Magic booster

Play Now

Muh

LOMCN Veteran
Veteran
Feb 13, 2014
1,403
236
125
Yeah nerf mb, remove slaying toggle, nerf curse/shadow step/and arrow barrage, make it a death free server.
Games fine, sins counter wizzies good enough with SS.
 

+ULFBERH+T

Loyal Member
Loyal Member
Dec 23, 2014
145
0
42
Have you looked at official in depth? Mc 24-24 isn't as big of a deal when your wizards have 900hp and warriors have 3500 hp... They have level 98 characters and hp buffs that everyone uses all the time, not to mention skills like energy shield are completely different and help negate a lot of damage. They also release the skills for all the classes at the same time that all work properly. Wizards all have MB when they get to that level the equivalent skills don't exist this completely screws your balance. If your average level character is 70-80 with 1200+ hp average when MB comes in then it's no big deal, if your average level is 45 with 400 hp then the problem is obvious.

Using "this is from official" (although it isn't even that, official takes vastly increased mp usage) as an excuse instead of actually thinking about WHY is....well hopefully you get the point.


Stop using "official" as a crutch and use your heads.



Sun pot change not official Mir and further unbalances this and somehow this is ok, then people ask for balance and you say "well it's from official so it's fine" lol....either make an official clone and start everyone at level 55 or make your own server using your brains and rid your self of the comfort blanket of "official" to help you sleep at night.

very good post +10 :D
 

HarryH

On the bandwagon
Veteran
Apr 25, 2014
1,686
9
100
Keep server the same, IMO no spells need looking at. Once crescent slash, slashing bust, thousand swords and ice trap are ingame wizards will probably be crying for a buff up not down. They have all of their endgame spells ingame. Assassins are missing two, warriors missing one, archer missing two, tao missing one.
 

+ULFBERH+T

Loyal Member
Loyal Member
Dec 23, 2014
145
0
42
Keep server the same, IMO no spells need looking at. Once crescent slash, slashing bust, thousand swords and ice trap are ingame wizards will probably be crying for a buff up not down. They have all of their endgame spells ingame. Assassins are missing two, warriors missing one, archer missing two, tao missing one.

The problem with that H, is it could take months and months for those spells to trickle down to the masses, half the server dont have their current spell list upto date, i know i dont.
In the meantime its one hit party time for the select few.
It needs sorting.
 

HarryH

On the bandwagon
Veteran
Apr 25, 2014
1,686
9
100
But you can't just think about the next few months you have to consider the full life of the server. Some have been running ten years who's to say this can't (just talking figuratively). Start meddling with classes temporarily and you will have the same effect as on archers. They are the least played class as a result of tweaks made to them because they were OP at the time. Now that other classes damage has caught up and far surpassed them, they've almost gone extinct.
 

Fleshwerk

LOMCN Veteran
Veteran
Dec 11, 2004
275
8
95
N. Ireland
I don't play anymore but do read forums abit.

Has sam and by ever though of introducing + up onto "some items" to counter act these high damage dealers? Health doesn't increase much until 60/70 + , would prevent some 1 hit skills,
 

Muh

LOMCN Veteran
Veteran
Feb 13, 2014
1,403
236
125
losing hope, updates been a turtlecave that failed, 0 new skills...
much bigger isues than mana consumption, ur cryin for something that will do literally nothing, shorten a wizzies hunt by 20%....@most.
 
Last edited:

evilwomann

LOMCN Veteran
Veteran
May 18, 2004
475
4
44
Mb is op lol

Mayb...

lvl0 48
lvl1 50
lvl2 52
lvl3 54?

So for any1 to get that 24-24 buff they need 54 which I think is fair :)
 

GimmeAKitKat

Loyal Member
Loyal Member
Jun 11, 2014
403
0
43
I'm still of the mind this is the most balanced server out there. I'd also like to end this 'shadowstep' **** once and for all. I'm going to take everything off my account and let everyone come on double edge and hop around in some caves, watch how much it fails. Also watch how much MP it drains. Then imagine your shoulder dash failing when you spam it.

Kickey usually sounds like a complete bellend but have to agree with most of his post. ShadowStep does need a cooldown. I believe your sin only has lvl 2 SS Harry? so obviously its not going to be as bad as lvl 3,but there are sins jumping around KR's with near 100% success on SS. Sins with lvl 3 SS are just silly, even more so with this seemingly new addition to off-screen casts. Iv only noticed it more recently, most easily noticed with wiz spells that are invisible if cast off-screen.

Sins can get 1-2 spaces ahead of you, SS to the edge of their screen ( completely off yours) and on your own screen they don't move, you essentially get a clone and can start whacking away at it before it vanishes, you don't even get their torch light showing at the edge of your screen, it just looks like their SS failed and they are sat still.

Shoulderdash indeed can be annoying when your facing the 50+ peeps who can generally dash through everybody trying to stop them, however, it doesn't allow you to dash through a higher lvl player, it doesn't allow you to dash through obstacles, be they walls or the daft dead spaces in the floor. it also can only move in straight lines and at a set distance. All of these limitations are completely bypassed by Shadowstep, and there are non to replace it.

