FoxBoss

CrazyBear...

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Big fat NO THANKS to this. This is one way to get the weaker players in the party wiped out in one foul swoop. As it is is fine. If you dont like people bunching up on the tele in point - get in there before them.

As for the rest of the thread, as usual, its become a bit of a joke. The same old 'he said/she said' arguments. I'd love it if people could act their ages and not their shoe sizes.

The fox boss has been farmed currently by all guilds really that can. It might be doing some of the lower lvls out f it - but it could do with a little boost for sure. It might seem a little unfair, but for the longevity of the server its advantageous to do.

I have to say though - there is a definite trend from several parties to identify something as broken, exploit it to the max, then when no more use to them throw it out into the public to be 'fixed'.

Its immature, dishonest, and selfish - which, reading these forums - seems to be the general trend of a lot of people

[/rant over]

/Mark

I think you have misunderstood me, you will all still tele-in together, just at a different point on the map (have 4 different points at each corner of the KR) than the usual tele in spot, not like Mir King.
 

Phawk

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I think you have misunderstood me, you will all still tele-in together, just at a different point on the map (have 4 different points at each corner of the KR) than the usual tele in spot, not like Mir King.


Ahh yes, my apologies - I thought you meant tee in and then every man for himself :D Now you idea has some legs - and I actually like this version of it haha.

/Mark
 

HokusPokus

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Ahh yes, my apologies - I thought you meant tee in and then every man for himself :D Now you idea has some legs - and I actually like this version of it haha.

/Mark
I don't its just another suggestion to nullify a tactic used by other guilds to level the playing field against an already OP guild that want every boss for themselves...big fat no was correct
 

CrazyBear...

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I don't its just another suggestion to nullify a tactic used by other guilds to level the playing field against an already OP guild that want every boss for themselves...big fat no was correct

Its a perfectly reasonable and balanced suggestion, everyone has to submit an admission orb to enter the KR, to be instantly killed on teleport could actually be seen as grief play. Teleporting in should give you a fair and balanced chance of being able to fight back which is why I have suggested multiple tele in points.
 
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HokusPokus

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Its a perfectly reasonable and balanced suggestion, everyone has to submit an admission orb to enter the KR, to be instantly killed on teleport could actually be seen as grief play. Teleporting in should give you a fair and balanced chance of being able to fight back which is why I have suggested multiple tele in points.

its perfectly reasonable for me to suggest krs are not changed just to suit your guild..we have battled through similar entry points, walled by your own guild...i can remember a certain lost ship door that your guild used these exact tactics...we entered en mass and wiped you...get some balls instead of crying for change when things dont go your way
 

CrazyBear...

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its perfectly reasonable for me to suggest krs are not changed just to suit your guild..we have battled through similar entry points, walled by your own guild...i can remember a certain lost ship door that your guild used these exact tactics...we entered en mass and wiped you...get some balls instead of crying for change when things dont go your way

This is nothing to do with my guild, Babyhack has already stated he is looking into making things fair and balanced, rather than a one sided wrecking ball for whoever has the power (in this case - whoever is inside KR first).
 

Silencer

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I have just read through the last few posts and I'm sorry but CrazyBear has actually tried to make some suggestions that would balance the field for lower level or less powerful guilds (tele in spot) and you've all said that he is trying to make KR his own way?

He is trying to even out and improve a boss that has become an absolute joke, it's soloable and it's farmable, two things one of the best droppers/supposed higher tier bosses should not be.

If you fail to see this, as I'm 100% sure Hokus does, I suggest you get some balls, eyeballs.

You frustrate me so much HippocritusPrikus, you never read the full argument or suggestion, you just click 'Post Quick Reply' : "TEMAZ WANT IT SO EASY, DEY SAY CHANGE ALL FOR DEM, BUT THATS NOT RIGHT!"

"Please make Recall Set not work, as Team have one and they are better than us, please nerf that quickly"

"U SO SELFISH CRAZYBEAR U ONLY FINK OF U"

"Please don't balance wizzies or even consider suggestions of balancing other classes that could one day have a detrimental affect on me"

Read your posts back, think about what you say one day and what you say the next, you change more often than the wind lad.

@Mark - just noticed you apologised once Crazy re explained his point and said you now grasp and actually like it, this is not aimed at you. (It was, but no longer is :P)
 

Tai

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What's the difference between the tele in spot as it is and door blocking? I thought you were all for door blocking?
 

Razarus

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I hate door blocking, palace walling, telespot camping all things that remove and skill, chance, fun pick whatever word you want but all of these things are incredibly boring to do and go against.
They work and have been around for years and im sad to say i have partaken in those "tactics"

I would much prefer fights that move, i tend to lose most fights regardless of who im against as im just not fast enough to compete, its like on CoD when you empty a clip into someone's face but then the play back clip your not even aiming at them.
I see where people are a second after they have been there ;/

So this is by no means a "you died and are crying" thread.
I wasnt at sebuk or the fox fight mentioned before.

If you teled into DD kr in a 1 hit spot with DD infront of you i cant imagine many people enjoying fighting that as they will be dead in seconds.
Its just like walking into a 1 hit palace or a 1 hit fox tele or a 1hit door block. Its just garbage and no fun on either side "winning" or losing.
 

Phawk

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I hate door blocking, palace walling, telespot camping all things that remove and skill, chance, fun pick whatever word you want but all of these things are incredibly boring to do and go against.
They work and have been around for years and im sad to say i have partaken in those "tactics"

I would much prefer fights that move, i tend to lose most fights regardless of who im against as im just not fast enough to compete, its like on CoD when you empty a clip into someone's face but then the play back clip your not even aiming at them.
I see where people are a second after they have been there ;/

So this is by no means a "you died and are crying" thread.
I wasnt at sebuk or the fox fight mentioned before.

If you teled into DD kr in a 1 hit spot with DD infront of you i cant imagine many people enjoying fighting that as they will be dead in seconds.
Its just like walking into a 1 hit palace or a 1 hit fox tele or a 1hit door block. Its just garbage and no fun on either side "winning" or losing.

Except that you cant repulse/energy repulse/SD DD - you can if ppl are camping there. If you go in there expecting it - its not too hard to get out of. But yes, adding another 1 or 2 spawn points, and making it random which one you go to would make it a bit more fun. Especially when a team of an opposing guild show up on the bottom of the screen when you thought you were the only ones in there :D
 

CrazyBear...

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Except that you cant repulse/energy repulse/SD DD - you can if ppl are camping there. If you go in there expecting it - its not too hard to get out of. But yes, adding another 1 or 2 spawn points, and making it random which one you go to would make it a bit more fun. Especially when a team of an opposing guild show up on the bottom of the screen when you thought you were the only ones in there :D

You can't do most of those if a wall is 2 deep, and you definately cant do any of those when a wall is 3 deep. I'm glad we agree on the fun factor.
 

Phawk

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You can't do most of those if a wall is 2 deep, and you definately cant do any of those when a wall is 3 deep. I'm glad we agree on the fun factor.

I admit, its harder, but if you tele in as a group - as soon as you start hitting them they'll disburse. But yeah - 2 or 3 random tele spots would be great and add to the fun and 'oh ****' factor haha.

/mark