Darkbody

ILovePie:D

Golden Oldie
Golden Oldie
Apr 22, 2003
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At the moment, it will only summon when you cast on a stationary target, if you try and cast it on a moving target, it fails to cast.

Can this be altered so that the clone will summon, and auto target your last target? As a deva/mirror/pet would?

If it fails to summon, due to aiming on a moving target, you have to wait a few mins to be able to resummon.

It's a level 46 skill, barely does any damage.

No one has complained about the damage before, but perhaps the lock-on could be looked into?
 

ILovePie:D

Golden Oldie
Golden Oldie
Apr 22, 2003
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What are the GM's views on it currently?

Is there any plans to increase the damage output on this?

Level 0 and Level 2 do exactly the same, though a shorter cooldown
 

HarryH

On the bandwagon
Veteran
Apr 25, 2014
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Make it hit 1-5 but ignore all AC/MAC so it can flinch everyone and every mob.
 

ILovePie:D

Golden Oldie
Golden Oldie
Apr 22, 2003
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Being able to hit a little harder would be nice, as the global cooldown is massive, once they kill the pet it can't be resummoned like a deva can, yet a deva still hits hard.

I'm more concerned about the "fail to summon", when you cast on a moving target, it should spawn like a deva would, then chase whoever your target is
 

Samuel

Mir Chronicles Dev
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Feb 8, 2011
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I think the damage on it is fine (at least the way I envisioned it should be)... It is not designed to do any damage, just cause flinch (and it should cut AC so it should do the same damage to a level 40 as it would do to a level 20 (only a level 40 as more hp))...

Potentially it is not cutting AC by the sounds of these posts? As for changing it to hit your last target/current target, I can't see any reason against this really.

Sam
 

ILovePie:D

Golden Oldie
Golden Oldie
Apr 22, 2003
2,260
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I think the damage on it is fine (at least the way I envisioned it should be)... It is not designed to do any damage, just cause flinch (and it should cut AC so it should do the same damage to a level 40 as it would do to a level 20 (only a level 40 as more hp))...

Potentially it is not cutting AC by the sounds of these posts? As for changing it to hit your last target/current target, I can't see any reason against this really.

Sam

I agree it's designed to cause a flinch, perhaps give it a HP buff the more it levels?

I saw no difference between level 0 and level 1 .. it's a ballache to level so i'll report back when it's level 2 lol. Perhaps you could mention what the differences between the levels of the skill is? Does the clone run faster? Should it doubleslash?

As mentioned with the summon of it, the problem is that if you cast it, and you're not aiming directly onto a target, it will fail to summon and you need to wait (3mins??) to resummon. Perhaps if it's a failed summon, it shouldn't count towards the cooldown? Or as I mentioned, it could summon and lock onto your last target / whoever hit you last, like a freshly summoned deva would?
 

Razarus

Sour Sally
Veteran
Dec 6, 2013
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I don't see why it explodes if its not going to do any decent damage, may as well not explode at all??
 

ziiid

Dedicated Member
Dedicated Member
Feb 18, 2013
519
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For a level 46 with a long cooldown, it should do more than be just a utility pvp skill for flinching. Should either hit slower but do decent damage, so help with killing bosses or lvling, maybe the explosion could hit real hard but be telegraphed. Or it should be a good tank helper so it can tank damage and hits and be around longer.
 

Jiggy

Dedicated Member
Dedicated Member
May 17, 2014
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Would agree that its pretty useless. Two minute cooldown, rarely summons properly and doesnt even hit alot of targets (high level warriors for example) in my experience.
 

Muh

LOMCN Veteran
Veteran
Feb 13, 2014
1,403
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Clone needs upping badly, wizzies one is nice...poor sins
 

ILovePie:D

Golden Oldie
Golden Oldie
Apr 22, 2003
2,260
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Would agree that its pretty useless. Two minute cooldown, rarely summons properly and doesnt even hit alot of targets (high level warriors for example) in my experience.

Clone needs upping badly, wizzies one is nice...poor sins

Take other high level skills for example, Blizz / Met - all able to hit 400/500+ in 1 AOE attack, on a short cooldown.

Having some more DC on the clone, so instead of hitting 5's and 6's, it can actually hit 30's+? And a HP boost?
 

Nizzles

Loyal Member
Loyal Member
Mar 28, 2014
192
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maybe having it so it actually hit - then when you detonate it it should do a lot of dmg based on dc(even without the boost to the individual attacks it would be nice for it to explode and do a nice damage AOE)
 

Razarus

Sour Sally
Veteran
Dec 6, 2013
1,470
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I found a use for it!!!
If you send it to fight a bugbat maggot it deal 2/3 the bbm hp and kills 5 bugbats when it explodes.

Every 2mins = OP as hell thats 150 bug bats every hour!!
No other 46+ skill can record such incredible stats.......