Thoughts and Community Expectations

CremeEgg82

Dedicated Member
Dedicated Member
Feb 24, 2014
331
5
44
First of all I would like to start off with an honest statement, I am not looking to get involved as a part of the team, I simply don’t have the time to dedicate to it as I work anywhere from 40-80 hours a week and travel frequently. This post isn’t about that. However I am more than willing to answer questions or offer advice to the team in areas I think I could help.

I have noticed recently more and more threads with arguments on both sides surrounding the activity of the team (or lack thereof) and also the hobby/profit status of the project. I personally think that the team have done a great job of bringing this server to the community, however it may be that as time goes on the level of involvement that is currently possible will not meet the expectations of the community, especially those that are paying either subscription or making purchases from the game shop.

It is a very fine line to be walked between running this server as a hobby / having no formal responsibilities and the flipside, making money from it and bearing the load of the expectations of those paying customers.

I think that there are some areas that could help this, not all are simple or overnight fixes, but with consideration and time they could help the team and the community.

Forums:
LOMCN is great, please don’t get me wrong and the revival that has been seen since Chronicles is amazing. However at some point it would be a good idea from a management point of view to launch your own forums on the official website. There are plenty of cheap or free systems that take little time to implement, but give a greater level of control & delegation to the Chronicles team. You’ll see potentially why I think this after my other points.

Community Team:
There is quite a lot of forum traffic and getting to the important information through the general noise can be a difficult task. It would be a good idea to appoint a team (on the above mentioned forums) that can manage the community, moderate the forums and flag important posts back to the relevant team members.

Testing & Bug Reporting:
Long term you need a permanent test server and a team of testers. Picking that team isn’t an easy task and if needed I can share some ideas with Sam and the others outside of this post. But in general what you want to get is people that are looking to make the best of the server for all involved, that don’t show bias and are willing to test in detail as well as follow up with good descriptions/reports of those bugs.

If you don’t already you could do with an online reporting system, any kind of free helpdesk/support product will do (I’ve used Kayako and other similar ones in the past). This can be tied to the in game reporting if possible and could also be used for general game support rather than forums. The admin team and testing team would have access to review submitted tickets.

The way this could work is that the players report bugs, the testing and admin team review these reports, reproduce if possible the errors in the test realm and add additional details to the ticket where required. All of this additional information helps the admins to fix the issues. Priorities can be given to the most pressing issues so that they are highlighted to the admin team in order.

Trust & Responsibility:
I’m not going to flat out call anyone a liar, it isn’t constructive. However there have been incidents on the forum where it has appeared that the admin team have been less than honest with the community. I have no proof one way or the other, however I will personally attest to the fact that perception is the most important thing to keep positive.

I can tell multiple tales of corruption, lies, deceit and other very strange occurrences that happened throughout the lifetime of GameNetwork and QGO. I know in depth the lengths people went to, to cover up mistakes or misdoings, the lies that were told to the community and in the end, the destruction of a game that many loved.

Mistakes are made, people understand that. Just be honest and open about them. Everyone is human, and while the Mir community may be frightening at times, no one is going to hold a serious grudge over a simple mistake.

Summary:
  • Put the systems in place to support the team and users.
  • Delegate and expand where possible (this doesn’t mean you have to give anyone GM or access to the server).
  • Be open and honest at all times.

About me:
Since I want this to come across from a position of experience and demonstrate I've been through all the pain, here is a little about me.

I have a long history with MMO’s, I have spent a lot of time with Mir both as a player and also with testing, community management, translations and bug fixing. I was involved with QGO (Euro Mir 3), iEnt (USA Mir 3) & Wemade (Global Mir 3).

I have also worked professionally in the MMO industry and I was in a small team during both the successful launch of a fairly large European MMORPG, as well as during the transition of that same game from a subscription model to F2P with item shop.

Now I design and build next generation data centre systems and private/public clouds (a little less rockstar than running online games).
 

Samuel

Mir Chronicles Dev
VIP
Feb 8, 2011
2,614
117
280
Forums:
LOMCN is great, please don’t get me wrong and the revival that has been seen since Chronicles is amazing. However at some point it would be a good idea from a management point of view to launch your own forums on the official website. There are plenty of cheap or free systems that take little time to implement, but give a greater level of control & delegation to the Chronicles team. You’ll see potentially why I think this after my other points.

This won't happen and its my choice, the team wanted to go away from LOMCN from the get go, but it is one thing I stand by... LOMCN has been the reason we all have access to any of the server files/sources we have today and it should (in my opinion) remain the central hub for all Mir things, including servers.


Community Team:
There is quite a lot of forum traffic and getting to the important information through the general noise can be a difficult task. It would be a good idea to appoint a team (on the above mentioned forums) that can manage the community, moderate the forums and flag important posts back to the relevant team members.

I have asked a number of different people, who of which are respected members of the LOMCN community if they would potentially be a community correspondent... All of which have declined due to the negative attitude of this community.... In short, no one who would be granted mod rights to maintain the section wants to...

