- Jun 11, 2014
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It's not fun killing bosses by walking in/out of doors.
It's not fun killing bosses by trapping them in the middle of the room with pets, and killing with ranged from an area which barely gets hit.
Yes, all of the bosses ingame are killable. If you can stand next to DemonKing and kill it as warrior and sins, with the new 1 second sunpot delay, then I applaud you. It was hard enough to do with the previous.
The current sunpot thing, its wizards who will benefit the most from it. Walk in to people, cast FF, which delivers 250-400 with a good kit. Spammable, yet you aren't able to counter this. With a wizards shield up, their damage taken is reduced by 2/3rds. So a wizard is able to stand and "tank" all other classes, hitting massive damage, and able to Sunpot peoples damage taken (not forgetting HP pot regen rate is also high).
Not intended as an insult or incitement, but simply put, the last page or so of posts from Team members has simply confirmed that you seem unable to adapt and find new ways of legitimately killing these bosses. As Sam has said, teamwork and the right skillsets and group makeup are required to kill these bosses, and it makes them far more rewarding to kill properly. Relying on 10 year old easy kill styles that have been in all previous Mir's is a mistake. Personally I think Sam and the team have done a brilliant job making the high end bosses here a challenge not only to figure out but then also to kill. Rotating through standard Mir kill styles until you find the one that makes it a walkover is not fun in my opinion. Consistently being challenged and risking a wipe is.
