Important Reboot today at 5pm, Server will be back at 8pm

Samuel

Mir Chronicles Dev
VIP
Feb 8, 2011
2,614
117
280
Expected fixes to be in as of patch 1.9.9.3:

EvilMir fix (items no longer drop behind).
Sabuk Disabled in preparation for new system.
Entrance to demon cave fix.
EvilEmperor now spawning correctly.
Ping indicated removed (was causing fps issues for some).
GateKeeper drop adjustments.
Recall inside Hell cave removed (defeats the object of level restriction).
SerpentLord spawn fix.
BichonLord spawn fix.
Flinch delay removed.
Spaces added to valid set of characters for account creation.

I didn't particularly want to do a patch as well as start event, but this has been the first chance I have had to reboot.

Server is planned to be back up for 8pm and our Christmas event will be live.

Sam
 
Last edited:

muffinpie

Golden Oldie
Golden Oldie
Jul 19, 2005
1,099
1
174
Not sure what i think about the Flinch Delay being removed whats peoples opinions...

I lked the flinch delay for running through caves but it was ****ing dirt that it happened in pvp especially for an archer or a high aspeed warriror
 

Samuel

Mir Chronicles Dev
VIP
Feb 8, 2011
2,614
117
280
We have had a high number of complaints about flinch delay, and we anticipated them when we first put it in... It doesn't mean we aren't going to try other solutions for the "sticky" feeling.

Sam
 

Jest

LOMCN Veteran
Veteran
Oct 29, 2005
682
8
105
We have had a high number of complaints about flinch delay, and we anticipated them when we first put it in... It doesn't mean we aren't going to try other solutions for the "sticky" feeling.

Sam

Wasn't it because it didn't work correctly? Anyway, if you are trying other things why not just speed up the animation a little, or at least when it needs to speed up.
 
Last edited:

Samuel

Mir Chronicles Dev
VIP
Feb 8, 2011
2,614
117
280
Wasn't it because it didn't work correctly? Anyway, if you are trying other things when not just speed up the animation a little, or at least when it needs to speed up.

It is my understanding that the "sticky" effect is caused by the already sped up animations (the client gets through the animations before the server has caught up)... It should be in theory a tweak to the server, but I haven't had a proper chance to look into it.

Sam
 

Tigerspottin

Dedicated Member
Dedicated Member
Feb 9, 2014
120
1
44
Ignore em Samta until you got the patch sorted, I wanna open presents...
 

SPL1FF

Golden Oldie
Golden Oldie
Mar 24, 2003
555
323
250
Have you made any tweaks to improve FPS for players struggling? I know you made tweaks on the last couple of reboots.
 

Samuel

Mir Chronicles Dev
VIP
Feb 8, 2011
2,614
117
280
Have you made any tweaks to improve FPS for players struggling? I know you made tweaks on the last couple of reboots.

We removed the ping functionality from checkdebugscreen which was causing a drop in fps for many... But there have been no further "tweaks" to FPS, I do have some planned, but with SW, Event and Patcher fixes, I haven't had a chance to focus on it.

Sam
 

SPL1FF

Golden Oldie
Golden Oldie
Mar 24, 2003
555
323
250
Yep that's no problem thanks for the reply. I don't think I should have any issues as I have quite a new laptop but it struggles with a lot going on at once. >.<