Testing & Bug Reporting:
Long term you need a permanent test server and a team of testers. Picking that team isn’t an easy task and if needed I can share some ideas with Sam and the others outside of this post. But in general what you want to get is people that are looking to make the best of the server for all involved, that don’t show bias and are willing to test in detail as well as follow up with good descriptions/reports of those bugs.

If you don’t already you could do with an online reporting system, any kind of free helpdesk/support product will do (I’ve used Kayako and other similar ones in the past). This can be tied to the in game reporting if possible and could also be used for general game support rather than forums. The admin team and testing team would have access to review submitted tickets.

The way this could work is that the players report bugs, the testing and admin team review these reports, reproduce if possible the errors in the test realm and add additional details to the ticket where required. All of this additional information helps the admins to fix the issues. Priorities can be given to the most pressing issues so that they are highlighted to the admin team in order.

We have a reporting system, it was spammed with "I want this", "I want that", "this person beat me in pvp ban him"... A proper ticketing system relies on a certain maturity of the reporter... If you was to combine a community adviser with a proper ticketing system then you may have a win, however, this just didn't work without the middle man.

Trust & Responsibility:
I’m not going to flat out call anyone a liar, it isn’t constructive. However there have been incidents on the forum where it has appeared that the admin team have been less than honest with the community. I have no proof one way or the other, however I will personally attest to the fact that perception is the most important thing to keep positive.

I can tell multiple tales of corruption, lies, deceit and other very strange occurrences that happened throughout the lifetime of GameNetwork and QGO. I know in depth the lengths people went to, to cover up mistakes or misdoings, the lies that were told to the community and in the end, the destruction of a game that many loved.

Mistakes are made, people understand that. Just be honest and open about them. Everyone is human, and while the Mir community may be frightening at times, no one is going to hold a serious grudge over a simple mistake.

I attempt to tell the truth in any/all responses... if I am unable to/or think its best not to... Then I simply do not respond (maybe this is the problem lol)... I do make mistakes and I have in the past said something should/or shouldn't work in a particular way when indeed another member of the team intended it to work in this way...

That is a problem of mine that I openly admit, I come home from work to 100's I mean 100's! of messages on LOMCN alone... Let alone, Facebook, Skype, personal facebook, support emails etc... So I tend to skim read and only answer ones that require minimal effort from my behalf (or I would get nothing done).


Summary:
  • Put the systems in place to support the team and users.
  • Delegate and expand where possible (this doesn’t mean you have to give anyone GM or access to the server).
  • Be open and honest at all times.

About me:
Since I want this to come across from a position of experience and demonstrate I've been through all the pain, here is a little about me.

I have a long history with MMO’s, I have spent a lot of time with Mir both as a player and also with testing, community management, translations and bug fixing. I was involved with QGO (Euro Mir 3), iEnt (USA Mir 3) & Wemade (Global Mir 3).

I have also worked professionally in the MMO industry and I was in a small team during both the successful launch of a fairly large European MMORPG, as well as during the transition of that same game from a subscription model to F2P with item shop.

Now I design and build next generation data centre systems and private/public clouds (a little less rockstar than running online games).

Responses in blue.

Sam
 

CremeEgg82

Dedicated Member
Dedicated Member
Feb 24, 2014
331
5
44
Thanks for taking the time to reply.

To be honest I am quite saddened to hear that people that have the opportunity to help you have not been in a position to do so, for whatever reason. I agree it is a volatile community to work with.

I can understand the forum thing and wanting to stay here, I respect that and I also respect all that LOMCN has provided over the years. My only argument would be that this place seems to breed a negative vibe, my thoughts were that a fresh start with a fresh feel and something dedicated to only Chronicles could bring about a fresh attitude.

If I could help I would, I just don't think I have the time you would require to even make a dent in the workload.

I've been critical and negative in the past, Mir tends to make me emotional haha! But I do wish you all the best and I hope that people of the community do find a way to be more supportive and helpful. I for one don't think that enough people realise there will be a limit to the amount of grief you take before you just say enough is enough and shut up shop.
 

holly

LOMCN Veteran
Veteran
Loyal Member
Mar 26, 2003
400
4
94
I think Mir Moderators are letting this section down quite a lot. There is a lot of threads and posts that should be deleted or moved yet don't. Then again I'm not even sure they are responsible for private server sections so of that's the case then maybe one should be appointed.
 

Shank

The_Mafia
VIP
Dec 4, 2008
2,083
17
165
The only MOD's of this section is Sam Turrican and Nemo and ofc the lomcn smod/admin, sadly mir2 advisor cant mod this otherwise i would :P
 

czeldabolg

LOMCN VIP
VIP
Sep 12, 2005
2,376
32
175
Staffordshire, UK
Problem is on the topic of moderating personal sections while we're not players we can't tell what threads are legitimate or not, it could look as if we're just trying to silence the masses or the minority if threads suddenly get locked by us. That's why we've always left personal sections to their respective server teams. Bar the odd comments that do break LOMCN rules - flaming, spam. The usual. Though it can easily be missed as this section gets a LOT of threads being created a day.

Just weighing in there.