clearly don't have a clue how odds work if you think 1/10,000 is easy lol
Wouldnt number 2 and 3 change on a regular basis? Leaving you on a constant loop and never reaching number 6?
So you do your calculations.. 24 hrs 5 people 100 mobs 1 lvl 30 item. Word gets out..
50 people , 2000 mobs (based on better kitted people killing faster) 20 lvl 30 items... And broken again.
DId you read the other almost the same discussion?SKILLS SKILLS SKILLS skill books NEEED to drop
Skill book rates are No1 priority the idea of rare skill on a private server is just wrong they should be attainable..it shud work that ppl have the book FIRST and THEN have to lvl up to use it then lvl even more to get it to lvl 3 .
No I am not going to be doing it by hand, Im not that stupid :P
In the same way that you hate the child call system, I like it, the call system also allows more control over mass drops but please I would like to hear (via PM) what way you would do it, I am always interested in seeing other ways people would do things
Different mobs will have different drop rates, each mob will have a unique file.
BH
DId you read the other almost the same discussion?
Quote Originally Posted by Jicaa View Post
No game in this day and age would force you to play without everything the class has to offer. Take every MMO out currently for example, they all use the same base of gameplay - you gain spells as you level,
Mir is the only game where they make you have to find your spells.
Then SANITY said
But isn't it what Legend Of Mir is all about? You are complaing about not getting stuff like modern day mmorpgs then why on earth did you even bother starting when you fully knew what you had to do? assuming you played euro mir.
If they were to do what you said, give skills are level up, then you are destroying the concept of the game, you are removing the old skool grind, making things a lot easier.
It's a perfect case of saying if you don't like the game then don't play it.
I will add my point again. Automatically gaining skills as you level at the start of a mir server means that the people who can level 24/7 by whatever means they use will not only have the advantage of being level;s ahead of the majority but also having the skills before everyone else.
You can introduce automatically getting the skills up to say level 33 then once the next patch is in sell skills up to level 37/8 in shops.
If you want to play a modern mmorpg you shouldnt be playing mir.
The answer of course would be to start every char at level 38 with all skills up to that level Or maybe start everyone at 42 with all skills then it can just like end euro and every other p server. then its just a race then to see who can have level 3 skills first.
Not trying to get to ans kill bosses at the lowest possible level. Be able to solo them from day one. Everyone happy instantly.
Where did I ever say skill should be given on lvl up?? LOL?? I never did but skills are so ISANELY RARE It takes all fun out of the game increase rates of skill books yes keep them rare but not this fkin rare seriously 3 months into server not a single flame field book dropping and yet 100+ wizards are 42+ alarm bells ring at that kind of rarity on a private server where if it lasts 12 months im sure most ppl wud say it was a success.
Where did I ever say skill should be given on lvl up?? LOL?? I never did but skills are so ISANELY RARE It takes all fun out of the game increase rates of skill books yes keep them rare but not this fkin rare seriously 3 months into server not a single flame field book dropping and yet 100+ wizards are 42+ alarm bells ring at that kind of rarity on a private server where if it lasts 12 months im sure most ppl wud say it was a success.
I agree with your point but in fairness only 52 wizards are 42+
Only 80 of them are 40+, which compared to all the other classes is low, which i guess shows how fed up people get at how weak they are
I agree to some extent. Lets not forget we have 5 classes in game so if at least 5 type of monsters there then it shouldn't be hard to spread the drops.I disagree with these type of drops.
As you say You plan to have different mobs drop different type of items.
I will use an example in PB.
PB has 6 Mobs (Excluding Nodes and OmaKing).
Lets say BEFORE you make any changes WarSpiritBlade is 1/600,000 from a PB mob.
If your going to put WarSpiritBlade (Weapons) on only one monster you need to put the rate to 1/100,000 because it drops from 6x less monsters. Furthermore when when people know what mob drops what type of item they will ignore all other mobs and specifically hunt this mob for a weapon.
You will also need to think about what monster spawns and how many.
Currently having all mobs in the cave dropping the same items is far better for balance (you can have modified rates; harder mobs = higher chance)...
In my eyes you will never be able to have balanced drops with your system.
I agree to some extent. Lets not forget we have 5 classes in game so if at least 5 type of monsters there then it shouldn't be hard to spread the drops.
I disagree with these type of drops.
As you say You plan to have different mobs drop different type of items.
I will use an example in PB.
PB has 6 Mobs (Excluding Nodes and OmaKing).
Lets say BEFORE you make any changes WarSpiritBlade is 1/600,000 from a PB mob.
If your going to put WarSpiritBlade (Weapons) on only one monster you need to put the rate to 1/100,000 because it drops from 6x less monsters. Furthermore when when people know what mob drops what type of item they will ignore all other mobs and specifically hunt this mob for a weapon.
You will also need to think about what monster spawns and how many.
Currently having all mobs in the cave dropping the same items is far better for balance (you can have modified rates; harder mobs = higher chance)...
In my eyes you will never be able to have balanced drops with your system.
