The issue with this one is its not something that can be fixed and is kind of the product of the design of the client... The Mir Chronicles client is much faster than any of the previous clients up until now and as a result of this the messages come in a lot faster which means many more messages come in that have to be executed before the next...
e.g. Lets say traditional mir euro handle run/hit messages as so:
run message
run message
run message
hit message
run message
run message
run message
What the Chronicles client would be in comparison is:
run message
run message
run message
run message
run message
run message
run message
run message
run message
hit message
hit message
hit message
run message
run message
run message
run message
run message
The result of this means that when you on your screen appear to be next to another object and expect to hit, your client is still handling the run messages before it can move onto the hit...
The fix would be to slow down the client and making it the same old jerky Mir...
I hope this makes sense...
Sam
Just wondering though, if your client is running faster then normal on euro files nothing would go wrong but here it does? why is that so?
On the first post of samuel
when you say skeletons high damage they still do terrible damage against monsters once monsters get any AC(any monster past minotaurs) they'd need to get more damage if they truly are damage dealer pets.
There is nothing wrong with wizards atm. If you ask me they're the most op class on the server atm just not reaching it's potential yet.
For example : wizz with 1 frosttiger and 4 blue kektals in pvp when there aren't many monsters around they just don't leave any health left and even when you run their range will get in hit's and the wizz will keep hitting you while the frost tiger shoots frostcrunches at you and you can't run for anything forcing you to tt.And at bosses your boss get's frozen alot and helps alot with a warriors tanking the boss.
people whining the monster ai is alot smarter are just wanting the whole package of opness it's not like that the monster ai prevents monsters from walking into your flamefield or thunderstorm? And what happens when BDA drops? wizard becomes a magetank which is almost impossible to kill, get a couple of these guys and they win whole guildwars for you.
Warrior is too strong in pvp and i think they need their hp lowered by around 10-15% so that other classes even can have to chance at killing them.
You try to burst the warrior down he shoulderdashes and become sinvincle making it possible for him to heal back up and then he just keeps doing this till he can pick off someone with 2 tdb's lowering his total health pool would make him more suspectible to get bursted down in guildwars .
Assassin seems to be having a little too low hp hence people stacking hp runes on their slotted gear cause of this. I recon it'd be a good idea to give the 5% more hp which isn't really anything remarkable just makes them a little less suspectible to being 1 shotted or FS+1tdb'd to the ground.
Archer has it's nice points and it's down points I do think the class is somewhat gimped and don't really understand their position as a class.
Traps on a damage class seems to be a bad idea i'd rather see traps on an assassin so they can catch people and then kill them which would be really cool. And i'd suggest for archer to have rapidfire without a cooldown , but the effect of it is lowered significantly so that level 3 rapidfire equals level 2 level 2 equals 1 and 1 equals level 0 rapidfire what 0 equals to idk you could fill this up on your own. i think if an archer is standing still and spamming skills he should be rewarded with more damage atm an archer does the same damage when he walks inbetween his attacks if he times it properly which i find somewhat broken for pvp , as a reference me when i played archer was only level 29 and managed to kite a level 40 warrior shak and forced him to tt after kiting him for more then 4 minutes hitting him for 80-90 damage each hit when running around doing a couple hits etc and this guy is a fast warrior who knows how to use tdb and shoulderdash i think this shouldn't be rewarded instead reward archers eith lots of dps when standing still.
Also what would be cool is to give archer a wolfpet like a hunterish style of playing you could just use the whitewolf skin from mir3 or something.which would let the pet tank monsters when an archer hunts solo(just give the pet a cooldown so it can't be used to tank bosses for you).