- Jul 9, 2003
- 2,386
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So I know you guys are working on adding skill crafting, which is great for casuals like me who don't play all the time. I have put some thought into something different than just skill crafting.
Dungeons(instanced):
So once a day you can do an instanced dungeon, you could revamp places like Wooma Temple, Zuma Temple, Prajna Temple to start off with, make them a small(ish) 3 floor dungeon where you cannot go to the next floor without clearing your current floor. The boss at the end has an average drop, think runes, benes and torches, nothing game breaking but also grants you 1 Justice Point(using WoW as an example)
These Justice Points can then be used to purchase character bound spell books/equipment. However the down side is, these items cannot be gemmed, cannot be repaired and break on death.
Example Items:
Give them no sale value and they cannot be repaired.
BoundlessRing(JP) - DC 0-8 Dura 6/6 "Breaks on death, Cannot be gemmed" - Cost's 10 Justice Point
ThunderRing(JP) - MC 0-6 Dura 5/5 "Breaks on death, Cannot be gemmed" - Cost's 10 Justice Point
TaeGukRing(JP) - DC0-2 SC 0-6 Dura 5/5 "Breaks on death, Cannot be gemmed" - Cost's 10 Justice Point
Possibly they could be lower dura too, so they don't last for too long on ranged classes.
Spells could cost 30 Justice Point, this way you only get 1 spell every 30 days, I believe it was planned spell crafting would take a month per craft anyway.
You could even make benes and torches for Justice Points, but of course character bound when bought.
These daily instanced Dungeons alone would make me log on everyday and give casuals a boss to kill each day!
I'm pretty sure most people will disagree with this suggestion, but since I have played more than just Mir I find aspects from other games very enjoyable and would increase the enjoyment Mir has to offer to the casual side of the community who don't get to boss very often.
Dungeons(instanced):
So once a day you can do an instanced dungeon, you could revamp places like Wooma Temple, Zuma Temple, Prajna Temple to start off with, make them a small(ish) 3 floor dungeon where you cannot go to the next floor without clearing your current floor. The boss at the end has an average drop, think runes, benes and torches, nothing game breaking but also grants you 1 Justice Point(using WoW as an example)
These Justice Points can then be used to purchase character bound spell books/equipment. However the down side is, these items cannot be gemmed, cannot be repaired and break on death.
Example Items:
Give them no sale value and they cannot be repaired.
BoundlessRing(JP) - DC 0-8 Dura 6/6 "Breaks on death, Cannot be gemmed" - Cost's 10 Justice Point
ThunderRing(JP) - MC 0-6 Dura 5/5 "Breaks on death, Cannot be gemmed" - Cost's 10 Justice Point
TaeGukRing(JP) - DC0-2 SC 0-6 Dura 5/5 "Breaks on death, Cannot be gemmed" - Cost's 10 Justice Point
Possibly they could be lower dura too, so they don't last for too long on ranged classes.
Spells could cost 30 Justice Point, this way you only get 1 spell every 30 days, I believe it was planned spell crafting would take a month per craft anyway.
You could even make benes and torches for Justice Points, but of course character bound when bought.
These daily instanced Dungeons alone would make me log on everyday and give casuals a boss to kill each day!
I'm pretty sure most people will disagree with this suggestion, but since I have played more than just Mir I find aspects from other games very enjoyable and would increase the enjoyment Mir has to offer to the casual side of the community who don't get to boss very often.
