Archers - Cast Speed / Haste

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Razarus

Sour Sally
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I think it would help Archers DPS massively if they could gain more cast speed somehow.
I find that with my archer as soon as the haste skill runs out i'm left dealing pathetic damage unless its a lure for static shot as that's not cast speed dependent.

An idea would be to make the haste skill toggle on/off so once you get speed level 3 its always on at a cost of X mp per X time (equivalent to recasting it each time.) removing that cooldown/downtime that's just not necessary
Another suggestion would be to add some Archer only items with + X draw speed. maybe a max of +3 and then haste on top as it currently is.
I'm not sure if cast speed for an archer (given that SS doesn't speed up) would cause any issues in terms of allowing them to do something they previously couldn't (like if wiz had + speed they could ff lure solo) It would just server to bring up the DPS.

Some of my and other peoples previous suggestions would fix the archer to a degree without doing this one but its an alternate idea if you didn't like the previous ones.

All of my archer suggestions are based from a DC 90 archer so mid-high DC - certainly not end game, but you have to get there somehow eh?
 

Babyhack

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Or just lower the cooldown on rapidshot?

Level 3 rapidshot lasts 50 seconds and has a 2 minute cooldown afaik
If the cooldown was 1 minute, I feel this would make things a lot better for archers

BH
 
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KingTony

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Or just lower the cooldown on rapidshot?

Level 3 rapidshot lasts 50 seconds and has a 2 minute cooldown afaik
If the cooldown was 1 minute, I feel this would make things a lot better for archers

BH

Rapidfire lasts for 50 seconds with a cooldown of 20 seconds.

I always said there shouldn't be a cooldown on archers buff spells.
 

Babyhack

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Rapidfire lasts for 50 seconds with a cooldown of 20 seconds.

I always said there shouldn't be a cooldown on archers buff spells.

Feels a lot longer then 20 seconds when playing it
so that would mean the cooldown on the spell is 110 seconds (cast to cast)

BH
 

KingTony

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Feels a lot longer then 20 seconds when playing it
so that would mean the cooldown on the spell is 110 seconds (cast to cast)

BH

Roughly that along with deathly aim to.

Do you guys have anything planned to try and balance archers out?

I do want to return here but i feel like im stuck with a dead end class going nowhere.
 

Samuel

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So fundamentally I think the cooldowns are fine for lower levels... I do feel (and I have run through an archer class on increased exp) that the cooldown becomes a little granting, especially post 38 when the leveling becomes harder...

I thought there could be room for a passive constant buff spell, that when learned decreases the cooldowns of all Archer spells, if this makes sense? I prefer the thought of a spell lowering cooldowns rather than just lowering them because it gives players a drive to really want this spell as it will improve their class and ultimately keep them interested and two.

Sam
 

Jicaa

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I have always thought as an archer we should naturally be shooting our arrows faster than spell casters, would be a welcome buff if this ever happened.
 

Razarus

Sour Sally
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Roughly that along with deathly aim to.

Do you guys have anything planned to try and balance archers out?

I do want to return here but i feel like im stuck with a dead end class going nowhere.


BH has been very active over the last 3-4 archer threads I've made. I can only imagine its a case of compiling player suggestions combining/refining with staff visions and balancing problems then just a case of coding it all in to shout hey presto! and have a class "worth" playing again.

I am enjoying my archer at the moment, its certainly more fun to level on than my sin/war but leveling is where the fun ends unfortunately. I just dont feel confident taking the archer into any sort of pvp or boss fights as the time > damage > risk ratio is far too high/low if you know what I mean compared to my sin/war


Or just lower the cooldown on rapidshot?


BH

Feels a lot longer then 20 seconds when playing it

BH

This is exactly it, You really notice the drop in speed/damage and it does feel like it lasts forever before you can rapid fire again.


I like KT's idea of not having to cast the buffs or perhaps keep them as cast skills but with no animation so that it doesn't slow you down.
Just add a globe around yoru char for each buff (like the mana regen one) - really should learn these skill names lol

I would like to see a level 49 skill allong the lines of Impact Shot, where you charge your shot for 2-3 seconds and then release (giving people time RT/run off screen/flinch you that then deals horrible damage (like 1000) with a 30second cooldown.
huge damage dealers should be in the game but they need to give the other player notice to react.
 

reecew

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imo the staticshot at the start of the server was 100% better than it is now faster bounce made archers alot better ( hence the non stop nerfs )

i think the old static would put archers in a better place than they are now everything just seems slow on them even with rapid shot.
 

Samuel

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imo the staticshot at the start of the server was 100% better than it is now faster bounce made archers alot better ( hence the non stop nerfs )

i think the old static would put archers in a better place than they are now everything just seems slow on them even with rapid shot.

What is the old static shock? The only change I remember making to static was to stop it bouncing from already dead mobs.

Sam
 

Razarus

Sour Sally
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So fundamentally I think the cooldowns are fine for lower levels... I do feel (and I have run through an archer class on increased exp) that the cooldown becomes a little granting, especially post 38 when the leveling becomes harder...

I thought there could be room for a passive constant buff spell, that when learned decreases the cooldowns of all Archer spells, if this makes sense? I prefer the thought of a spell lowering cooldowns rather than just lowering them because it gives players a drive to really want this spell as it will improve their class and ultimately keep them interested and two.

Sam

It does make sense.
Anything to reduce the cooldowns would be welcome and this method would do it without having to change anything already ingame.
Providing that the skill is not ultra rare it could be a potential fix.


another idea i had was double arrows buff, so you shoot twice with whatever skill you use (excluding AB that needs its own buff)
So 1 Fireshot would actually shoot two giving the (x2 castspeed) feel without reducing the archers survivability by making them stand still for an extra shot.
With the single flinch change (if it stays) being hit by 2 wouldn't slow you down. and it would save you having to manipulate the current skills to buff them.
again offering an extra skill book (something to aim for and on par with magic booster/rage) second arrow could be 25% at skill lvl 0 then 35%, 50%, 75%
 

KingTony

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What is the old static shock? The only change I remember making to static was to stop it bouncing from already dead mobs.

Sam

The speed was nerfed and it also does not do damage to moving targets IE if some one is running and a static bounce hits them it will have no effect.
 

reecew

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old static shot was faster and it wasn't a random bounce it would hit the nearest targets so the damage would be on the same few targets not all over the lures/players

this was a clip from Beta aldor playing archer.. he uses static a few times you will have to skip through it to check but heres the link... around 3mins ish he starts using staticshot

http://www.twitch.tv/aldortv/c/3517829
 
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frankysmith

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I would love the spells on archers to speed up and be harder. at the minute archers are a bit weird we cant take damage very well and we cannot deal damage very well. After a while it gets to the point of reverting to one of the original classes. Hopefully it will get sorted.