Taos are not OP - they just Stale mate in PVP.
Only a useless player would die 1v1 against a tao.
But what about all those screenshots in your signature?
Surely you're showing off how overpowered you and your class is!?
Honestly, tao's on here are absolutely ridiculous as it is and any buffs to the class would be a complete joke. I can log on a friends tao and single handedly **** up an entire guilds hunt at BDD by myself - cannot do this on any other class.
Green poison - lasts far too long compared to euro...
Red poison - Increases ALL damage done by
20% instead of simply lowering a mobs ac/amc by 5, like euro... (this is a ridiculous buff)
UE - Buffs each and every classes stats including themselves, not just DC, like euro...
Skeles - Usain bolt on steroids. Cannot get anywhere near a tao with this thing alive/not para'd. (Forced to lure mobs onto a tao in a 1v1 situation or be doomed) Resummonable instantly.
Shinsu - walks slow, hits 2 spaces away. Cannot get anywhere near a tao with this thing alive/not para'd. (Forced to lure mobs onto a tao in a 1v1 situation or be doomed) Resummonable instantly.
Deva - same as above, hits within a 5x5 radius and
cannot dodge its attack with a tiger necklace. Cannot get anywhere near a tao with this thing alive/not para'd. (forced to lure mobs onto a tao in a 1v1 situation or be doomed) Resummonable instantly.
SoulFireBall - actually does decent damage here than euro due to red poison buffs, can hit people mid-run.
The only class able to get rid of poison effects via puri...
The only class able to give 3+ minute ac/amc buffs...
Able to stack heal and health pots for crazy amount of HP regen. Heal + Mass healing stacks on here also, for more mad hp regen.
And ofcourse lets not forget that Curse will be in game eventually. The most anti-fun, overpowered spell there is in Mir.
Your class is fine. Stop making these ridiculous threads.