wiz damage

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HokusPokus

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ty bh/sam on the improvements to wiz spells..worth waiting for :joyous: worth kiting with firewall now:triumphant:
 
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Babyhack

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Just a note, they are not fully finished and the power of them may go up or down.

And do not worry archers I have not forgotten about you. (AB got a little boost) and my testing of SS and FS I was hitting average of 120 on monsters (between 80 and 150)

Also we are looking into SC and MC scaling as from my testing this seems to be a little odd and not working as it should.

From my testing and this applies to archers too , some spells are stronger against some monster, so it is a case of finding the spell that the monster is weak to and using that.

BH
 
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Unseen0202

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And what about taos poor killing skills then?
 

Knotty

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so this has finally been fixed, might be worth coming back then
 

Nizzles

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Firewall damage is much better. there is an issue with it still tho.

if you walk around in a circle, in the four flames round the edge, it hits then misses then hits then misses.

it should surely hit you with each time you step into 1 of the squares with fire in it.
is this because the firewall is classes as 1 entity. so it ticks asif you are stood still in 1 spot?
surely it should work so with each step you take, if youre still in the firewall it should hit you with everystep you take.

/nizzles

ps just tested by firewalling my warrior, i have no tigernecklace on.
 

d1craig

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Firewall damages every so often ie. 10 damage every 2 seconds. this is right it shouldn't and never has damaged for every square you stand in.
 

HarryH

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Taos don't need anything done to them.

---------- Post Merged at 11:17 AM ---------- Previous Post was at 11:16 AM ----------

And glad wizzies are now a force to be reckoned with, also useful to boss with
 

The NightAngel

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Firewall damages every so often ie. 10 damage every 2 seconds. this is right it shouldn't and never has damaged for every square you stand in.

yes it should, firewall does its most damage to moving enemies, as they move from 1 part to the next. thats why in a room full of firewall you were always better off just standing still in 1 part than moving into another hit over and over.
 

lancelot1

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Just a note, they are not fully finished and the power of them may go up or down.

And do not worry archers I have not forgotten about you. (AB got a little boost) and my testing of SS and FS I was hitting average of 120 on monsters (between 80 and 150)

Also we are looking into SC and MC scaling as from my testing this seems to be a little odd and not working as it should.

From my testing and this applies to archers too , some spells are stronger against some monster, so it is a case of finding the spell that the monster is weak to and using that.

BH
I have a suggestion so that the community can help test scaling.

Create a big (Tardis-esque, bigger on the inside than the outside) room in the house directly Southeast of the BW Weapon Shop entrance. AFAIK that building is empty, though I haven't tried to go in on here; if it's not maybe one of the buildings NW of the BW Storage house entrance?

Populate the building with multiple trainer-type mobs (2 or more for each stat level) that have: 0-0 AC/AMC, 3-10 AC/AMC, 7-20 AC/AMC, 13-30 AC/AMC, 17-40 AC/AMC (or whatever values average mobs in Skeles/Zombies/ST/ZT/LS have).

We already have items that provide SC/MC with a small difference between the top and low end or just low end stats, so it would be fairly easy to test between base/some/med/high/uberhigh and we would get actual, decent, usable data.

Taos would be perfect if it wasnt for the pet commands. master target is the issue with taos. nothing else what so ever
Heal/MH could stand to heal a bit faster (1.5-2 secs instead of 3). It's nice that my heal heals for 100 HP, but it sucks that a large pot heals faster.
 

joking

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That building is the hairdresser. Hes doing a fantastic job to... only 250k a cut I think? unless you want it washing too.... I think thats extra
 

Nizzles

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Firewall damages every so often ie. 10 damage every 2 seconds. this is right it shouldn't and never has damaged for every square you stand in.

the issue is when people who dont know what theyre on about put in their 2 cents.
firewall has always hit you everytime you walk into a new square. that is one of the main reasons its so weak at the moment. it wasnt the damage scaling, its the fact it doesnt tick as much on moving mobs. when you had a black maggot running around in ur firewall on euro it would die in literally seconds because every time it moved into 1 of the squares with flames in it would get hit.

so you are wrong.
 

Exwizz

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the issue is when people who dont know what theyre on about put in their 2 cents.
firewall has always hit you everytime you walk into a new square. that is one of the main reasons its so weak at the moment. it wasnt the damage scaling, its the fact it doesnt tick as much on moving mobs. when you had a black maggot running around in ur firewall on euro it would die in literally seconds because every time it moved into 1 of the squares with flames in it would get hit.

so you are wrong.


Yeh hes right.
 

Clintus2

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the issue is when people who dont know what theyre on about put in their 2 cents.
firewall has always hit you everytime you walk into a new square. that is one of the main reasons its so weak at the moment. it wasnt the damage scaling, its the fact it doesnt tick as much on moving mobs. when you had a black maggot running around in ur firewall on euro it would die in literally seconds because every time it moved into 1 of the squares with flames in it would get hit.

so you are wrong.
True and spot on Nizzles. its nice that Firewall is almost fixed :)
 

Kaden

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such biased comments on this thread and its why we gettin bs changes from gms cause nothing contructive is said, these adjustments have jus made wizzies so fkin OP its a joke lol every 1 moaned about Archers AB but u have Frost crunch smashin 100's with slow,,, lightning hittin 150s with 40mc - just pathetic and gms wna test things properly b4 releasing these stupid Buffs/nerfs