[Adjustments (Info for players)] Drops

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BCorg

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Mar 28, 2014
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Xele who do you mean by 'us'?

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Mono

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Nov 26, 2012
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Xele who do you mean by 'us'?

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I think its patently obvious he means the entire server, they might be a bunch of assholes but I doubt they get any special treatment except maybe koriban
 

Adv

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Feb 13, 2014
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Lol how you basing that judgment? Kori was made a Community Liason literally this week, on merit of his support of the server and detailed feedback. He hasnt even been ingame since then, obviously busy helping the team. Some people can get so bitter and bent out of shape over absolutely nothing....x
 

superscampi

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I think its patently obvious he means the entire server, they might be a bunch of assholes but I doubt they get any special treatment except maybe koriban

Assholes?
Sounds like jealousy.
 

virus

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Dec 3, 2003
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@Babyhack

It's good to see something like this being created as part of a more official server.

I'm currently using a vb script as part of my personal Heroes server, that encompasses all the items for all the mobs for all the classes (4 for Heroes). Now, I do have a slight advantage, in so much as my db currently has over 3000 items (and counting), legitimately working and stat'd ones according to level, class etc. (have gotten around the Sin class by making all of their items cc required).

Basis being, there are 5 classes in effect. The 4 classes and 1 that is an item for all classes, mostly not dc/mc/sc/cc based, and as the Stock column in the db doesn't do anything, I've used it as a kind of rarity value.

40 for an item for all classes that can drop from any mob
30 for the rarer of the above and standard items class specific
20 for the rarer class specific and their set items (I currently have over 50 sets, for 5 "classes")
10 for the slightly special things
1 for items that are very special (tele ring etc)

Each mob is in a table. They'll have either Reguler/Harvest/Special labelled against them, along with minLevel and maxLevel. Levels of the players I'd expect to hunt these mobs.

The script runs through the mob part of the db, takes the min/max level and includes all items within the current 3000 strong item db that are usable for these levels, and uses the Stock value (excluding 0 for an item that I don't want dropped as it's not finished or never would drop, and the 1 items that are very special - we don't want tele rings dropping from yetis, even if they're 1/100000 ratio'd) along with the item's difference in level to the minLevel, multiplied by a standard dropfactor (dF) to produce the 1/x ratio.

(I've also added a way to change it up for different STDModes, so you can made Stones and Bujuk especially rarer than say a Weapon)

At this point, I now have Regular mobs that I can click a button and all their drop files are created automagically. They're applicable to the level of player I'd expect to be hunting them. Harvest mobs, where I pick from a list what these will give and likewise Special mobs for bosses and so forth. Every item available can then be dropped by a mob attuned to that level of hunting. If you're lvl 30 in a lvl20 area - well, that's kinda your fault for being a nooble, move on.

Works out really well, and having more than the standard several hundred items, I be damned if I was going to text edit every freakin file.

sounds good if you need anyone for testing gimme a pm.
 

Adv

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Killed lots of JinchonDevil drop poop plz make better and spawn in Curse10 GT.x
 

Babyhack

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Feb 4, 2004
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Has the new drop system been put into game yet? Or isit gradually being update? Or is this all to come in 2.0?

Gradually been updated cave by cave.
I have a number of real life things that have slowed me down a little bit but I am getting it done, just a little slower then I would have liked.

A number of mobs have already been updated

BH
 

WildGirl

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May 26, 2013
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Gradually been updated cave by cave.
I have a number of real life things that have slowed me down a little bit but I am getting it done, just a little slower then I would have liked.

A number of mobs have already been updated

BH
Would be nice to know what cave(s) was changed in order to evaluate the change.
 

terriblen

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Dec 28, 2012
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Please dont tell anyone anything about new drop files. let them go and find out. fill the forum with lies misdirection and bull ****. Its part of the fun
Players should never ever know anything about drop files except what they find out ingame.
Lets hope there arent any leaks and if there are it takes a few weeks for them to start. Meanwhile let the rumours begin
Having anyone on the team who is a player is always open to misunderstandings and accusations.
 

WildGirl

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Please dont tell anyone anything about new drop files. let them go and find out. fill the forum with lies misdirection and bull ****. Its part of the fun
Players should never ever know anything about drop files except what they find out ingame.
Lets hope there arent any leaks and if there are it takes a few weeks for them to start. Meanwhile let the rumours begin
Having anyone on the team who is a player is always open to misunderstandings and accusations.

Calm down, no one asked what drops where. Eventually BH will change all areas in game, until then he can say ex: I changed orc-pb-oma caves. But thats just optional no pressure.
 

gsxrcarl

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it don't matter where they are people will just camp at these places horde the items to sell them at stupid prices 1.6 mil trap 2.5 mil mpeater
no way will people with any sense pay these prices ,all they are doing is slowing down the progress of players , next they will be moaning about the low numbers of players their level end result dead server
 

deano13

Golden Oldie
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Oct 31, 2004
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Gradually been updated cave by cave.
I have a number of real life things that have slowed me down a little bit but I am getting it done, just a little slower then I would have liked.

A number of mobs have already been updated

BH

Nice one, just hope you haven't now over tweaked the drops.
 

terriblen

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Dec 28, 2012
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Why, Whats wrong with people knowing where to hunt for what gear?
To quote Sam Discovery is part of the fun.
I hope there's a random element included like BL drops mostly wgo except for the one time in years it dropped HA. Khazzard drops mostly ore except for the one time it dropped a BoS but I was never convinced that wasn't photoshopped.
Knowing where to hunt changes everything.
The entire gameplay is based on chance. Everytime you do anything, hit kill rt the result is random. Reducing the uncertainty makes the game a do this then that follow the instructions piece of boredom. Fine for certain types of brain.
Luck 7 shouldn't be possible and knowing what drops where shouldn't be something the players know or find out quickly and easily.

---------- Post Merged at 10:03 AM ---------- Previous Post was at 09:59 AM ----------

Calm down, no one asked what drops where. Eventually BH will change all areas in game, until then he can say ex: I changed orc-pb-oma caves. But thats just optional no pressure.
I am calm and polite. I see more than one person asking for information which I do not believe should be available to players.
The misinformation often posted on mir forums is part of the fun. I doubt the team would do that but the players will.
 

HarryH

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Apr 25, 2014
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Anyone verify if anywhere has actually improved yet?

I believe BDD may have a had a little tweak, could just be luck. Killed king scorpion 4 times, got blade avalanche back to back, benes off every one and a few other items worth putting in TM