoE skill on a non AoE char being reduced in damage.
There are a number of posts regarding SS now offeres no benefit vs the single higher damage skill.. Isnt that what the archer was suposed to be from the begining?
I think the arguments you should be coming up with is evidence that your single target dps is too low and how you think it could be fixed.
perhaps the mp cost on SS could be reduced and you will have a nice bug bat killer. also if you have 2 many things chasing you a SS to flinch the mobs while you get to distance.
So what single hit skill do you think is underpowered and how would you fix it taking into consideration the increased damage over levels and kit through standard progression of the game.
Anyone that thinks 2 archets should have been able to effectively tstorm but from a distance (mas kill/stun movement) really needs to ask themselves if they actualy want balance or just a faceroll character.
 

davey_boyy

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Archers are yet to get a skill that increases your critical damage chance (cant remember what it is called).. that combined with static should help tons surely??

See my earlier post.. static shot is not even supposed to be one of their powerful spells, they still don't have their most powerful spell (arrow barrage) Or their lightning spell piercing shot or Eagle eye increased crit chance makes for much more powerful hits.
 

RandomGKL

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Archers are yet to get a skill that increases your critical damage chance (cant remember what it is called).. that combined with static should help tons surely??

If its like rapid fire it will only effect single target skills.
 

joking

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See my earlier post.. static shot is not even supposed to be one of their powerful spells, they still don't have their most powerful spell (arrow barrage) Or their lightning spell piercing shot or Eagle eye increased crit chance makes for much more powerful hits.

Thanks for wording my post better for me :) haha

this is exactly what I mean.
 

Kinneas

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See my earlier post.. static shot is not even supposed to be one of their powerful spells, they still don't have their most powerful spell (arrow barrage) Or their lightning spell piercing shot or Eagle eye increased crit chance makes for much more powerful hits.
Perhaps this is part of the problem too. Are we trying to balance classes around what skills are currently available for most people, or what everyone potentially could have at their current level? Currently there is a big difference...

I think this is part of the problem and it's one of the reasons I don't think any skill books should be rare. It's very difficult to level a playing field if you're trying to cater for classes that may or may not have game changing skills at higher levels. If you try to balance things around the skills that the majority of players currently have (which realistically is nothing beyond 30/35+), then you're only going to have similar problems later on in the game when more players have higher skill books.

This is why I was quite pleased to see that level 35 book drop rates were increased this patch.
 

Freestyler

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Why are people moaning about a overpowered AoE skill on a non AoE char being reduced in damage.
There are a number of posts regarding SS now offeres no benefit vs the single higher damage skill.. Isnt that what the archer was suposed to be from the begining?
I think the arguments you should be coming up with is evidence that your single target dps is too low and how you think it could be fixed.
perhaps the mp cost on SS could be reduced and you will have a nice bug bat killer. also if you have 2 many things chasing you a SS to flinch the mobs while you get to distance.
So what single hit skill do you think is underpowered and how would you fix it taking into consideration the increased damage over levels and kit through standard progression of the game.
Anyone that thinks 2 archets should have been able to effectively tstorm but from a distance (mas kill/stun movement) really needs to ask themselves if they actualy want balance or just a faceroll character.

I don't think you really understand and have gone to the side that says archers are op because the majority of people were saying that. But take it from the posts who are not raging, the class has taken a massive hit which it couldn't afford.

Currently archers hit less and less frequently than warrior / sin so right there we have a dps problem. You can use the ranged argument but it leveling it kinda doesn't matter and in pvp you don't want to stop running lol.

Sure it could be a bug bat killer, if it hit more than twice. I think the idea behind the spell was to give archers a versatile ability that made them a little different, by no means is it as good as Tstorm in kill rate (it does however conserve mp better). In its current state it wouldn't do much for running away either.

Yes you're right, the single dps should be higher but at the moment that doesn't look like it's going to change soon.

Thing is, if you think about it, TS leveling is BS, it's just that everyone is so accustomed to it from it being around for years that it's ok, but it's not ok for a class to mimic that leveling (even at a lesser level). Archers need to level too and this was the best way, for solo and a group of 2,3 or 4 but it's not TS'ing, not by a mile.

On another note, I for one am holding out on archers for when we get new abilities etc hoping that we actually get some burst or good sustained damage but for a pure dps class this shouldn't be an issue at any stage of the game, our bread and butter should already be good enough, it just isn't.
 

