Why I am no longer playing (not a cry thread)

Jamie

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Mar 29, 2003
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Totally agree, The 2 classes completely ruin the game.

Not to mention the stupid "bug fixes" they've done which has ruined PVP completely.


I'm sure the carebears will love it tho!.


I agree, I feel the server would have been better off without Sin / Archers... But you can't exactly remove them now can you?
 

Toddwhite

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Jul 28, 2006
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Decent replies instead of just troll responses, I am surprised.

I'm not saying the server is unplayable due to really bad balance, It just feels off to me. Cast lag perhaps is all it is, i'm unsure I just don't enjoy pvp here when I always have. It's a different game to euro, yet it's being cramped into being a euro clone. I would have liked to have seen a euro clone, OR a new server with 5 classes. not a hybrid, which to me offers the worst of both (not all bad, but for me it didn't click). I'm glad so many people are enjoying it and I hope you continue to do so. I understand ac / amc, I said it was only part of the equation... but let's be honest mir isn't very diverse.

Like I said though, I think a lot of the reason I no longer want to play is due to the fact before me and my bro could geek for HOURS per week, and it was fun, now I have to work so much and my spare time is precious, I can't play and keep up with people who can play my 10-20 hours per week in 1-2 days. I play games to be good, and to win. I can log on league, and the fact I havn't played in 2-3 days is irrelevant. That being said, if I did have all that time, I don't think I would spend it on this server, so I'm unsure! Maybe I just grew out of mir :O

---------- Post Merged at 06:09 PM ---------- Previous Post was at 06:08 PM ----------

I agree, I feel the server would have been better off without Sin / Archers... But you can't exactly remove them now can you?

This is all I am saying really, and cast delay feels awful for me. No you can't. I'm not even asking for that, just sharing my thoughts really, with no real aim. I won't play again even if they changed everything I mention :S
 

d1craig

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Aug 12, 2010
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I agree, I feel the server would have been better off without Sin / Archers... But you can't exactly remove them now can you?
I agree that the server has been ruined by archer. Sin shouldn't be an issue there are many servers with sins.

But from the original advert for AceM2 how many people played because they wanted to play the 3 classes with the exact same spells as on all other servers. The advert had lots in it. Archer, sin, lots of awesome new spells. NON of it has been released yet apart from archer and sin. And it's 1 year+ since we all joined to see these awesome new features.

Don't get me wrong I am enjoying the game (apart from the grind lol, never played a server like it, cash and exp wise). Loved to dip my feet in a sin. Wasn't for me. To squishy. Back to warrior and it's the ae as it has been for almost 10 years...
 

reecew

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Feb 23, 2010
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clearly not ruined if 500+ people playing.. and out of all them there is like 50 archers that actually play so i don't understand at all how they ruin the game. day in and day out there is people whining about the stupidest little things cant please everyone. 5 class's alot better than 3 brings more to the table just clearly people cant adjust to the new meta/play style.
 

Ezrolith

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Jul 28, 2013
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clearly not ruined if 500+ people playing.. and out of all them there is like 50 archers that actually play so i don't understand at all how they ruin the game. day in and day out there is people whining about the stupidest little things cant please everyone. 5 class's alot better than 3 brings more to the table just clearly people cant adjust to the new meta/play style.

agree
 

Flubber

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May 19, 2011
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I agree. The game never needed Assassins or Archers. It worked fine without them and since the Assassin class came out, they've never been balanced right. They are either too weak or too strong. Wizard, Taoist and Warrior is all you need for Mir.
 

ChaseyLane

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Aug 22, 2012
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I agree. The game never needed Assassins or Archers. It worked fine without them and since the Assassin class came out, they've never been balanced right. They are either too weak or too strong. Wizard, Taoist and Warrior is all you need for Mir.


+1 hit the nail on the head !
 

BLaPP

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May 8, 2013
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hes not going to remove archers+sins , so useless moaning about them
 

Jacko

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Already typed a reply out once but it didn't work for some reason.

Its not as black and white as you make it out to be, wizards and archers can both hit 100 damage and still have individual roles, there are many things that separate them, for starters wizards hit AMC while archers hit AC. Wizard hits 100damage+ with only lightning at the moment and that has a positional requirement where as an archer doesn't. Also if you want to increase over all damage of an archer but keep the burst at the same levels all you would need to do is lower cast speed. I think both classes are perfectly fine right now and flat damage values is not all you should look at.

/Xele

The moment all ranged attacks rheir damage are classified as reduced by amc
every single archer skill its damage is redcued by amc hence tigernecky working on spiritshot
so there you have it a terribly made class, i said it before archer wont work the way you would want it to.
 

thebigcheese

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Feb 17, 2014
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I see what your getting at, but in PVE (dunno about PVP, both wimpy classes, won't face us warriors 1v1 face to face!) Archers and Wizards both have very effective, different roles to fill.
 

Yuzu

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Tbh i agree And its kinda unfair for warriors were archers are DC and assasins are DC were the warriors gone ??
 

PackardBell

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Whole game feels clunky to me, it's using euro stuff without euro files. Boring parts of euro have been kept to keep it like euro, instead of realising euro wasn't perfect. This is completely different to euro, so fails to recreate it, and is held back by certain aspects of trying to recreate it. Here are my opinions that nobody probably cares about.

