Getting people back

Aluvian

Dedicated Member
Dedicated Member
Aug 28, 2013
215
1
45
Honestly don't see why people want pre 35 exp, it takes 2 weeks casual playing and if they can't hack that then they'll never want to level more after it so what's the point.

I levelled to 40 fast when the server opened but didn't enjoy the class I rolled and got stupidly busy at work so took a break. The faster exp makes total sense to me, the 1-35 parts a chore for any class so nice to get there faster. Especially when you can't devote too much time to the game, I've done the grind once so it'd be great for it to take less time this time around.
 

lancelot1

Golden Oldie
Golden Oldie
Sep 26, 2007
610
3
105
Either your hunt buddys were taking on more than they could handle or there was an unexpected rs. Your poison helped them kill faster, your other buffs helped them take less damage use fewer pots. They insist on going places to die, not potting and blaming the tao just means they dunno how to hunt efficiently. I wouldbt take a tao without mass heal to a place where I was gonna need it. Not with this targeting system.

That's exactly my point. But no level 26+ War/Sin wants to go, say, to BC to level with a Tao, they'd just do it faster solo tbh.

Healing pre-MH is ****ing awful. It's bad-ish even with MH on here, as it has target tracking, which I don't recall having ever seen in either M2 or M3.
 

HarryH

On the bandwagon
Veteran
Apr 25, 2014
1,686
9
100
Most classes are awful to level prior to 31/32 or so, it's just part of the grind. Tao without mass heal for a group hunt, warrior no tb, wizz no tstorm, archer no static shot etc

I don't mind something to encourage newcomers but I think it should be a short ish bonus maybe only 24 game time hours of 1.5, because then it'll benefit the people most who would make the grind anyway.
 

Woodiex3

Dedicated Member
Dedicated Member
Aug 25, 2013
181
0
42
tbh i would like to see a auto lvl npc via quests or somthing to get them to lvl 33 as soon as possible.
 

lancelot1

Golden Oldie
Golden Oldie
Sep 26, 2007
610
3
105
Most classes are awful to level prior to 31/32 or so, it's just part of the grind. Tao without mass heal for a group hunt, warrior no tb, wizz no tstorm, archer no static shot etc

I don't mind something to encourage newcomers but I think it should be a short ish bonus maybe only 24 game time hours of 1.5, because then it'll benefit the people most who would make the grind anyway.
Why should it benefit hardcore grinders the most? The change seems to be bringing a lot of casual old/new players who are happy they can get to 33 or 35 without playing 6 hours a day.

tbh i would like to see a auto lvl npc via quests or somthing to get them to lvl 33 as soon as possible.

Some servers offered the option to start at 1 or 40, mostly med/high rate though. Maybe 26 might work :D

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