LionMir

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Archers are moaning and crying their going to quit now?? when they still don't have their most powerful spell (arrow barrage) Or their lightning spell piercing shot or Eagle eye increased crit chance makes for much more powerful hits, so quit whining its still early in the server get all your skills to lvl 3 and then moan.
I have eagle eye level 2 its a good move for pking or for quick burst against a boss but for lvling its useless
 

Koriban

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Doesn't TDB do 2 hits and the more attack speed you have the fast you can do it?

Now archers are left with a really slow casting spell and takes about 2 seconds for the spell to finish hitting around 2-3 bounces at level2 (level 40) at probably less damage than a warrior, and there supposed to be the worst leveling class?

You've totally ****ed this class and its no longer worth playing if it doesn't get fixed, the single target damage isn't even that good compared to sins and warriors.

Can't believe you're comparing something you have to be melee to use and single target as well as sacrifice DC for a.speed to use faster, to something that could be used at ranged, never missed, and bounced about 5 times with no sacrifices at all to be made...

It was broken. It was overnerfed. Samuel's looking into it.

In my honest opinion, Archers single target damage isn't good enough in their current kit. Why not up the base damage, but lower the multiplier of their current single target spells? this'll at least for now give them the "single target DPS" they were promised.

Talking from a PURELY PVP perspective, I am never going to give an archer time to fire an arrow as a melee class. Having said this, I think if they position themselves well enough with clone etc, their single target hits should be doing more damage than they are currently. Static shot was too strong because it hit harder than all their other spells, and was also AoE - so after you're done "fine tuning" this spell (nerfing) give them power elsewhere?
 
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TravisW

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OMFG, it's ponderous to me that anyone would spend their free time developing files and or opening servers for you jackasses.
 

Clintus2

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Hi Sam,

I am not an Archer, im a Wizz (waiting it out lol) but for my 2 pennies worth a slight increase to the damage would appease most players. Ingame people are saying the same they just dont come on here to complain and hope that you realise the reduction is damage is too much.

So, its fine the way it is except the damage needs to go up a little.

just like Tbolt lol
 

TheRealSphinx

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I am sure things need to be clarified - if u mean archers highest single hit class - then our hits should harder then any1 else hits on this server on same level a warrior do combined 200+ dmg a single archer hit should do alot more then now we have no shield like wizzys we have loooow health. Perhaps u should magic shield not effect arrows cause MagicShield should have effect on magical hits but not Arrows and Melleee... I could type more for the otherclasses but it would explode this thread

If u something u need to add something in the counterpart ....

For now the current settings i mean all spells for a glass archer are a joke compared to other classes - for now i see many assasins wizzys as they more op as any other class currently
 

TheDayIDie

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So many things broken in the recent patch.

SS is badly nerfed. I think static shot was fine as it was. Fine remove the stun thats ok but everything else?
Why? - If you wanted to make the amount of bounces random you should have made it have a chance of doing more than the level.
Level 0 = 1-3
Level 1 = 2-4
Level 2 = 3-5
Level 3 = 4-6
 

Aldor

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SS is badly nerfed. I think static shot was fine as it was. Fine remove the stun thats ok but everything else?

The skill can definitely afford to lose the yellow poison effect but I'm not sure it can afford to lose the TStorm style stun. Just like TStorm it only works on certain mobs and those it doesn't work on tend to wander in different directions (in groups) and at different speeds (different mobs). If the mobs spread the spell becomes ineffective.

I'd also be worried about our survivability in many dungeons, we'd basically be a wiz without TStorm and Shield.

Edit: The ranged stun on mobs like ZumaArchers is the only thing I can contribute to a group atm.
 
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neptuneshaun

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I havnt read through the whole thread an i dont intended to, i would just like to have a little say in this also. I was accidentily hit by an Archers bounce from StaticShot and it hit me for 89hp. Granted he was a higher level than me but even for that hp to be taken was quite a shot.
I would say the yellow poison was a bit overpowerd but id say the main mobs should get stunned not all of them, and shouldnt have the stun of the thunderstorm effect.
I would like to point out something i noticed last night but havnt been able to make a post about it until now is the yellow poison effect length an dmg done. I will make a post about this myself now.
 

shane1985

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First the nerf frozen arrow so it's completely pointless, takes ages to slow down a black maggot. Now this, bad decision. Can't archers have one powerful skill?

---------- Post Merged at 05:40 PM ---------- Previous Post was at 05:40 PM ----------

First the nerf frozen arrow so it's completely pointless, takes ages to slow down a black maggot. Now this, bad decision. Can't archers have one powerful skill?
 
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