Shadowstep needs a cooldown, be that a solid timer after each use, or maybe even a paired timer. Always felt sins should be a get in, burst damage, get out class, so maybe stick a cooldown after every other use of SS, allowing a sin to jump in and then out to escape, or even escape twice if not using it to engage, but stop them from simply dancing around a KR being completely untouchable.
 

Kalamonde

Dedicated Member
Dedicated Member
Jul 29, 2013
242
7
45
Mb is op lol

Mayb...

lvl0 48
lvl1 50
lvl2 52
lvl3 54?

So for any1 to get that 24-24 buff they need 54 which I think is fair :)

reaching that level shouldnt allow you to have an over powered spell, being the level alone with access to higher stats kit should be enough, a 12-12 increase from the level 2 Mb should not happen, Acem2 when meteor shower was level 2 it one hit most of the server( cant say it ever one hit me but i was pretty much immortal on that server) and everyone saw that it needed a nerf except the one person that had it..... more people with magic booster on here so more voices to defend it, ive always thought you a decent wizz EW but that sounds like a cheeky "its fineeee" reply! :P

i dont think the spell should give more then an 8-8mc buff at level 3 which you would all think is insane because it dont make you over the top, FF and bliz plus meteor shower hurt without that spell helping, UE gives nowhere near that much of a buff and thats from the class with the buffs! nor does any pot that last 2 mins give that much mc increase but a sell buffing spell giving so much is fine?


im calling it a lazy oversite when you think about the nerfing wizards were hit with on launch, wizzies were never OP early game but the nerfs came but nobody thought 24-24 was over powered but firewall working as it always has worked was overpowered so was changed to a 2 second timer along with mobs walking around walls made ti pointless, i still wouldnt waste my time with fire wall


im interested in seeing the monk balance if the teams fine with the numbers on this spell. i would have liked a response with an devs opinion and not that avoiding it copy paste reply but at least babyshack did give a response. :)


and guys! stop taunting me into making a wiz! youll soon cry for the nerf if i do :P



/Pan
 

Mystickiller

Bored AF
Untrusted Member
Golden Oldie
Dec 24, 2003
1,007
4
174
Minnesota, USA
Cut 25% of hp and increase mp usage by 50% while mb is up. Makes wizzys think twice about blizzing then running in for a FF witch with a 24-24 buff should be a loss at some point. The wizzys will always try to defend their class, same with most other classes. The biggest complaint I see is about SS, most of witch people have never used. It does fail at lv3 and it can turn a bad day into a much worse day if your not on your toes constantly.
 

Jacko

Dedicated Member
Dedicated Member
Jul 7, 2011
946
10
104
the netherlands
What if we put it in the daylight of league of legends

wizard:cassiopeia
archer:caitlyn
warrior:udyr
assassin:talon
taoist:random ass supp like lulu

cassiopeia is **** early and gets **** on by the likes of Caitlyn or even lulu talon also poops on her until she reaches endgame and becomes a monster, unfair? Nope it's justified by her weaknesses at multiple points and doesn't change the fact she's still very squishy so is wizard.
i do think some changes have to be made to other classes (mostly archer/Tao) pan cloud should be on a lower cd the damage isn't that high and only when kitted godly it's good. If this is not an option please look at adding the new tao spell endgame they'll be the most lame class ever if not.

archer if have a couple ideas that make a lot of difference.
Up AB damage abit like 10%
drop the cd on rapid fire or make it the same time as it lasts at max level. This will give them a more fair damage output and will be a focus target.
rework the archer skill that regens hp to a skill that chan negate 1 hit on a 20-17-15-10 cd this gives them some chance to survive sticky situations


if all these changes were put in if like to see all the classes compared again
 

Muh

LOMCN Veteran
Veteran
Feb 13, 2014
1,403
236
125
Lol @lowering lowest Hp pool class on the server, **** players.

Everytime FF hits, Use a sun pot? -100 Damage, you can regen 70% of the hp taken from FF before he's cast another...
Id say sins stand the best chance vs a wiz played properly...most will disagree like..

---------- Post Merged at 11:25 AM ---------- Previous Post was at 11:22 AM ----------

The wizzys will always try to defend their class, same with most other classes. The biggest complaint I see is about SS, most of witch people have never used. It does fail at lv3 and it can turn a bad day into a much worse day if your not on your toes constantly.

Perfect example, SS is complained more about than MB, yet a sin says It's fine then asks for Wiz MB to be nerfed.
Lulz.

Dem witches
 

ILovePie:D

Golden Oldie
Golden Oldie
Apr 22, 2003
2,260
15
225
but there are sins jumping around KR's with near 100% success on SS. Sins with lvl 3 SS are just silly,

Have you ever used a Sin with level 3 SS? Or just going by what you think you see?

Ask someone to let you on their char, and try out the fail rate on it at level 3. You only see the ShadowSteps that work, you ignore the ones that fail, because they don't effect you. Once you try it out with no mobs/people around you. Re try it again with mobs hitting you etc.

Muppet.