High level exp issue

Mu online season 21 - grand opening

Ciggy

Dedicated Member
Dedicated Member
Feb 19, 2014
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Calculation of new level should look like below,


O = Old exp, N = New exp, R = Residual exp


O - N = R

Criteria Function (IF>=1 THEN +1 LEVEL, IF>=120,000,001 THEN +2 LEVEL, IF>= 280,000,001 THEN +3, IF>=480,000,000 THEN +4, IF>=730,000,001 THEN +5)


For example if John was level 44 and 60% before patch his new level will be


O = 160m x 60% = 96m
N = 80m
R = 96 - 80 = 16m (+1 level using the criteria function)


So John's new level is 45 and 16m


For level 45


O = 160+C where C = current exp


For example if Jane was level 45 and 40% before patch her new level will be


O = 160m + (240m x 40%) = 256m [Assuming 240m was old exp for level 45]
N = 80m
R = 256 - 80 = 176m (+2 level using criteria fuction)


So Jane's new level is 46 and 56m (176m - 120m = 56m)


The calculation for current exp (C) should be done using the old exp table where each level above 44 should be summed. So if you were 46 the exp should be 44+45+% of 46.


Note: Criteria for +Level starts from 44 so +1 = 44+1 and so on
 

evilwomann

LOMCN Veteran
Veteran
May 18, 2004
475
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All these formula's haha,

i worked out out my total exp gained before change and jus put that into the new exp scale (took me about 5mins) to do mine.
890mill now past 44 so in this new exp scale

44 - 80m
45 - 120m (200 total)
46 - 160m (360m total)
47 - 200m (560m total)
48 - 250m (810m total)
49 - 300m (so with my exp earned I would be 80m into 49 which would be roughly 30%)

could do this with each char (there is only about 20 active chars that need this doing, it would take roughly a hour but it's a lot of adding up and working out :))

hope this helps

---------- Post Merged at 10:56 PM ---------- Previous Post was at 10:21 PM ----------

Or, if you wanna do the adding up with the old exp

lvl44 160m
lvl45 240m
lvl46 320m
lvl47 400m

so any1 lvl46 would have earned 400m + the % they were on
any1 lvl47 would have earned 720m + the % they were on
any1lvl48 (only bullpit lol) would have earned 1120m + the % they were on

so bullpit should be jus about lvl50!
 

Babyhack

Devilsoul Owner
VIP
Feb 4, 2004
5,343
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285
Dublin, Ireland
Morning all,

I am not changing anyone's exp or working it out from their %
I have a script done that will give players there missing exp.

The problem is the amount of missing exp, some players say they are owed 200 million at level 45 when others say it is only 80 million, I think it is 80 million too

The reason the system is not live yet is because of this and also I was not feeling the best over the weekend.

BH
 

Jamie

LOMCN Developer
Developer
Mar 29, 2003
4,862
418
350
United Kingdom
Morning all,

I am not changing anyone's exp or working it out from their %
I have a script done that will give players there missing exp.

The problem is the amount of missing exp, some players say they are owed 200 million at level 45 when others say it is only 80 million, I think it is 80 million too

The reason the system is not live yet is because of this and also I was not feeling the best over the weekend.

BH


If they were Level 44 before the exp change = 0 EXP.
if they were Level 45 before the exp change = 80 Mil
if they were Level 46 before the exp change =200 Mil
if they were Level 47 before the exp change = 360 Mil

the reason you need use the levels before the change, because people who gained a level for being so close to the next, will be giving millions of free exp (Which is half a month of leveling)...
 

Babyhack

Devilsoul Owner
VIP
Feb 4, 2004
5,343
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285
Dublin, Ireland
If they were Level 44 before the exp change = 0 EXP.
if they were Level 45 before the exp change = 80 Mil
if they were Level 46 before the exp change =200 Mil
if they were Level 47 before the exp change = 360 Mil

the reason you need use the levels before the change, because people who gained a level for being so close to the next, will be giving millions of free exp (Which is half a month of leveling)...

Yeah I fully understand the before bit, I loaded a database (local) from before the adjustment and got the list of players from that.

As is said the issue is the amount of exp owed, I agree with you and those numbers but some others think it's different.

I am just to tired and just do not want to be causing another moan thread/issue to be fixed :p

BH
 

evilwomann

LOMCN Veteran
Veteran
May 18, 2004
475
4
44
Agree with Jamie, all the people that were lvl44 and got boosted do not there exp adjusting because they haven't lost out on any, the only chars that need looking at are those who already leveled past 44 so from Alfie onwards (before the exp change)
 

Babyhack

Devilsoul Owner
VIP
Feb 4, 2004
5,343
28
285
Dublin, Ireland
So do we all agree that below is the exp owed per lever before the adjustment.

45 owed 80m
46 owed 200m
47 owed 360m
48 owed 560m

BH
 

flamefield

Banned
Banned
Dedicated Member
May 1, 2014
83
1
35
So do we all agree that below is the exp owed per lever before the adjustment.

45 owed 80m
46 owed 200m
47 owed 360m
48 owed 560m

BH

I think its right. i have had told you i was lvl46 at 88%, after adjustment was lvl47 at 61% about.
and need 200m restored.
 

terriblen

LOMCN Veteran
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Dec 28, 2012
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Just to throw another point of view in here
The soft cap was put in place to stop players levelling too fast because we all know there are biked chars, levelling services, afk methods and other ways and means of getting ahead of everyone else including the types that "just level" for hours and hours and hours.
All the people that kept on levelling were tryin to get around the server intentions and the host team ideas.
Now there will be the small group(5%)? with access to content that most of the server cannot even see which is exactly what they were tryin to prevent happening.
The 44+ players are being rewarded for doing something they were clearly discouraged from doing.
I suggest that hellcave is locked until most of the server(say 75% of average use count over 10 days) is level 45 and if anyone bothered to think about it that should have been the criteria for opening it in the first place.
 
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HarryH

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Apr 25, 2014
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Putting a soft cap in was so that the team could make new content at their own speed without players pushing past it, if they have levelled and are high enough to get in they shouldn't be held back until slower people catch up to them.

Hell cave took long enough to be introduced into the game and people who levelled quick enough are reaping the rewards.
 
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terriblen

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Dec 28, 2012
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lol
You mean the pay to win players can access content.
check how many of those 45+ chars have changed owners at least once. They didn't have to wait they didn't have to level. If there was a hard cap stated to be lifted once a certain number of players reached the required level then these chars would still have been sold but the rest of the players would have a chance at new content at the same time.
You also ignore the pay to level yr char services and the afk levellers and the rest of the ways and means to level which most of the server don't use.
 
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HarryH

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Apr 25, 2014
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If people want to pay to get good gear or pay to be levelled it occurs on every game, it's just part of what happens and either you do it or you play at your own pace knowing you earned what you have. There are plenty of 45+ who have put the time in and shouldn't be pulled back.
 

terriblen

LOMCN Veteran
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Dec 28, 2012
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Name more than 10% say 20 who are still playing who have put in the time and are 45+
Yes the pay to win happens a lot in most commercial games but this is a minority interest private server. A lot of people were hoping this would be a more level playing field version of mir. Most of them have wandered off exactly because of this.
Shouldn't be pulled back? Having to wait a little longer? There are still bosses not killed that often. There are maps not used much.
 
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HarryH

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I'm not approving of it, what I'm trying to say is there are honest, quiet people in there and it would be unfair to pull them back.