The addition of archer has made balance too difficult. They need to be distinguishable from wizards single target damage, or you may as well be a wizard. However, this means either archers will do too much damage, or wizards wont do enough damage to single targets. otherwise, there is not enough of a difference between the 2 to justify the archer class. Mir is a VERY simple game, it's simplicity was part of it's success. I'm not saying wiz are UP/OP or archers are UP/OP just that the very existence of both classes creates a HUGE balance issue that was never there..

Before it was 'does wiz do enough single/mass target damage to the others'. Now it is a case of 'do archers do enough extra damage in comparison to a wiz', and then you have got to try make both do relevant single target damage relation to warriors/taos the first condition makes this very difficult.

Quick example - Let's say Single target damage to a warrior needs to be around 100 to make the whole ranged / melee balance argument work. Now, if a wiz does 100, an archer needs to do 130 (just an example, 30 dmg is the trade off for wiz/archer). Archers are now OP vs wars. Let's now make archers do 100 dmg. they still need to do more than wizards, so wiz now do 70 dmg. Wizards now cant kill warriors, or any other class. So, let's make both do 100 damage, which they need to do in relation to warrior/tao/sin. Archers quit, they have nothing over a wizard o justify lack of aoe and shield. There are other things to consider ofc, but this is a VERY large part of the equation which is almost impossible to balance with the limited tools mir has.

I hope people can understand what I am writing. Simply put, mir wasn't designed to have 5 classes, none of the spells were designed for 5 classes. euro didn't have 5 classes. Yet you are trying to make it work with euro spells and classes. Euro spells and classes were balanced due to the fact it was designed for 3 classes. You can't apply that same model to 5 classes. I quit playing because of the lack of simple and accurate balance, I'm not saying I am right and all must agree, this is my opinion. . .

Warrior vs sin has similar arguments. I would have loved to have seen the server without archers/sins, and be a lowrate. warrior/ sin is easier to balance though, you have tankyness and damage to work on. wiz/archer just has AOE/single dps.

TL;DR too many classes for a euro clone. Needed to be completely reworked, or just had 3/4 classes. A slight lack of professionalism with updates and patches messing stuff up hasn't helped either. Mir worked off of the melee(war) vs ranged(wiz) vs utily(tao) balance triangle, now that doesn't exist.

I will be frank and say the main reason I didn't like it was that I now have a life, and when I played mir before I did not. Mir is much more fun if you can dedicate 40 hours+ a week to it, and not just 10-15 hours a week, but I believe what I wrote is a serious issue which contributed towards me not wanting to play any longer.

Good luck with the server! (Grant, not Todd typing this)

Agreed...i feel same and much more just couldn't be arsed to post as like u said been reading stuff and no1 seem to care.


limiting game a.speed to +8 its silly when you will have warrior with speed +8 kit.....sin Haste will be big **** (not fair)
when server started i remember Sam and team said Archer will be SINGLE TARGET class...now it can TS (static shot)
Warrior being able to turn Slaying skill off is blatant cheat lol ( that was an option in mir myth ) hit always tdb wtf lol
I dont understand what was wrong with original Mir2 pvp ? why get hit while run and ****? where someone cud make a difference....on this is just the numbers u got....take any class u want....lvl 50 w/e VS 5-5 lvl 30-35 noobs and u will see how easy lvl 50 ones die here....this is gang bang pvp style server....

there much more as most of you know just cba as "this is the way team want it" & "this is not euro" ....this is euro just when they like the content its being added lol
 

thebigcheese

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Feb 17, 2014
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Agreed...i feel same and much more just couldn't be arsed to post as like u said been reading stuff and no1 seem to care.


limiting game a.speed to +8 its silly when you will have warrior with speed +8 kit.....sin Haste will be big **** (not fair)
when server started i remember Sam and team said Archer will be SINGLE TARGET class...now it can TS (static shot)
Warrior being able to turn Slaying skill off is blatant cheat lol ( that was an option in mir myth ) hit always tdb wtf lol
I dont understand what was wrong with original Mir2 pvp ? why get hit while run and ****? where someone cud make a difference....on this is just the numbers u got....take any class u want....lvl 50 w/e VS 5-5 lvl 30-35 noobs and u will see how easy lvl 50 ones die here....this is gang bang pvp style server....

there much more as most of you know just cba as "this is the way team want it" & "this is not euro" ....this is euro just when they like the content its being added lol

Static shot is nothing like thunderstorm, don't try compare the two. Static shot lets archers level quicker, they level the slowest except for taoist.

Archers do have very high damage on single target, I've been watching Mr Tash shooting people for over 160 on a constant basis. Dno bout you but on my warrior I can't hit that **** very easily even if they're sporting a yellow psn debuff (that archer scumbag is doing it without yellow psn btw, level 3 flamingsword on yellow typically hitting for between 110 and 170 unless your very lucky/unlucky). You don't know what the games going to be like at level 50 either, people will have alot more hp and if we get some changes, alot more skills to play around with.

Edit: clarified what i wrote cause it was confusing.