I'm still of the mind this is the most balanced server out there. I'd also like to end this 'shadowstep' **** once and for all. I'm going to take everything off my account and let everyone come on double edge and hop around in some caves, watch how much it fails. Also watch how much MP it drains. Then imagine your shoulder dash failing when you spam it.
Kickey usually sounds like a complete bellend but have to agree with most of his post. ShadowStep does need a cooldown. I believe your sin only has lvl 2 SS Harry? so obviously its not going to be as bad as lvl 3,but there are sins jumping around KR's with near 100% success on SS. Sins with lvl 3 SS are just silly, even more so with this seemingly new addition to off-screen casts. Iv only noticed it more recently, most easily noticed with wiz spells that are invisible if cast off-screen.
Sins can get 1-2 spaces ahead of you, SS to the edge of their screen ( completely off yours) and on your own screen they don't move, you essentially get a clone and can start whacking away at it before it vanishes, you don't even get their torch light showing at the edge of your screen, it just looks like their SS failed and they are sat still.
Shoulderdash indeed can be annoying when your facing the 50+ peeps who can generally dash through everybody trying to stop them, however, it doesn't allow you to dash through a higher lvl player, it doesn't allow you to dash through obstacles, be they walls or the daft dead spaces in the floor. it also can only move in straight lines and at a set distance. All of these limitations are completely bypassed by Shadowstep, and there are non to replace it.
Shadowstep needs a cooldown, be that a solid timer after each use, or maybe even a paired timer. Always felt sins should be a get in, burst damage, get out class, so maybe stick a cooldown after every other use of SS, allowing a sin to jump in and then out to escape, or even escape twice if not using it to engage, but stop them from simply dancing around a KR being completely untouchable.